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  1. #1

    Default Feedback and Suggestions

    Just what the topic says, heres the place to post feedback and suggestions.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  2. #2
    Member Member Revenant's Avatar
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    Default Re: Feedback and Suggestions

    Hm, so I will start this:)

    First I have to say it is very nice and especially skins for units are just AMAZING!

    My suggestions are mainly a cosmetics ones:
    There is a lot of units for both factions, but some of them have the same cost, upkeep, build time and availability, and their stats are different. For example Germanic heavy infantry (probably?) and French Men at arms. Cost, availability and build time are the same, but GHI is overall better in stats, so there is no point in recruiting the french. And that is just one example, there are other units with similar problems ( for example Italian knights are just as good as English but they can be build in 6 turns only, english takes 8 turn - no point in recruiting them ), but the difference is usually only in 1 or 2 points in stats. I think that for balance purposes, the better unit should be more expensive, more rare, or should take more turn to build, or the same units should have the same stats.

    Maybe the reason is that foreign units were supposed to arrive only via script and should not be recruitable originally...

    The next suggestions are only minor ones:

    - Friedrich Barbarossa has Teutonic inner circle knights as bodyguards... Are not German knights more appropriate? (Philip and Richard have their "native" knights as bodyguards)

    - What about to give inner circle knights unit ability to come out with general when created?

  3. #3

    Default Re: Feedback and Suggestions

    To add to Revenant: the opposite is also true in some cases, identical stats, but different prices.
    Oh, and a spell-check of the descriptions won´t hurt (where - wear - were )

  4. #4

    Default Re: Feedback and Suggestions

    Quote Originally Posted by Revenant
    Maybe the reason is that foreign units were supposed to arrive only via script and should not be recruitable originally...
    Bingo. They were never meant to be recruited with those stats. The recruit stats were all temperary but around correct. It was a last minute change to recruit europeans that way.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  5. #5

    Default Re: Feedback and Suggestions

    I think the unit sizes are a tad small but that maybe me. I just like big big battles. (I have this on huge settings)

  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Feedback and Suggestions

    Having a hell of a lot of fun playing the Crusaders. To be honest, when I first fired up the mod, I felt a bit overwhelmed. The map is so huge, so much going on, so many units... I felt I could never get started. Well, turns out it's a hell of an interesting campaign. It's been a truly unique experience playing this mod as compared to any other RTW mod. Really doesn't feel like RTW. And I haven't gotten a single crash, so that's dandy.

    I gotta' say though, I wish it was released a lot earlier, now that I'm getting M2TW tomorrow, I don't think I can devote as much time to The Crusades as I would have liked. But been having a lot of fun since it was released 'till now. Very interesting with the high build times and train times, as you really have to hang on to what you have and rely a lot on retraining. No over-the-top house rules necessary! The mod does it for you. And of course, the most obvious compliment about this mod is the aesthetic beauty of it all. Just incredible.

    As far as problems go, the sprite problem and flag problem mentioned in other threads was solved by turning off gloss mapping as mentioned. Were there actually gloss files for all the units in the first place or does that not even affect anything? And of course, some unit balancing/cost stuff has been mentioned to be worked out, along with a few population problems. Now the economy is a dickens to figure out. I just kind of gave up on that and use the money cheat to get my cash flowing... figure all these Crusaders roaming around far off lands, must be pillaging the hell out of the place. And of course the Pope funding the holy war from Rome and it seems fair..... enough.

    And as I expressed in another thread, I really wish the scripts and traits and other little mini-games and goodies were in the mod already as those seem to be some excellent ideas and would really add a lot of flavour to this already flavorful mod.

    So overall, great fun, but undeniably bad timing for the release. Of course that's not the fault of the modders or anyone else, just the way the universe sees fit. Good job Caius and everyone else who brought us this excellent piece of work!


    (p. s. As far as unit sizes go, they are strategically reduced, especially for the Crusaders, which is supposed to represent them usually being heavily outnumbered. Great stuff! I really like the balancing there. Also, it makes it a lot easier to play on Huge settings. Had some truly epic battles, the likes of which I've seldom had in other mods. The most incredible and, darey I say, unforgetable battle I ever had was my Guy of Lusignan vs. Salah al-Din encounter. Absolutely perfect, everything about it. The timing, the armies, the battlefield, the outcome, the field of corpses aftermath, everything. Outnumbered 2:1, outclassed 5:4, heroic victory. )
    Last edited by Dooz; 11-13-2006 at 06:16.

  7. #7

    Default Re: Feedback and Suggestions

    Great mod Caius! Really my only complaint is the timing on the Crusaders campaign. I can't see how to take 40 settlements in so little time. it'd be doable if every saracen city didn't revolt when I took them. Having more time would help immensly, i hate getting that lost message.

  8. #8

    Default Re: Feedback and Suggestions

    Are there sprites on in game ? because im having trouble viewing battles that i didnt have when playin rome total war.

  9. #9

    Default Re: Feedback and Suggestions

    There are sprites and if there is one thing this game does well its rendering the battles. You may have your unit details above medium (which turns off sprites). Use Medium or low, they look the same in Crusades except sprites pop up sooner on Low.
    Creator of The Crusades a complete modification for Barbarian Invasion
    Can a man love a mod? No, probably not. But here, at The Crusades, we believe in unnatural loves stories!

  10. #10
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Feedback and Suggestions

    There are sprites and if there is one thing this game does well its rendering the battles. You may have your unit details above medium (which turns off sprites). Use Medium or low, they look the same in Crusades except sprites pop up sooner on Low.
    To clarify that a bit, there is no difference in how a unit looks up close in The Crusades whatever unit detail you have selected, the only thing that is affected is the distance at which sprites are used. So turn down unit detail if you're getting lag.

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