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Thread: Valor One Tournament

  1. #91
    MISSIONARY for VI - High Era Member |Heerbann|_Luculus's Avatar
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    Default AW: Valor One Tournament

    There are a lot of Ronins. So perhaps some ronins who are not needed from Clans could build an own team and take part at the tourney. So all can play and we got one more team.

  2. #92
    Member Member Scias's Avatar
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    Default Re: AW: Valor One Tournament

    just looking on the clan war forum and just saw that we need the vi mappack...

    any chance u could give me a link to download this vi mappack

    thanks in advance


    -Scias-

  3. #93
    Senior Member Senior Member Tomisama's Avatar
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  4. #94
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: AW: Valor One Tournament

    Quote Originally Posted by |Heerbann|_Luculus
    There are a lot of Ronins. So perhaps some ronins who are not needed from Clans could build an own team and take part at the tourney. So all can play and we got one more team.

    Hey m8,

    there is a Ronin Team in there, and It is Lead by Me, FYI

  5. #95
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Valor One Tournament First Round posted

    http://p219.ezboard.com/fclanwars3540frm84
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  6. #96
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Valor One Tournament

    Hey,

    YAY,good luck all!!!!!!!!

  7. #97
    Member Member Kalle's Avatar
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    Default Re: Valor One Tournament

    WWAAAAAAARMAAAANNN, I hope you are preparing both urself and ur troops, I hear that we, the mighty hurting Aggonys. are preparing to ride into your lands to inflict pain and carry home whatever loot we might find!!!!!

    What army are you gonna use?? Tell me so we can discuss it!!!!

    /Kalle
    Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.

  8. #98

    Default Re: Valor One Tournament

    After some all v1 battles last Saturday, Ducky is right. While I did see some examples of spears working in the team battles, spear morale is a bit too low for team games where they can be swarmed by cav. They worked ok in 1v1, but the outnumbered morale penalty tends to be larger in team games. Spears may still be viable if used conservatively.

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  9. #99
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by Kalle
    WWAAAAAAARMAAAANNN, I hope you are preparing both urself and ur troops, I hear that we, the mighty hurting Aggonys. are preparing to ride into your lands to inflict pain and carry home whatever loot we might find!!!!!

    What army are you gonna use?? Tell me so we can discuss it!!!!

    /Kalle
    HEY KALLLLLLLLLE,


    We are Prepring to defend our Swissland Home and Swissland Castle 2_5_2 against your troops,SWISSLANDWARRIORS ALWAYS SAY NO SURRENDER


    What Army?? I proably Will be using Poland for 1 game and another faction for another

  10. #100

    Default Re: Valor One Tournament

    switzerland

  11. #101
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    I've played my first Medieval game since ages on Saturday in a v1 test game.
    I was a bit puzzled. It feels very slow compared to SamWars, especially the spears and pavs move like snails.
    What really annoyed me was the performance of Jinetes. I thought they were a ranged unit. I had to get so close with them that it felt like a melee unit. Do you have any advise on their use? Are they worth considering at all or should I better go for Mounted Sergeants?
    Tosa, have you been satisfied with the performance of your Jinetes?
    Last edited by R'as al Ghul; 03-06-2007 at 11:10.

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  12. #102

    Default Re: Valor One Tournament

    Jinetes have a javelin which are very short range. They are the same as mounted sargeants in melee except for lower charge bonus. Morale is the same for both, but the Jinetes are faster. I tend to like the unit, but haven't tried it in the all v1 battles. Javelins can be positioned behind your infantry and used as close support just before the infantry engages in melee.

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  13. #103
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Valor One Tournament

    Hello R'as al Ghul,

    They are short range javelins. Ranges in RTW and M2TW are higher, so when used to that it will require some time to get the hang. I've no complaint about my Jinetes.

    I normally use Jinetes to support the hand to hand combat: throw a few missiles and then backstab. But the situation was a bit different now.

    Spearunits move slower yes, fair because they have to carry a shield, which ashigaru didn't have.
    Ja mata

    TosaInu

  14. #104
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    If you want the best in horse archers go Hungarian Szekely

    Has any one gone so far as to make up a Valour One unit spec or comparison chart?

    P.S. Sorry I missed any further Sam games Sunday. Game Spy locked my name out, then I got tangled up with re-starts and re-registration errors. Finally ended up reversing (which worried George), then shortening my name to get in. But it was all over
    Last edited by Tomisama; 03-06-2007 at 14:08.
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  15. #105
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    Of course they're ranged, I knew that but that they're so short ranged I didn't expect. I tried to get Tosa's General with them and at one time I was uphill and very close by and yet they didn't fire a single shot. That was frustrating. I've to admit that I'm used to the M2 Javelins.

    Quote Originally Posted by TosaInu
    Spearunits move slower yes, fair because they have to carry a shield, which ashigaru didn't have.
    I didn't want to start anything. Honestly.

    Has any one gone so far as to make up a Valour One unit spec or comparison chart?
    I'll look into it. Maybe I can come up with something.

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  16. #106

    Default Re: Valor One Tournament

    Spears in MTW/VI are the same speed as yari samurai in STW and SW: walk speed = 6 and run speed = 10. The yari ashigaru are 20% faster: walk 7 and run 12. Cav is the same speed as well: regular cav run speed = 20, light cav run speed = 24 with the exception of cav archers in STW and SW with are only run speed = 20.

