Indeed, it seems that unit balancing takes factors into account we were not aware of.Originally Posted by Revenant
The testing results indicate that a shield is a detriment in melee combat, which is an idea I can wrap my head around. The bulkier the shield, the more of a penalty in melee, but with a boost in missle resistance. Many units, like sword infantry, won't feel the burn of the penalty much since they have high normal armor, good defense skill, and high melee attack anyway.
What the penalty means is that shieldless melee units (two handers of all stripes, plus peasants) will have it easier by 3-6 points against shielded troops. Again, it smacks of troop balancing.
I see no reason to assume things are not working as intended.
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