Results 1 to 10 of 10

Thread: MTW2 weapon & armour levels (IMAGE HEAVY!)

  1. #1

    Default MTW2 weapon & armour levels (IMAGE HEAVY!)

    First of all I want to say Hi!

    I'm new to TW modding community and I want to say that I'm really impressed by what I've seen so far - the custom mods for RTW are outstanding (I've tried NTW2, Chivalry and SPQR so far, but they are purely awesome )

    I can't wait for MTW2 to come out, and as modder myself (I'm modeller for Forgotten Hope mod for Battlefield 2) the first thing I'll do will mod something for it or at least seek for realism mods :p

    Anyway, I wanted to contribute a bit for the TW community, so I've done a little test on MTW2 demo to check how different weapon and armour leves influence the apperance of models :) (kudos for Sinhuet for showing us how to mod custom demo battles ) I've ran the test on Saxons/Hre and Normans.

    And here's what I got:

    1) the first unit I've decided to check were peasants from HRE

    With 0 armour level they look like that:


    Peasants with armour level 1:



    I've tried giving them other armour levels but it seems they can have only 0 and 1 levels. Adding more doesn't change the game, but also doesn't change their stats - and they alwayx have the orange 'armour level' shield (for 1st armour level and upwards)

    Also, on the 1st screenshot they have weapon level 1 and on 2nd - level 0 - they look almost the same, except that some weapons (like the small pitchfork) seem to be used more often.

    2) the next unit were sergeant spearmen

    armour 0:



    armour 1



    Giving more armour caused a crash, so maybe they can have more armour levels, but the proper models/skins are not in demo.

    Note: I gave both units weapon level 1, so they have spears with different blade. For level 0 they look a bit different - you can see it on next screenshots. Also, it applies to all spear units - like thiegns and armored spearmen. Giving them weapon level 2 crashes the demo :(

    3) armored spearmen

    armour level 0:



    (notice that they have different spears - they're at weapon level 0)

    armour level 1 - added helmets and some of them wear more chainmail:



    (Again I gave them weapon level 0, but like sergeant spearmen they can have other levels - with level 1 they have spears like in example above)

    Notice:

    The level 0 armored sergeants look just like theigns, they only have a little different skins (for example shields - probably because theigns are used by saxons - but they also work for HRE). also theigns cannot have any armour bonuses - we can only change weapon levels. Changing armour does nothing

    theigns



    4) mailed knights

    Apparently mailed knights use the armored sergeants' model, just put on the horses. However, it seem that HRE horses are not in demo, thus we get floating knights :p

    armour 0, weapon 1 (different pikes)



    amrour 1, weapon 0



    And that's how the mailed knights should look like (they work properly for Normans)

    armor1, weapon 1



    Also, there are mounted sergeants ingame (there's the icon, but the game crashes when loading), so I assume that they're just sergeant spearmen riding horses.

    5) huscarls

    All I could change was weapon level - changing armour did nothing (although it didn't crash the game)

    weapon 0


    weapon 1 (different axes)


    6) archer militia

    I've tried giving HRE archer militia, but it seems that there are no models for it in demo - so what we get is the army of ghosts :D

    The norman archer militia

    armour 0, weapon 1


    armour 1, weapon 0 (different looking bows)


    ---------

    Also, the sergeant spearmen and armored sergeants can be added to France, Hre and Normans (I haven't tried England and Spain yet, for Saxons we get ghost army) - they all use the same model, but with different skins :)


    I hope that was some useful info

    cheers

    Omni

  2. #2
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
    Join Date
    Feb 2003
    Location
    England
    Posts
    4,294

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    Great first post mate, I haven't seen some of those before.

    The multiple armour and weapon level thing is certainly going to make it tougher for modders - not sure how I'm going to go about implementing this into AoW II yet I must say, it could take a hell of lot of work.

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    Interesting stuff. Its a nice feature.

  4. #4
    Member Member Herkus's Avatar
    Join Date
    Feb 2006
    Location
    Latvia, Riga
    Posts
    173

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    nice stuff.
    There are different tools for peasant weapons. So I assume that there will be possibility to make for example different sword version within unit.
    Maybe one unit could have different weapons (though these weapons should be used in the same way for the animations) like swords, maces, axes.

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    I agree with BKB, great first post!

    Welcome to the .org , and thanks for the info.

  6. #6
    Member Member impar's Avatar
    Join Date
    Oct 2004
    Location
    Portugal
    Posts
    9

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    Greetings!
    Quote Originally Posted by =Omni=
    I hope that was some useful info
    Quite interesting, Omni!
    Thanks!
    The recruitment of peasants is illegal.
    Peasant-recruiters will be prosecuted to the fullest extent of the applicable laws.

  7. #7

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    Great Post, thanks!!
    Falas Português? Então participa no PorT Fórum de M2TW!!

  8. #8
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    CA definitely spends too much money on graphics in my opinion...
    I mean they could do with half the number of modellers and skinners and still deliver a very well-looking game. Such detail is just plain ridiculous in my opinion. Well, I hope they spent enough time on the actual game instead of just making eye-candy stuff.

  9. #9
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    I wonder how the aztec units upgrades do look ....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  10. #10
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: MTW2 weapon & armour levels (IMAGE HEAVY!)

    on the plus side, we might be able to mix and match enough heads and other things to cut down on custom models, which would help get releases out much faster, I think.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO