What I was saying is that nights are no darker than they are in vanilla RTW 1.5 - whether it be in the campaign, custom battle, historical battle, etc. Besides that, I love it.
What I was saying is that nights are no darker than they are in vanilla RTW 1.5 - whether it be in the campaign, custom battle, historical battle, etc. Besides that, I love it.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
There is discrepancy between the discription of the carthaginian unit Misteret Izrahim Tsorim (militia) in the export_units.txt (stating phalanx is possible) and the export_descr_unit.txt, which only allows square as formation and not phalanx.
the same inconsistancy with Dorkim Leebi-Ponnim Mookdamim, Dorkim Leebi-Ponnim Mesoorianim
That's because they use the "classic" phalanx, the non-Makedonian one, which is represented in EB with a normal formation with long spears. Note that the various classic hoplitai have the same setup.
On another note, cunctator, after installing your the mod I ceased to be able to load a new imperial campaign; apparently the changes to descr_strat.txt for night battles did not make William (my computer) happy. Any chance you could let me know (here or via PM, doesn't matter to me - though folks here might want to know too) how exactly you changed things to permit night battles?
Also, have you successfully gotten a triumph under this mod? I was picking through the triggers and I think I found why nobody's been getting triumphs, but your mod doesn't change those values so I might be wrong.
...et Boston delenda est.
cunctator is on a leave of absence so answers may be 'slow'.
I'm pretty sure that this minimod doesn't change the truimph code. I don't think there is even a EDCT in this mod. Hopefully, the triumph will work in then next release.
There is an EDCT; the only changes to the triumph code are an increase in the likelihood of the Senate granting you a triumph once you've already got Prospective Triumphator. Not sure if there are any other changes in the EDCT.
...et Boston delenda est.
Great mod! Everything seems to be working as said but the one problem i'm having is that the first cohorts (pm) aren't numbered? it says legio and then
blank? anybody had this happen to them?
Figulus.
If I don't have BI installed, will the night battles work?
I've just installed the mod and it seems to work fine. However, how can I recruit generals?
Does this mod work with EB 1.0?
Oh. That's sad. I have yet to install 1.0, are the features in this mod present in EB?
Of the three main things this mod does: Recruitable generals are in. Night battles in RTWv1.5 make some other features not work, so night battles were decided against. And the First Cohort is supposed to be in but didn't make it.Originally Posted by iamroot
So I'll be able to recruit generals once I get the level 5 MIC in the vanilla EB game?
OK, so is there a chance of getting this mod adaptes for EB 1.0? Especially the first cohort feature?
DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic
Recruitable generals require Type4 L5RegionalMIC for foreign generals, and something like L4FactionalMIC for your own.
First Cohorts will be in the next release of EB, they were the first thing added to the list of to-do for the next release. They should be in the current version, but didn't make it...
Hey Marcus! Is it possible to get to see that "list of to-do"?
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
- Σιμωνίδης ὁ Κεῖος
...you're evil, too.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
HAHA!
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
- Σιμωνίδης ὁ Κεῖος
btw, is Ming the merciless a Caucasian or Mongoloid? Cuz I thought the original creators of Flash Gordon wanted to stereotype East Asians...but then in Sci Fi's new Flash Gordon series, Ming the merciless is a Caucasian with a badly gelled toupe-ish hairstyle.Originally Posted by Watchman
I'm curious, what did the night battles break?
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
I've added first cohorts and eagle-bearers to EB 1. They're awesome.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
TWFanatic, why dont you upload it so others can enjoy?
"urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar
Nope, haven't noticed that, but I haven't been able to play for over half a year now. But that's all, nothing game breaking? If so, personally I wouldn't mind modding the game to include night battles.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
heh, night battles arent much, considering you need at least command 4 to get the trait, something I find rare, also it hardly comes in handy.
but it does have its moments...
Yeah, it would be great if you could upload this TWFanatic.Originally Posted by Zaknafien
TWFanatic, why dont you upload it so others can enjoy?
Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
Former barman at theEB Tavern.
My balloons:
The night battles aren't as dark as BI. Is there a way to fix it? (i don't have BI so swaping files won't work and i know it from reading AARs)
HI
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