Hi
@GrumpyOldMan
I just ran some tests with that plugin, so here are some notes:
Here is the screen of unit's mesh and joints after exporting ms3d format from Max with that plugin.
All assignments(mesh to the bones) are still in place, though as you see the joints(blue wired shapes) are way bigger than in fresh ms3d file just converted with your tool. Here is a fresh example, the difference is noticeable:
Apparently the mesh model has dwindled in size when exporting from Max with that plugin.
Decided to try to export fbx format from Max back into Milkshape so here are the results:
While exporting Max threw me warning again about the "bind pose" and not being able to export it, so he(Max) offered me kinda solution with making something like duplicate bones and meshes(which will appear in the real size) with text line "model::" in front. And I had two choices "continue" or "abort".
As you see in the screenshot - there are now two models(both have their own joints) - the big one is in the real size and has groups and joints with text line "model::" in front. All mesh assignments to the bones are still in place for both models.
One side note: exporting fbx format to Max - destroys all texture map layout for the meshes, so you have to remap again.
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