That was caused by battlefield upgrades, and using too many upgrades on high morale swords. We got LongJohn to remove the battlefield upgrades in MTW/VI v2.01, but swords still had too much upgrading and the discount on ranged unit upgrades allowed too much upgrading on those units as well. MTW is not the standard of comparision that I would use. In Samurai Wars for MTW/VI v2.01, we don't have units fighting to the last man except perhaps the hatamoto and ninja which are small high honor units. AMP and Swoosh helped identify a problem with small cav units being too effective at the end of a battle in Samurai Wars, and we corrected that problem.Originally Posted by Cheetah
Battlefield upgrades are back in M2TW. Their effect might not be as strong as in MTW, but if the overall morale level has been raised, then even weaker battlefield upgrades could easily be too much towards the end of the battle. The battle engine only operates well over a relatively small range of morale.
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