Townie Roles:
Detective:
May investigate two persons per night phase. The investigation will list the individual as innocent (Townie, Don), criminal (Luca, Made not killing, Wiseguy not having killed at all, and some townies), or guilty (Luca or Made on the night of kill, Wiseguy or Townie who has killed – you either get the current kill or their whole track record as well). Acts as a Townie in other respects.
Director of the Committee of Vigilance:
On the first day phase, and then on each odd numbered day phase thereafter, the town elects the person who will direct the lynching effort. That person shall be director for the next two lynchings following their selection. [e.g. Elected Day 1, Director Day 2, Director Day 3, Elected Day 3, Director Day 4 & 5, etc.] That person will choose the lynching mode, carry out the lynching, and, in the event of a tie vote, the director will decide who among those tied for the most votes will be executed. The director can execute none, one, more, or all of those tied votees at their discretion. The Director is provided with a special goon squad to aid in the executions, and this squad also makes it impossible to kill the Director while they are in office. While directing the lynchings, the individual in question may not vote.
Doctor:
May protect one person from murder each night phase. Acts as a Townie in other respects. After 2 successful protections (attacked, did not die), the Doctor becomes an Surgeon.
FBI Detective:
May investigate two persons per night phase. Results, which parallel those of the regular detective, will not be available, however, until the beginning of the next night phase. FBI resources are slower, but will produce better and more informative results than a regular detective. May not participate in any murders and always reads as “innocent” if investigated.
Surgeon:
Functions in all respects as a Doctor, but anyone attacking the Surgeon’s protectee not only fails to kill the target, but has a 1 in 3 chance of dying in the attempt.
Townie:
You’re a townie, with no special abilities. Most Townies will appear as “innocent” if investigated by a detective, though 1 in 10 will appear “criminal” despite their innocence. If investigated by a Made, most will appear “innocent” though 2 in 10 will appear “unclear.” Townies may band together to kill one target per night phase, but must do so in groups of 4. If this strategy is chosen, you will appear “guilty/criminal” in subsequent investigations. Townies who have successfully accomplished 2 murders will all change roles to Wise Guy(Gal). Townies may also band together in groups of 3 to provide protection to one Townie (not in their group), functioning as a Doctor. 2 successful protections (attacked, did not die) allow them to select one of their group as an full Doctor.
Wise Guy/Gal:
A wise guy/gal belongs to no criminal family…yet. They may be recruited by a family and start doing “wetwork” for that family; they may “go straight” functioning as a regular townie and not getting involved in crime, or they may attempt to operate in conjunction with a group of individuals sharing the same wise guy/gal role, creating their own “family.”
If investigated by a detective, the Wiseguy will appear “criminal” if they have not been involved in a killing and “guilty” if they have…even if that killing was a while back. If investigated by a made, they will appear either as “criminal” or “unclear.”
A Wiseguy becomes a “Made gangster” after having participating in 3 killings for a family and having received consent from the family don. They may or may not be made aware of the Don’s identity, at that family’s discretion. They do assume the investigative powers of a Made gangster as well as their investigation status.
Wiseguys operating as an independent “family” have no Dons, Mades, or Lucas, and can perform only 1 killing for each 3 Wiseguys. Following their 3rd successful murder, these 3 wiseguys may choose one of their number to become a Made.
Alternatively the Wiseguy may choose to function as a regular Townie, not participating in any criminal activity. If they assume a Townie role and become one of the Townie roles, they lose Wiseguy status and turn to the "light side of the force."
Mafiosi Roles:
Don(na):
A Don is the leader of her/his crime “family.” Their objective is to eliminate all of the other dons in the game, and to have more members in their crime “family” than the total of innocent townies and opposing criminals, thus gaining control and becoming the “Capo de tutti Capi.” There will be 5(3) families: Corleone, Tataglia, Barzini, Stracci, and Cunio; bold for small game]
A Don normally cannot kill opponents during a “night” phase, and must work through others. Normally, however, they appear as “innocent” if investigated by a detective or made, so they can camouflage themselves well. Even the FBI detective is unlikely to spot them (1 chance in 3 of appearing “criminal”). If the Don has lost all the other members of her/his family, they may perform 1 kill per “night” phase. However, subsequent to any such killing they will be identified as “guilty” if investigated by a detective, and “criminal” if investigated by a made.
In addition, a Don is normally protected by their Luca, making them effectively unkillable. Should her/his Luca not be functioning in “protection” mode, the Don may be killed as would any other Townie.
Luca
A Luca is one of the two initial “Made” gangsters in a crime family. The Luca’s objective is to protect their “Don.” This protection function is always “on” unless the Luca is undertaking other duties. The Luca is automatically aware of the identity of the family don.
A Luca does not normally kill opponents during a “night” phase, but may function as a Made gangster in this regard (no recruiting investigation), participating in a killing each night. If participating in a killing that “night,” the Luca cannot provide protection for the don. A Luca appears “criminal” if investigated by a Detective or Made, but “guilty” only on the night of a killing even if they have participated in killings before.
Made Gangster
A Made is one of the two initial “Made” gangsters in a crime family. Their objective is to lead up the “wetwork” efforts on behalf of their crime family, eventually controlling the town. If investigated by a Detective or another Made, a Made gangster appears “criminal.” If investigated by a Detective during a “night” phase in which the made gangster is actively involved in a killing, they appear “guilty.” In addition, a Made gangster can conduct one “recruiting” investigation per “night” phase. This investigation will determine if the individual is “criminal,” “innocent,” or “unclear.” The initial made gangster of a family is automatically aware of the identity of the family Don.
If a family Don has been killed (or never existed), the Made may become a Don provided that:
There is at least one other Made in the family.
All the other Made Gangsters in your family agree to your becoming the Don.
You did not participate directly in the killing of the previous Don.
-- General notes for the mafia:
A mafia family may, during each “night” phase, make one killing for every two made gagsters or wise guys. It need not kill its entire quota each night. This does mean that, without recruiting, no kills can be made on the first “night” except by using the Luca as a made.
Made gangster investigations – given their lack of official resources – are a little chancy. “Innocents” may be regular Townies, Detectives, or a Don. “Criminals,” will include your potential recruits, the Wise guys/gals, but will also include the Mades or Lucas of another family. “Unclear” will usually indicate a Wise guy/gal, but a few of the regular Townies with a shadier past will be included in this label as well.
Secret Roles:
At least one, and potentially more, will be included. The particulars are….well….secret.
Bookmarks