I would like to know what the community thinks about:
In previous TW, ammo was per men: it means that if your 60 archers have an ammo of 30, then they will fire 30 volleys before they expend their arrows.
In BI and M2TW, ammo is per unit: it means that if your 60 archers have an ammo of 30, they will be able to shot 60x30=1800 times. So, if your unit is decimated to let's say 5 men, they will shoot at least 1800/5= 360 volleys.
Since in M2TW exhaustion doesn't play a dramatic role in missile accuracy, it seems that it doesn't matter how much you decimate an enemy missile unit: they will cause same kills in the long term.
I liked the old system: when I reduced the number of enemy shooters I got an advantage. Now, it's weird and I think that everything I do in missile duels is pointless: their 12 remaining bowmen will cause same casualties than a fresh 60 missile unit. Even it would be better losing men, just because you will be the last player able to shoot, forcing the others to charge.
Which system do you prefer?
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