@All,
I have been working on getting the helmets extracted.
I also read over the tutorials that Grumpy pointed me too, and I finally have my mind wrapped around texturing within MS. I was able to add a hvy burgonet (tercio pike ug2) and a light burgonet (tercio pike ug1) to Italian Spear Militia "ug0". I was also able to texture by scaling down the actual groups used for the helmets I added and placing them over the texture area for the helmets used by the peasant archer ug2... did ya all get that??!!!
What I tried to do is use the existing texture without having to manipulate too much. This served well. I would post an image, but I need to remove some heads so I don't have long hair popping out beyond the helmets in back.
I will finish this tonight and post thumbnails for everyone tomorrow.
This is the wonderful thing about these meshes, When I added the first Burgonet, it was placed on all the figures within the unit, then I added the second one and then it mixed them up. My other test is to remove all the heads except one and see if it places them consistently on all the units removing the "big hair" issue...
AT
Bookmarks