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  1. #1

    Default M2TW data text files

    Caliban from CA Oz has sent me the following data files to release:
    (go Caliban! )

    - The best way to use these files are to set up a mod folder using the mod switch.

    - Find info as to how these files work can be found here.

    From the data folder - download HERE
    config_ai_battle.xml
    custom_locations.txt
    descr_campaign_db_ai.xml
    descr_campaign_db.xml
    descr_character.txt
    descr_climates.txt
    descr_cultures.txt
    descr_faction_standings.txt
    descr_formations.txt
    descr_formations_ai.txt
    descr_missions.txt
    descr_models_strat.txt
    descr_names.txt
    descr_names_lookup.txt
    descr_rebel_factions.txt
    descr_religions.txt
    descr_religions_lookup.txt
    descr_settlement_mechanics.xml
    descr_ship.txt
    descr_skeleton.txt
    descr_sm_factions.txt
    descr_sm_resources.txt
    export_descr_advice.txt
    export_descr_ancillaries.txt
    export_descr_buildings.txt
    export_descr_character_traits.txt
    export_descr_guilds.txt
    export_descr_unit.txt
    weather_db.xml


    From the text folder - download HERE
    NB - Remember, these need to go in a text folder in the data folder.
    campaign_descriptions.txt
    expanded.txt
    export_advice.txt
    export_ancillaries.txt
    export_buildings.txt
    export_units.txt
    export_VnVs.txt
    imperial_campaign_regions_and_settlement_names.txt
    names.txt
    rebel_faction_descr.txt
    shared.txt
    strat.txt

    ________________

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    BTW before you ask 'Where's the descr_model_battle.txt file?' - I tell you now - there is no dmb file used in the game.
    Last edited by Epistolary Richard; 12-10-2006 at 13:47.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
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  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: M2TW data text files

    Thanks ER. The .xml files in particular look very interesting.

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: M2TW data text files

    Thanks Caliban. But I thought the game wouldn't work with unpacked files which is one of the reasons for the patch?
    So using a mod folder might be useless :P
    Last edited by alpaca; 12-04-2006 at 21:39.

  4. #4

    Default Re: M2TW data text files

    well, these files rock neway :P
    Leader of The Machiavellian Syndicate - A open community for modders and fans to talk about Total War and Oblivion.

  5. #5

    Default Re: M2TW data text files

    Quote Originally Posted by alpaca
    Thanks Caliban. But I thought the game wouldn't work with unpacked files which is one of the reasons for the patch?
    So using a mod folder might be useless :P
    I believe it is the unpacker which won't work properly without the patch - I used some of the files myself in Brisbane to change the game.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6

    Default Re: M2TW data text files

    Fantastic!!!! I will not go sleep today maybe ..... Thanks a lot. This is almost all what I have want from CA ....

  7. #7

  8. #8

    Default Re: M2TW data text files

    was hoping for the projectiles file, but this'll be a good start for now!
    Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

  9. #9
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: M2TW data text files

    cheers ER... its good to be researching this kinda stuff again and cool that you aren't completely gone

  10. #10

    Default Re: M2TW data text files

    Quote Originally Posted by Epistolary Richard
    I believe it is the unpacker which won't work properly without the patch - I used some of the files myself in Brisbane to change the game.
    I've made a couple of simple changes to the EDB and EDU, which aren't showing in a new campaign. Perhaps it does require the patch... something to play with in the meantime, though.

  11. #11
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: M2TW data text files

    I think you need to use the mod switch(link in ERs first post) to get them to work.

  12. #12

    Default Re: M2TW data text files

    Quote Originally Posted by Epistolary Richard
    BTW before you ask 'Where's the descr_model_battle.txt file?' - I tell you now - there is no dmb file used in the game.
    I figured someone would ask about this, but no one did.

    After checking out the files, I wonder, if they don't use a DMB, then what file is used to check models paths, etc? Or is it a secret that will be unveiled with the patch?

  13. #13

    Default Re: M2TW data text files

    I suppose it is impossible to use these changes in a savegame, using the mod switch? I keep getting unspecified error when loading a savegame (i copied the saves folder over, two sound files, and the base and campaign folders).

    And Richard if you ever remember how to use these files in the main data folder do post an update please!

  14. #14
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: M2TW data text files

    Thanks ER.
    Ja Mata Tosainu Sama.

  15. #15

    Default Re: M2TW data text files

    There's some interesting info inside these files - e.g. in the file descr_ship.txt we can find that there were intially plans to include ships ingame. I wonder whether it's be possible to make them work?

  16. #16
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by repman
    For a bat file you create a txt file with notepad and rename the ending to .bat

    For the cfg file, make a copy of the standard cfg file and include the changes.
    Thanks a lot for that!

