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Thread: a little 3d max help

  1. #1

    Default a little 3d max help

    i finaly was able to export a unit i modified into the models_unit folder, and i loaded the game, up and i got spikes come out of the guys. i donno why. the model was perfectly fine, so i donno why its screwed up.


    can anyone help me, im just learning.

  2. #2

    Default Re: a little 3d max help

    here are some screen shots




  3. #3

    Default Re: a little 3d max help

    Those spikes are the vertices which you didn't rivet to corresponding bones when working with skin modifier in 3ds max.

  4. #4

    Default Re: a little 3d max help

    i redid the skin modifier, with better acuracy, and it lloks exaclty the same when i export it, and when i load game up, its still got the same spikes shooting out of it, even though i made them corespond to the right bone....

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