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Thread: (hinterland_) undestroyable buildings?

  1. #1

    Default (hinterland_) undestroyable buildings?

    Hello, I want to add Templar and Hospitaller guilds to Jerusalem and Acre, and so I edit the descr_strat, make Acre to a Fortress and add a minor hospitaller chapter house there, then I go ahead and add a minor templar chapter house in. So I start up a campaign and check that the buildings are there, great! Now I will surely have the orders waiting for me once I reach Acre and Jerusalem.

    Once I take the settlements I find that the Templars guild in Jerusalem has been destroyed (probably by those damn Egyptians). So now I wanted to mod it so that the buildings are indestructible. I am told to add a hinterland_prefix, unfortunately I have no idea where to add it.

    So that is my question: 1. Should I change the guild_templars_chapter_house to hinterland_guild_templars_chapter_house? 2. What file(s) should I edit? 3. What entries in those files should I edit?

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: (hinterland_) undestroyable buildings?

    Pass, but from sound of that you might get further if you ask in M2TW forum :
    https://forums.totalwar.org/vb/forumdisplay.php?f=176
    Not used mods before? Looking for something small and fun?!
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  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: (hinterland_) undestroyable buildings?

    LOL.

    Add it to the building tree name not the names of the levels.
    "One of the most sophisticated Total War mods ever developed..."

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