You get 1,2 and 3 options, sometimes you ave to choose an army.
It is set in WW1, starting in 1914, the first day of war.
Choose a faction! Choose you're option!
And reserve it. Diplomatic relations run in here. There is also minor factions whick go in and out, some can be player controlled, other's are just for the ride! You have to research your factions, like the current king, emperor. There current alliance's (Tip: Germany was allied with Austria!) and historical info, maps and soldier's.
The year is 1914, Europe is at the edge of war, this is going to big one evryone knew, but they couldn't just declare war. Then, the event happened, recorded into history. The Future empeoror of Austrian-Hungarian Empire is shot by a suspected Serbian Assasin. Austria declares war, and Europe is plunged into a massive war. The world is at the doorstep, of theFirstWorld War!
The rules here are from the 17th century interactive because it is so good!
How to play - every turn, I'll list questions about the most relevant matters for the player to decide about. However, each turn it's also possible to decide about things that aren't listed under that turn. Examples of things that you can decide are listed here for reference during the game:
* thing made publicly in this thread:
a. declaring war
c. propaganda - if your nation wants to use propaganda actions it's posted as a public proclamation in the public thread. This can also be a general call for, Areoplane Raid etc. but also actions for your own population. Normal actions that aren't explicit propaganda can also have propaganda effects.
d. choosing stance on religion, and the leader's religion - this will affect relations with the pope, relations with other countries, etc.
* things made by sending a PM to me that turn (sometimes this information risks to leak out to the public forum):
e. reorganizing your army - this is made by PM, but info will leak out
f. diplomatic discussions - it'll always leak out that a meeting has taken place, but very seldom what was said during the meeting, unless the two parts wish to make an official proclamation as result of the meeting. Because some of the diplomatic correspondence can leak out, try to make the PMs with historical phrasing, and it's also a good reason to, even if you're planning on backstabbing, not expressing such things too explicitly in the PMs... The diplomatic discussion in a turn may only be carried out as a series of max 3 PMs, i.e. 1. offer, 2. counter-offer/accept/decline, 3. accept/decline/counter-offer to consider for next turn/suggest discussions continue next turn. The reason for this rule is to make the discussion fast enough to not delay chapters, but also to simulate some of the difficulties of diplomatic discussion and not make the diplomacy an overly effective tool. The PMs from the correspondence should be sent to me by PM each turn so I know which deals took place so I can determine the outcome of the turn.
g. choosing where to launch offensives and which tactics and key targets to use - you're allowed make very complex strategies with conditional plans and diversions etc. Just remember it must be logistically feasible within the length of the chapter. Also remember that pushing soldiers too hard can result in undisciplined behavior, mutiny and desertion etc.
h. starting war without formal declaration
j. choosing whether to use your own general in combat - using the general in combat can boost morale and it also puts him at the risk of dying in action. If the general has gone to the front, the other nations will know it before long through hints in the public thread (this thread).
* other decisions:
k. you can decide about almost anything you can think of that isn't very historically unlikely, say send away mercenaries without pay, choose whether to kill prisoners of war or not, etc. etc. Those decisions can be sent to me by PM. Bear in mind that every character affected by your decisions has some form of power which he can use against you.
1.France- Lord Motep Of Kendermore(General Ferdinand Foch.)
2.Germany- Ichigo( Kaiser Wilhem II)
3.Britain- Derfasciti(Used to be Marshal Murat)
4.Russia- GiantMonkeyMan (Comes and goes)
5.Austria- Ignoramus
6.Italy- Hepcat (Goes away a lot,lol)
7.Greece- Hannibal99 (Pat. of Constanopile (sp?) (He in Cyprus for Army)
8.Bulgaria- Stephen Asen
9.Romainia- Edyzmedieval
10.EMPIRE DESTROYED- Used to be ottoman Empire
11.Serbia- CountArach
12.America- Discovery1
13.Japan-
14.ANZACS- Warluster
15.Denmark, Sweden and Norway-
16.China - Atalus
I will do sections for each Faction.
Just choose your faction and i will get started with three options, no story for now, later when the first options are made.
For France
1.Invade Alscae-lorraine and re-capture, heavy losses expected.
2. Go up around Belgium and defend them there, if you lose you could lose France.
3. Attack from Algeria, attack Turkey, A long campaign.
For Germany
1. Go through Belgium and attack France
2.Attack from Alscae-Lorraine.
3.Attack England.
For Britian
1. Wait for you're volunteer army to mobilise.
2.Send over an Expeditionary force.
3. Attack Africa from a base at Egypt.
For Russia
1. Attack Germany through poland, heavy losses expected.
2.Attack Austria.
3.Wait and mobilise, increase defense's.
For Austria
1.Attack Russia.
2.Improve defense's near Russia and Serbia.
3.Improve your Navy and attack French Algeria.
For the British Empire
1.Send an army over from Canada, send the army to France.
2.Attack German Colonies in Africa and the Pacific. Attack from Australia.
3.Attack Turkey.
For the Ottoman Turkish
1.Go into Palestine and attack Egypt.
2.Go around the Mediretarrin and attack France.
3. Attack Russia.
For Serbia
1.Improve Defense's and wait for an invasion.
2.Attack Austria and trie to link up with Russia.
3.Build up diplomatic relations and trie to make peace with Bulgaria.
For Japan
1.Attack German Colonies in the Pacific
2. Help defend China
3. Go through China and attack the Ottoman Empire.
What ever one you choose, it is going to be a hard war.
You get to command battle's every now and then. You get reports sometimes aswell, Diplomatic reports, War reports and Home report's. I will put down a list of who is who so you know who is who for diplomatic treaty's. Good luck General. Reporting out!
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