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Thread: v 0.81 bugs

  1. #1

    Default v 0.81 bugs

    I have just taken some short looks into custom battles and some campaigns but i must say this looks really awesome. No more peasant cards this alone is awesome. I am really exicted about playing my first real 0.81 camaign. I found a few minor problems that i wanted to report.

    -lllyrian tribal levies still have some sort of black square near both sides of their neck (graphic glitch)

    -Makedonian FM looks like Koinon Hellenon FM (intentional ?)

    -Koinon FM Unit can not be taken out of Phalanx mode since the rally button is there instead

    - In cusom battle there still is a Somatophylakes Strategou for the koinon not sure if this is a bug or not.

    -Hoplitai and other classic phalanx units have variying spear lengths when they are doing different things.

    Example Hoplitai: Long spears when attacking, fighting and standing but short spears when running

    I think the Hoplitai Haploi also have short spears when standing. Have to check.

    - Voice mod: Koinon FM units say thorakitai instead of ...(cant remember)

    - Question: In my campaign there are no Prometheus cities for the barbarien factions. Is this correct or is it a bug?

    I hope i could help.

  2. #2
    Member Member Lysandros's Avatar
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    Default Re: v 0.81 bugs

    Ptolemaios:
    In Memphis I can't upgrade the Didaskaleion to an Akademia though I meet the requirements (at least an Agora and Government Type III). In the building browser it says "It is not possible to build this item yet". Has to be a bug as in Diospolis-Megale I can having the same government type and an Agora.
    Also, Heliopolis still is a unique building both in Sidon and Antiocheia.
    On the other hand no CTD so far and enjoying a great game!
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  3. #3

    Default Re: v 0.81 bugs

    For the academy buildings, here is the code:

    academy requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, britons, gauls, scythia, saba, } and building_present_min_level market market and building_present_min_level government gov4

    scriptorium requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, britons, gauls, scythia, saba, } and building_present_min_level market forum and building_present_min_level government gov3

    ludus_magnus requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, britons, gauls, scythia, } and building_present_min_level market great_forum and building_present_min_level government gov2

    We don't really have control over anything else that could be getting in the way. You sure you have a forum level market there?

    -------------------------
    The heliopolis thing is a bug, but we are about to redo all unique buildings, so it will be solved in the near future.

    ---------------------
    Mak, Epeirote, and KH generals all share the same skin currently. The first two just aren't done yet.

    Koinon FM can be taken out of phalanx if you group him with another phalanx unit and then click the button. Long term plans are for a new unit that won't have phalanx option for the FM, so this is just a temporary issue.

    We will probably be taking the somatophylakes strategou unit out of custom battles, but the change to epilektoi was a late one, so it just has to wait a bit longer.

    Prom didn't release barbarian cities for RG yet that we are aware of.

    We will look into the Illyrian unit problem and the spear length issue.

  4. #4
    Member Member Lysandros's Avatar
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    Default Re: v 0.81 bugs

    I was wrong... the Akademia couldn't have been built yet because it also needs a Megaron Dioiketou. Sorry!
    Another thing I noticed is that the Klerouchikon Agema recruitment is remarkably restricted to only a few provinces it seems. How comes that? I have quite a hard time fighting Arche Seleukeia... not that I don't like it, but I wonder if the balance between the two factions is still given.
    Last edited by Lysandros; 02-19-2007 at 19:09.
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  5. #5
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    Makedonia:

    When conquering Sparte, I let my Phalangitai Deuteroi attack the Epilektoi Hoplitai of KH.

    1. They immidiatly let down their sarissas and switched to their swords, although still in phalanx mode.

    2. When reaching the Epilektoi, there ocurred a large blow, as of a large jet engine, that whirled about 20 of my phalangites a dozen meters up into the air. Fortunately nobody died of this. There were no elephants or cavalry envolved in the battle.

    3. I didn't play any greek faction in .80, so is it correct that all the factions' signs in the diplomacy menu, at the faction button and upon the end of turn are without colour?

  6. #6

    Default Re: AW: v 0.81 bugs

    That is hilarious CN. We've never heard of anything like your invisible geyser of Sparta. It would be great if someone could replicate that and supply pics.

    The greek ui of marble is carried over into the faction icons. They have color but it is very subtle and not easy to notice. The rest of the UI may be colorized at some point in the future also though to represent the gaudy reds and blues and golds the greeks used on their temple sculpture.

