Interest news my friends! The CA has disabled the third level road that comes from Rome: Total War, for some reason. I found it in Medieval 2 Total War. It was hidden in files. But is still available to the game! It has no Building Icon but it can be effective/available on the M2TW Campaign Map!
Highway is the dark-gray colored road, like the one from Rome: Total War and is available to your M2TW Campaign map. Only if you go to data/export_descr_buildings.txt and change the line "road_level 1" to "road_level 2", you will enjoy those nice big roads in the game!
(If I build all the two roads after the above modification, I can see those highways on the Campaign map and when the mouse cursor stops above them, a pop-up message says: Highways: allows armies to march long distances.)
So, the Highways works perfectly! Also, my tradeable goods/unit movement points increased per turn! Why CA has disabled this nice hinterland building that comes from Rome: Total War?
In the real Medieval age (not in the game but in reality), some famous avenues/highways really have been builded or repaired in the center of France, Italy (Latium Province), and in Greece (Macedonia Prefecture), ect.
So, why those Highways have been "removed" from M2TW's Tech Tree?
(this post here is a copy of the original http://p223.ezboard.com/fshoguntotalwarfrm55 with title "Highways (Road Level 3) works perfectly on M2TW" because here will be free for Modding.)
And sorry for my bad Englishes!
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