Rule of the Arvern.
An EB-AAR using the Arverni.
Houserules:
-Only 1/3 of the army may consist of mercenaries.
-May only retrain a maximum of 2 units per city, per turn within the borders of Gaul, outside of that only ‘native’ forces will be retrained.
-Not allowed to stand at a bridge for longer then 1 turn.
-May not recruit any units whatsoever in towns without a governor.
-Generals must stay in the capital until the age of 20.
-May not use very-high tax setting unless I’ll drop into the red if I don’t/am in the red.
-Must roleplay with general’s traits unless this isn’t practically possible to add to the story in a logical way.
-Played on VH-H.
Here it is, the beginning (well, only the houserules) of my new AAR. I'm sorry to not have been able to start this weekend but I'll try to make the first part either today or tomorrow.
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