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Thread: Inquisitors !!

  1. #1

    Default Inquisitors !!

    ok , actually not ok:

    i play UK. the pope is UK. im at peace with all. i never exterminate nor sack when take a settlement. im allied with papal state, and relation with it at highest. best churches possible everywhere and priests at max allowed converting around.
    then 2 inquisitors r coming and they start killing. in 3 turns they killed the king & 2 other family members : a total of 3 members out of 6 !!! : then 2 diplomats, even the one that negotiated the alliance with the papal state, and my best cardinal and a promising priest.
    now; France was excommunicated and attacked Caen with their Heir in command ( the fellow was at 0 piety ! ), my King repelled them and released all prisioners. then the inquisitor is passing by the french excommunicated Prince and comes and kills my king which was at 5 piety and 4 chivalry !!!

    How on M2TW earth is this possible ? ( in this occasion no mods at all - thus a clean game )

    Imho this is game "bug", or a wrong mechanism.
    if those inquisitors kill they should at last look for no piety at all !!!!
    A mod is really imperative imho

  2. #2
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: Inquisitors !!

    Inquisitors don't care about allainces, status, ....

    They would kill the pope if they weren't controlled by the papal states.

    My best priest had 10 piety and was a bishop prefetari. I normally hide all my characters in my cities when i see an inquisitor in one of my regions (inquisitors can't reach anyone in a city) but i didn't see it. the next turn, while i was attacking Milan, i get the message that says that my cardinal is executed and it also says something like this: "he wasn't pious enough"

    in other words, inquisitors are wors than assassins + you can only kill them with an assassin which is almost impossible

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  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Inquisitors !!

    If you use twelve assassins, the chance that you will have him exterminated in the second turn is more than 70% :)

    As to the topic: We might not be able to change this. Will have to see.

  4. #4

    Default Re: Inquisitors !!

    If you use twelve assassins, the chance that you will have him exterminated in the second turn is more than 70% :)
    hehe - ill try

  5. #5
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Inquisitors !!

    Quote Originally Posted by WImPyTjeH
    I normally hide all my characters in my cities when i see an inquisitor in one of my regions (inquisitors can't reach anyone in a city)
    Not true. I've had 2 governors killed by the same overzealous bigot in my last 2 turns - and I was at 10 pope-o-meter, the closest AI was at 6...
    Anything wrong ? Blame it on me. I'm the French.

  6. #6
    Member Member Mr Frost's Avatar
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    Default Re: Inquisitors !!

    Until I figure out how to fix them {or failing that , remove them} I am teleporting them to the Americas .

    To do this , {on the campaing map} :
    press the Tild key {the one with a ` on the bottom and ~ on the top}
    then type toggle_fow and hit Enter
    then move your camera left until you get to the Americas {you could do that before , but the Fog of War hides it in darkness}
    then put your Cursor over the spot you want the psychopathic Inquisitor to be moved to and type show_cursorstat and hit Enter
    this will give you a line of information . You want the first two numbers with a comma between them {eg 118,56} these are the xx,yy corordinates you will be using
    move your camera now to the Inquisitor and place your Cursor on him so his name is shown in a box beneath him
    type move_character "Inquisitors Name" xx,yy
    the name must have Capitals at the start of each name , and if he has more than 2 names , you use a _ to join the second and third {and fourth etc} eg "Leonardo De_Caprio" or "Carlo The_Antichrist_Impersonator"

    now hit enter and the lunatic will be teleported to the Americas where he seems {from my limited observations} impotant against the natives .
    You will get the "America is discovered" scroll , but it didn't seem to cause any bother to my game .
    Last edited by Mr Frost; 12-10-2006 at 01:57.
    7 out of 10 people like me ,
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  7. #7
    Member Member Mr Frost's Avatar
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    Default Re: Inquisitors !!

    Quote Originally Posted by Mr Frost
    Until I figure out how to fix them {or failing that , remove them} I am teleporting them to the Americas .

    To do this , {on the campaing map} :
    press the Tild key {the one with a ` on the bottom and ~ on the top}
    then type toggle_fow and hit Enter
    then move your camera left until you get to the Americas {you could do that before , but the Fog of War hides it in darkness}
    then put your Cursor over the spot you want the psychopathic Inquisitor to be moved to and type show_cursorstat and hit Enter
    this will give you a line of information . You want the first two numbers with a comma between them {eg 118,56} these are the xx,yy corordinates you will be using
    move your camera now to the Inquisitor and place your Cursor on him so his name is shown in a box beneath him
    type move_character "Inquisitors Name" xx,yy
    the name must have Capitals at the start of each name {except for precursor bits like el or de etc} , and if he has more than 2 names , you use a _ to join the second and third {and fourth etc} eg "Leonardo de_Caprio" or "Carlo the_Antichrist_Impersonator"

    now hit enter and the lunatic will be teleported to the Americas where he seems {from my limited observations} impotant against the natives .
    You will get the "America is discovered" scroll , but it didn't seem to cause any bother to my game .




    Edit to correct mistake .
    7 out of 10 people like me ,
    I'm not going to change for the other three .

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