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  17. #107
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    Okay then. Good to know.
    Seems to be a matter of perception when I thought it was slower.

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  18. #108

    Default Re: Valor One Tournament

    Quote Originally Posted by Tomisama
    Has any one gone so far as to make up a Valour One unit spec or comparison chart?
    Use Yas' VI units master tool for MTW/VI. http://totalwar.co.kr/medieval/indexx.html
    Last edited by Puzz3D; 03-06-2007 at 17:07.

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  19. #109
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    How's the formula?

    v1 adds 1 att, 1 def and 2 morale?
    If so I can post a spreadsheet here.

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  20. #110

    Default Re: Valor One Tournament

    Quote Originally Posted by R'as al Ghul
    v1 adds 1 att, 1 def and 2 morale?
    Yes. You'll have to look in the projectiles.txt file to see the discount on ungrades the various ranged weapons get.

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  21. #111
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by Puzz3D
    Use Yas' VI units master tool for MTW/VI. http://totalwar.co.kr/medieval/indexx.html
    Yes I have the Unit Master, thanks.

    And Army Builder too.

    But a single page, compare-at-a-glance chart, is a very handy thing to have when you need a quick reference
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  22. #112
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    Infantry stats @ valour 1:

    Numbers in parenthesis show the attack/ defense bonus versus Cavalry. $ designates the Shield for Armour and Defense. It's noted on the right side of the respective Armour or Defense value


    Missile-Infantry stats @ valour 1:


    Projectile Info by Tomi:
    Last edited by R'as al Ghul; 03-08-2007 at 13:41.

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  23. #113
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    Cavalry stats @ valour 1:


    Missile-Cavalry stats @ valour 1:


    Cavalry-unit speeds by Tomi:
    Fast - March 9 - Run 24 - Charge 26
    AlanMercenaryCavalry
    GoldenHordeHorseArchers
    HorseArchers
    MountedCrossbows
    SaharanCavalry
    SpanishJinetes
    SteppeCavalry
    Szekely
    TurcomanHorse
    Turcopole

    Slow - March 9 - Run 12 - Charge 16
    Kataphraktoi
    GothicKnights
    BerberCamel
    BedouinCamelWarriors

    Normal - March 9 - Run 20 - Charge 22
    (all of the rest)
    Last edited by R'as al Ghul; 03-08-2007 at 13:43.

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  24. #114
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    This should be okay now. I had some mistakes at first but now it seems to be fine.
    Please report any errors, wishes, critique.



    R'as

    Edit: I'll post an excel sheet later.

    Singleplayer: Download beta_8
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    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  25. #115
    Member Member Kalle's Avatar
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    Default Re: Valor One Tournament

    Very good effort, I have to point out though, after a very quick view of it, that it is not correct on at least some things. Morale seems to have some values very wrong and morale is crucial at this florinlevel. Morale of val 1 kataphraktoi and val 1 kwarazmian cavalry is not 9 for instance (I think it is 6 for both of them) and feudal knights is not 6 it is 10. For those not having played the game for as many years as some others it is even more important to show the correct info since they might not notice the mistakes.

    Also it do not show anticav values for anticav infantry I think?

    If you want to make the list perfect there are also some units not available in the high era and/or in multiplayer but this is of less concern I think.

    Anyways good work.

    regards
    /Kalle

    Dont bother with my comments, you made it correct while i was writing the post i think :)
    Last edited by Kalle; 03-07-2007 at 12:59.
    Playing computer strategy games of course, history, got a masters degree, outdoor living and nature, reading, movies wining and dining and much much more.

  26. #116
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    You posted while I edited.
    Please check again.

    AntiCav? Ok. I'll put that in later.
    I took the eras from the unit_prod. If you know which units aren't available please tell me.

    R'as

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  27. #117
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Valor One Tournament

    Excellent R’as

    Now my minor contribution.

    Cavalry Speeds

    Fast - March 9 - Run 24 - Charge 26

    AlanMercenaryCavalry
    GoldenHordeHorseArchers
    HorseArchers
    MountedCrossbows
    SaharanCavalry
    SpanishJinetes
    SteppeCavalry
    Szekely
    TurcomanHorse
    Turcopole

    Slow - March 9 - Run 12 - Charge 16

    Kataphraktoi
    GothicKnights
    BerberCamel
    BedouinCamelWarriors

    Normal - March 9 - Run 20 - Charge 22
    (all of the rest)


    Edit: These were taken from Yas Unit Master, I hope they are correct.



    Does anyone have the range specs handy?

    And maybe a fatigue study for VI?

    I think that would polish this off nicely if available
    Last edited by Tomisama; 03-07-2007 at 13:26.
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  28. #118
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Valor One Tournament

    Quote Originally Posted by Tomisama
    Excellent R’as
    Just imagine, I'm getting paid for this.

    AntiCav stats are in now.

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    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  29. #119

    Default Re: Valor One Tournament

    Nice work R'as.

    Columns for run speed and armor pierce capability?

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  30. #120

    Default Re: Valor One Tournament

    Quote Originally Posted by Tomisama
    Does anyone have the range specs handy?
    Longbow 120 meters
    Archers 100 meters
    Xbows 100 meters
    Javelins 30 meters
    Grenade 26 meters

    _________Designed to match Original STW gameplay.


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