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Thread: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

  1. #31

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Callatian - One of these was my Scots' assault on London. I will monitor specifics over the next few days and report to you the details so as to trace activity and determine the root cause.

  2. #32

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Callatian - CTD Just occurred - Russians assaulting Rebel held Smolensk Year 1074. During the General's Pre-fight talk on the battle screen, crash occurred and I received a message 'METWII has encountered an unspecified error and must now exit'

  3. #33

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    The general talk has nothing to do with the changes I've made - this must be specific to CA.

    Anyway RDm has merged with Royal Arms mod. Will probably have a version this week.


    Anyway if you still play RDM you may want to use this two files that I never released.

    They remove the nomads if not played with. Later when they invade they will act normally.

    Fixes for papal states, nomad faction scrools and hidden aztec info if not played with.

    http://pff.swrebellion.com/index.php...2.0;attach=913

    Look for updates here:

    http://www.twcenter.net/forums/forumdisplay.php?f=292

    and btw :) we can always use a good tester like you - feel free to team up if you wish.
    Modding Arts Inc.
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  4. #34

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    The links not working any chance of uploading it anywhere else?
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  5. #35

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Callatian,
    Just popped in to mention RDM Premium is playing out really well for me. Turn 119, no issues at all so far. You did a great job, thanks

    ......Orda

  6. #36

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    i am playing as he timurids right now

    and for some reason when one of my settlements gets sieged, i cannot defend it (like when the enemy army attacks) all that i can do is select the troops in the settlement and attack them.

    if i dont select the soldiers in the settlement and attack, the numbers of soldiers in the settlement, just keep decreasing. then i just lose the settlement..

    is somethin wrong?

  7. #37

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Quote Originally Posted by Ubermensch
    i am playing as he timurids right now

    and for some reason when one of my settlements gets sieged, i cannot defend it (like when the enemy army attacks) all that i can do is select the troops in the settlement and attack them.

    if i dont select the soldiers in the settlement and attack, the numbers of soldiers in the settlement, just keep decreasing. then i just lose the settlement..

    is somethin wrong?
    Its called a siege.
    Imperator de Basileia Ton Romaion-A "The long road" M2tw AAR
    https://forums.totalwar.org/vb/showth...41#post1657841
    Click here if you want to know what a freshly shaven **** looks like.

  8. #38
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Well, perhaps what he means is that the AI never bothers to launch a full assault.
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  9. #39
    Member Member Helgi's Avatar
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Looks like I may breakdown and buy M2TW in 2 weeks because of this mod and VLAD TW
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


    https://skender.be/supportdenmark/#CS

  10. #40

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Turn 250 and victory conditions met.
    I decided to continue playing to see what happens when the 'Horde' turns up. Turn 264 and they appeared near Baghdad, they have been toned down which is great. The only issues I have experienced was one single CTD (almost at victory while assaulting Nuremburg and which may not even be Mod related) and when the Horde arrived, every governor, spy, diplomat and assassin vacated the city or castle they were in. Again, not a big worry, I simply sent them all back inside. I'm going to play right through but I doubt there will be any major problem, the Mod plays really well.

    One question I do have is related to campaign replays.
    I re-named a .rpy file in the temp folder and transferred it to replay folder. It will not play and an error message states the battle replay uses a different version of the game. I've no idea why this should happen. Any suggestions?

    .......Orda

  11. #41
    Darkside Medic Senior Member rory_20_uk's Avatar
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Is ongoing development still occuring on this Mod? Was my favourite until me PC went Phutt.

    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
    Science flies you to the moon, religion flies you into buildings.
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  12. #42
    Megas Domestikos Member AnthoniusII's Avatar
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    I have M2TW do i have to put all the patces or only the last version ex.1.8 iron?What exactly must I do?

  13. #43
    Still warlusting... Member Warluster's Avatar
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    great mod, I have only played as the Timurids so far but their still cool!

    Only one problem, that is when I click on Faction Rankings button it CTD's. But I don't often press that button.

    Will try to report any other probs.

  14. #44

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    I clicked ever download link, not a single one works, always get the same error message, I even registered at that forum only to find out that doesn't help. does someone know where else I can get this mod?
    OMG it's war!

  15. #45

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    nice mod its the best ever

  16. #46
    Could be your God Member Abokasee's Avatar
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    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Callatian can you upload mod on to some other sites, because I don't want to register for A site that'll forget and dosnt have a register thingy on it...

    *EDIT*

    I've registered, logged in, download dosnt work still
    Last edited by Abokasee; 08-02-2007 at 19:19.
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  17. #47

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Would it be possible to get the download links to work? I would love to try this mod out.

  18. #48

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    I keep getting an error on that modcraft site, I can't download this

  19. #49
    Member Member Mandalore's Avatar
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    Smile Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    I used your mod on my game, UBER good work mate, but my problem is, i have no idea what you mean about when the Mongol Horde arrives, does, "when the time is right" mean the date when it should arrive? a.k.a turn 70-80? if so, is there a way i can fast foreward the date so that the AI has kept on playing, but i havent?

  20. #50

    Default Re: MTW2 Regnum Dei All Factions version 1.7 (+Mongols,etc)

    Wow this is old - its was about a bug :)
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

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