    I'm still having some difficulty in getting anything to work. I have followed all instructions to the letter, made the .cfg (with the features bit) and .bat files, and yet when I load the game with the .bat file it loads up the vanilla version rather than mymod.
    I have made sure the sounds files are in the mymod folder and the structures are exact copies of the vanilla data folder, and still nothing.

    Any ideas, guys? It'd be much appreciated.
    Last edited by Dave1984; 12-05-2006 at 14:06.

  17. #17
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: M2TW data text files

    Try this guide i wrote at TWC:

    Step-by-step guide on how to set up the mod switch feature:

    1. Create a .bat file(make a .txt then rename the extension) in the Medieval II Total War folder with this line in it:

    medieval2.exe @mymod.cfg

    2. Copy and paste the medieval2.preference.cfg file, rename the copy to mymod.cfg, and add this to it:

    [features]
    mod = mymod

    (it also helps to set this file to read-only as otherwsie the changes seem to be lost)

    3. Create a new folder inside the Medieval II Total War folder called mymod. Then create a folder called data inside that.

    4. Copy the world and sound folders from Medeival II Total War\data to Medeival II Total War\mymod\data.

    5. Then place any modified text files in the mymod\data folder.

    6. Run the game using the .bat file.

    Hope this helps you guys.

  18. #18

    Default Re: M2TW data text files

    well,
    I think I followed the instructions exactly, but maybe I'm a silly-billy and can't do it right, because I tried to use the decr_units and the descr_buildings files
    and the program still ignores them, though the new batch-file boots.

    Would someone be so kind to offer a download, which contains
    these two files and the other afforded changes, so that it can be pasted over the main folder?

  19. #19

    Default Re: M2TW data text files

    Pls ask for the descr_names_lookup I'm going nuts trying to change a name.
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  20. #20
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Callatian
    Pls ask for the descr_names_lookup I'm going nuts trying to change a name.

    I think somewhere on here ER posted a list of all the names for each faction if that's what you're after, I keep forgetting to look for it, it's a pain when you enter a name you think sounds right for a faction and the character shows up nameless.

    EDIT: Here's the link, hope it helps.

    https://forums.totalwar.org/vb/showt...61#post1300061
    Last edited by Dave1984; 12-06-2006 at 16:41.

  21. #21

    Default Re: M2TW data text files

    Why doesn't the mod switcher work for me? Here's my folders:




    I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!

  22. #22
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Count Armfelt
    I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!

    Have you tried creating a new notepad file with the correct line in it (Ie medieval2.exe@ mymod.cfg) and then save the file as Launch_MyMod.bat, making sure you delete the.txt in the filename field?

    EG,


  23. #23
    Member Member Brighdaasa's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Count Armfelt
    I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!
    it is indeed a problem, and there are 2 ways to fix this:

    * when saving the file in notepad, choose Save as, and at the bottom of that windows change the "Save as type" option from Text files to All files, now save as Launch_MyMod.bat

    * when vieuwing the medieval II total war folder, at the top center of the screen, choose Tools->Folder Options. Now select the View tab and uncheck the line "Hide extentions for known file types" . You now should see the file being named as Launch_MyMod.bat.txt in the explorer and you can just delete the .txt part of the filename

    I hope i made it clear enough to understand, but i obviously don't know how the English terms translate to your language.

    good luck

  24. #24

    Default Re: M2TW data text files

    Quote Originally Posted by D Wilson
    I think somewhere on here ER posted a list of all the names for each faction if that's what you're after, I keep forgetting to look for it, it's a pain when you enter a name you think sounds right for a faction and the character shows up nameless.

    EDIT: Here's the link, hope it helps.

    https://forums.totalwar.org/vb/showt...61#post1300061

    I try to add a new name and I'm going nuts trying to understand why the game does not work like in RTW and take my new info descr texts directly from the data folder - I do suspect that I am missing something.
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  25. #25
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: M2TW data text files

    I try to add a new name and I'm going nuts trying to understand why the game does not work like in RTW and take my new info descr texts directly from the data folder - I do suspect that I am missing something.
    Are you using the mod switch feature that ER explained in one of his reports from Brisbane?

  26. #26

    Default Re: M2TW data text files

    Links don't work

  27. #27

    Default Re: M2TW data text files

    pls all rebels.txt

  28. #28

    Default Re: M2TW data text files

    Really how the hell(sorry my use of word) do you guys know where you gonna put these files ? am i totally a short brained computer thingy ?

  29. #29

    Default Re: M2TW data text files

    I just tried it and it works like a charm. Thanks for posting the files and instructions! :)

    But I have a question: Though it works, there are no background pictures any more when the game loads...is this normal?

  30. #30

    Default Re: M2TW data text files

    cant download!

    Bandwidth Limit Exceeded

    i there another mirror?

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