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  1. #1

    Default List of events, commands and conditions

    To help us with our modding, one of the kind souls in CA Oz has released the docudemon files for M2TW. These files contain the 'language' (i.e. a list of events, commands and conditionals) used in the ancillaries, trait, advice and, most importantly for us at the moment, the campaign script file.

    There are several new items in all these files, so it's well-worth brainstorming what new features we can use them for now we have an integrated script file.

    You can download these files here.

    (BTW having had a look around myself while I was there, there didn't appear to be a new console commands file - though I understood most of the RTW ones were still valid - we'll have to look into testing them to see what works and what doesn't)

    If you want to learn a bit more about working in the campaign script file, then you can pick up a lot of tips from this tutorial about RTW scripting:
    https://forums.totalwar.org/vb/showthread.php?t=57014
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  2. #2

    Default Re: List of events, commands and conditions

    Many thanks to the kind soul who provided these (and thanks to CA for letting him).



  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: List of events, commands and conditions

    Very nice. What about the console commands though?

  4. #4

    Default Re: List of events, commands and conditions

    hi..i dont understant....

    my problem:
    Code:
    Identifier:         create_unit
    Parameters:         <character/settlement name>, <unit label>[, num <number of units>, exp <experience>, arm <armour level>, wep <weapon level> 
    Description:        creates one or more units of the specified type
    Sample use:         create_unit Foedus Chaerea, English_Knights, num 5, exp 1, arm 1, wep 2
    Class:              CREATE_UNIT
    Implemented:        Yes
    i want to - create this unit (bonus in game)
    https://img150.imageshack.us/img150/9638/wagte9.jpg
    https://img225.imageshack.us/img225/7179/husal2.jpg

    city - Riga

  5. #5
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: List of events, commands and conditions

    Don't know about you scripters, but in the traits department, there aren't that many new options. The Ancillary conditionals are interesting but I'd rather have some nice way to move a trait "up" the family tree.

  6. #6

    Default Re: List of events, commands and conditions

    Code:
    Identifier:         replenish_units
    Parameters:         army identifier (the general's name)
    Description:        replenish all the units to full numbers for the army
    Sample use:         replenish_units Gaius Julius
    Class:              REPLENISH_UNITS
    Implemented:        No
    Author:             Guy
    um r u sure this is for M2TW?

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