Wel as an offical unpacker tool has been confirmed by CA, as wel as news that model and texture editing will not be as easy as they were in RTw, i got thinking about how modding M2TW will pan out. These are my main thoughts:
More Gameplay Mods
With parts of the ai now open to modding, as wel as diplomacy, pathfinding, and other things i think we will see more mods that focus on improving the campaign and battles through those files. Most likely these will focus on improved campaign ai and diplomacy, perhpas refining some of CAs features.
New faction mods
As there are now 9 factions slots available, as soon as the unpacked is released i think new factions will also be one of the main things done, probably in combination with a new or edited campaign mod. I think they will probably use modified M2TW textures if we can edit them, maybe recoloured so as to make them fit in with the rest of the factions.
Less Major Mods
With the graphical side of things harder to mod i cannot see as many major mds for M2Tw as we saw for RTw, and mods set in another time period/fantasy setting will be almost impossible to do considering just how much will need to be changed. Maybe fantasy mods with basically a medieval setting might work, but who knows. Realism mods will also be limited in how much they can edit unit models to make them more accurate, hopefully textures will be easier to edit.
What do other modders think?
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