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  1. #1

    Default The Mongols and Timurids are now fully playable

    It took me some time yesterday (4PM - 4AM) to make them work and some interesting scripting - but here they are working in campaign mode. Lemme know if you have any bugs or issues. I need to know if all is perfect (in the todays MTW2 modding limits of course).

    https://forums.totalwar.org/vb/showthread.php?t=72517

    Enjoy,
    Burebista / Cain
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  2. #2
    Member Member Heinrich VI's Avatar
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    Default Re: The Mongols and Timurids are now fully playable

    cool thank you! im almost through with my hre campaign and laying waste to the west as the mongols sounds like fun!

  3. #3

    Default Re: The Mongols and Timurids are now fully playable

    Hi,

    Isn't there a way to just make those factions playable without the other stuff in your mod sir?

    No Disrespect meant BTW.

    Hellas1- Thank you for your hard work!

  4. #4

    Default Re: The Mongols and Timurids are now fully playable

    You mean without the aztecs? Yup - it can be done - maybe early next week on version 1.8 or 1.9 you will have that done as optional play mode.
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  5. #5

    Default Re: The Mongols and Timurids are now fully playable

    Hi Callatian,

    No sir, I meant the Mongols, Timurids, Papal States and Aztecs as playable factions.

    Thank you, Hellas1

  6. #6

    Default Re: The Mongols and Timurids are now fully playable

    No sir, I meant the Mongols, Timurids, Papal States and Aztecs as playable factions.
    But they really are playable.

    Do you prefer them separated - one at a time - or all present at the start of the campaign. But I strongly believe that because I give 1-2 units to France and the Byzantines and help the rebels resist one more siege in 2-3 provinces - I didn't unbalanced the game. Plus if you are playing any of the new factions you are so far away that you will not notice any difference.
    Last edited by Callatian; 11-19-2006 at 18:58.
    Modding Arts Inc.
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  7. #7
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: The Mongols and Timurids are now fully playable

    Quote Originally Posted by hellas1
    Hi Callatian,

    No sir, I meant the Mongols, Timurids, Papal States and Aztecs as playable factions.

    Thank you, Hellas1
    Can you just go into the descr_strat file and move them from non-playble to playable?
    "You cannot simultaneously prevent and prepare for war."
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  8. #8

    Default Re: The Mongols and Timurids are now fully playable

    Greetings Callatian,

    I used your mod to play all factions and i found a problem.

    The year starts later than usual and the aztecs are already dead when i start. This is the old part of the mod, then i tried modding so i was the aztecs, quite feeble coz all i did ws change aztecs to playable in descr strat, then i found out they died straight away so i change it back, each time i start another campaign a message instantly pops up saying the aztecs r dead.

    Sun

    PS: I imagine it would be quite diffficult being the papal states, will we be able to control the papal affairs and who gets excommunicated and whatnot when u finish making papal states valid for playing?
    Last edited by Sun of Chersonesos; 11-28-2006 at 22:51.

  9. #9

    Default Re: The Mongols and Timurids are now fully playable

    I'm playing as Papal States right now, feels decent enough, except that the Pope acts like a General factions automatically get excommunicated if they attack you or you attack them (declare war), and you can offer them reconcilation if you use your diplomat on them. HRE attacked Sicily which was an ally of mine in the beginning of the game, and got excommunicated, I offered them reconcilation in exchange for Innsburgh and they accepted graciously, so that's pretty cool.

    Slight peeve, almost impossible to start a crusade, the Pope always rejects. He did start one himself though. I'm now waiting until he dies, and I'll try to get my cardinal to become Pope, maybe I will have more control over crusades.

  10. #10

    Default Re: The Mongols and Timurids are now fully playable

    anyone mind messaging with a layman's version of how to play as the mongols and timurids?
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  11. #11

    Default Re: The Mongols and Timurids are now fully playable

    Hi, I've started playing this mod as the Timurids - really great.

    I have two questions

    1)is there a way I can change the script to delay or stop the mongol invasion?

    2)is there a way I can change the script to allow the creation of Imams?

    Cheers.

  12. #12

    Default Re: The Mongols and Timurids are now fully playable

    Wow - 2006 early game project. Yes you can delay them, do what you want to them. As for Imams, I can't remember but I think someone did it.
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