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Thread: First cohorts, night battles + recruitable roman generals minimod

  1. #91
    Member Member TWFanatic's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    What I was saying is that nights are no darker than they are in vanilla RTW 1.5 - whether it be in the campaign, custom battle, historical battle, etc. Besides that, I love it.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  2. #92

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    There is discrepancy between the discription of the carthaginian unit Misteret Izrahim Tsorim (militia) in the export_units.txt (stating phalanx is possible) and the export_descr_unit.txt, which only allows square as formation and not phalanx.

    the same inconsistancy with Dorkim Leebi-Ponnim Mookdamim, Dorkim Leebi-Ponnim Mesoorianim

  3. #93
    FC2 烏 Member Kurulham's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    That's because they use the "classic" phalanx, the non-Makedonian one, which is represented in EB with a normal formation with long spears. Note that the various classic hoplitai have the same setup.

    On another note, cunctator, after installing your the mod I ceased to be able to load a new imperial campaign; apparently the changes to descr_strat.txt for night battles did not make William (my computer) happy. Any chance you could let me know (here or via PM, doesn't matter to me - though folks here might want to know too) how exactly you changed things to permit night battles?

    Also, have you successfully gotten a triumph under this mod? I was picking through the triggers and I think I found why nobody's been getting triumphs, but your mod doesn't change those values so I might be wrong.
    ...et Boston delenda est.

  4. #94
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    cunctator is on a leave of absence so answers may be 'slow'.

    I'm pretty sure that this minimod doesn't change the truimph code. I don't think there is even a EDCT in this mod. Hopefully, the triumph will work in then next release.


  5. #95
    FC2 烏 Member Kurulham's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    There is an EDCT; the only changes to the triumph code are an increase in the likelihood of the Senate granting you a triumph once you've already got Prospective Triumphator. Not sure if there are any other changes in the EDCT.
    ...et Boston delenda est.

  6. #96
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Oh yeah, aren't there are traits for losing and eagle and such?

    I don't think there are any changes to the Triumph, though. I think this minimod was put together before the error in the Triumph code was known.


  7. #97

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Great mod! Everything seems to be working as said but the one problem i'm having is that the first cohorts (pm) aren't numbered? it says legio and then
    blank? anybody had this happen to them?

    Figulus.

  8. #98

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    If I don't have BI installed, will the night battles work?

  9. #99

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    I've just installed the mod and it seems to work fine. However, how can I recruit generals?

  10. #100
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Night battles work in RTWv1.5, but the sheer fact that they exsist makes some other things not work, such as some message screens.

    I believe recruitable generals need a L5MIC.


  11. #101

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Does this mod work with EB 1.0?

  12. #102
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Quote Originally Posted by iamroot
    Does this mod work with EB 1.0?
    No.

    It will break v1.0.


  13. #103

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Oh. That's sad. I have yet to install 1.0, are the features in this mod present in EB?

  14. #104
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Quote Originally Posted by iamroot
    Oh. That's sad. I have yet to install 1.0, are the features in this mod present in EB?
    Of the three main things this mod does: Recruitable generals are in. Night battles in RTWv1.5 make some other features not work, so night battles were decided against. And the First Cohort is supposed to be in but didn't make it.


  15. #105

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    So I'll be able to recruit generals once I get the level 5 MIC in the vanilla EB game?

  16. #106
    Member Member Darth Stalin's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    OK, so is there a chance of getting this mod adaptes for EB 1.0? Especially the first cohort feature?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  17. #107
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Recruitable generals require Type4 L5RegionalMIC for foreign generals, and something like L4FactionalMIC for your own.

    First Cohorts will be in the next release of EB, they were the first thing added to the list of to-do for the next release. They should be in the current version, but didn't make it...


  18. #108
    Member Member Christianus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Hey Marcus! Is it possible to get to see that "list of to-do"?
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  19. #109
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Sure, here it is:
    1- First Cohorts
    2- Bug fixes
    3- A couple things that didn't make the deadline
    4- Awesome new stuff

    That's about it.


  20. #110
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    ...you're evil, too.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  21. #111
    Member Member Christianus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    HAHA!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  22. #112
    Member Member Intranetusa's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Quote Originally Posted by Watchman
    ...you're evil, too.
    btw, is Ming the merciless a Caucasian or Mongoloid? Cuz I thought the original creators of Flash Gordon wanted to stereotype East Asians...but then in Sci Fi's new Flash Gordon series, Ming the merciless is a Caucasian with a badly gelled toupe-ish hairstyle.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  23. #113
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    I'm curious, what did the night battles break?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  24. #114
    Member Member TWFanatic's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    I've added first cohorts and eagle-bearers to EB 1. They're awesome.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  25. #115
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Quote Originally Posted by Geoffrey S
    I'm curious, what did the night battles break?
    For one thing, event screens. If you play with this minimod (or citymod) have you noticed when you defeat someone all you get is a black picture?


  26. #116
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    TWFanatic, why dont you upload it so others can enjoy?


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  27. #117
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Nope, haven't noticed that, but I haven't been able to play for over half a year now. But that's all, nothing game breaking? If so, personally I wouldn't mind modding the game to include night battles.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  28. #118
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    heh, night battles arent much, considering you need at least command 4 to get the trait, something I find rare, also it hardly comes in handy.

    but it does have its moments...

  29. #119
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Originally Posted by Zaknafien
    TWFanatic, why dont you upload it so others can enjoy?
    Yeah, it would be great if you could upload this TWFanatic.


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  30. #120

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    The night battles aren't as dark as BI. Is there a way to fix it? (i don't have BI so swaping files won't work and i know it from reading AARs)
    HI

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