  7. #7

    Default Re: v 0.81 bugs

    Drapanai have the Komatai Hippeis describtion.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  8. #8
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: v 0.81 bugs

    Quote Originally Posted by Teleklos Archelaou
    That is hilarious CN. We've never heard of anything like your invisible geyser of Sparta. It would be great if someone could replicate that and supply pics.

    The greek ui of marble is carried over into the faction icons. They have color but it is very subtle and not easy to notice. The rest of the UI may be colorized at some point in the future also though to represent the gaudy reds and blues and golds the greeks used on their temple sculpture.
    Thanks for answering TA. Unfortunately, most of the KH is already put to ashes. Perhaps they have that GE90 jet engine in Rhodos or Thermon and I can take a picture, I promise.

  9. #9

    Default Re: v 0.81 bugs

    Small bug/oversight: EB_Defeat.mp3 is still missing, although the patch notes said it should be included now.

  10. #10
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    OK, here is another Makedonian bug:

    I currently have five familiy members, and after every turn, I get the faction announcement "Trait decrease: Occasional drinker" for two or three of my family members. Not always the same ones. They seem to get drinkers every turn, only to renounce the next turn and get drinker again and renounce and... So it goes the whole time. Additionally, most have the "Metriopotes" trait, but it doesn't seem as if they were loosing this trait also.

  11. #11
    Member Member Lysandros's Avatar
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    Default Re: v 0.81 bugs

    Quartalssäufer ;)
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  12. #12
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs


  13. #13

    Default Re: AW: v 0.81 bugs

    I have the same experience, in me pahlava campain, whit one member recieving every turn the trait uncomfortable supervisor( spelling?).

  14. #14
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: AW: v 0.81 bugs

    Quote Originally Posted by Centurio Nixalsverdrus
    OK, here is another Makedonian bug:

    I currently have five familiy members, and after every turn, I get the faction announcement "Trait decrease: Occasional drinker" for two or three of my family members. Not always the same ones. They seem to get drinkers every turn, only to renounce the next turn and get drinker again and renounce and... So it goes the whole time. Additionally, most have the "Metriopotes" trait, but it doesn't seem as if they were loosing this trait also.
    I've been trying to fix this for months now. I think it's working in the latest internal version but I'm not sure.

  15. #15

    Wink Re: v 0.81 bugs

    Hi all,
    it`s my first time in the forum and I think I have to say something about
    EB.81:
    First I have to say EB is not only the best TW-Mod but also the best game in the hole world. I have to speak out a big appreciation to all that great EB-modders. And now to what I want to post here:
    There is something wrong with all overhand hoplitai, thorakitai, early triarii etc. When they begin moving they turned over their spears, so that the under pike is on top and the upper one seems to stab in the battlefield. When moving in another direction some soldiers get long spears and then they go back to attack the battlefield. It is suitable to fix that problem for myself or will they be a new patch in the early future?

    Hope somebody can help me as I hope this was helpful to EB-team!!!

  16. #16
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    1. One of my Makedonian generals got the "Olympiakos" trait, saying he is now on the journey to Olympia to compete in the games, because he is not on campaign and therefor has a movement decrease of -100%. Well, my general WAS actually on campaign at the moment, in an army of my faction leader, so he was not the strategos in chief. Is that possible or is it a bug?

    2. In a battle with the very same army in the very same turn (they were besieging Dalminion and the Dalmatians were sallying), my Olympiakos (I don't remember the correct name, you know what I mean) was present at the battlefield, of course, but due to realism concerns, I didn't use his Somatophylakes, only once sending them out of the "hot" area. Then I committed my Thrakioi Prodromoi and my Mistophoroi Hippeis to attack a unit of Illyrian Thureophoroi, from front and back, and they did a good job in crushing them all to the death. But then they weren't able to move any more! Their unit card announced they were fighting, but obviously all foes were dead. I ordered the wedge for the Hippeis, and they obeyed then, and were able to move, but two horsemen were still stuck in the Prodromoi mass. And the Prodromoi couldn't do anything. And both units kept on "fighting".

    Sorry, I couldn't describe it in a shorter way.

  17. #17
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: AW: v 0.81 bugs

    Quote Originally Posted by Centurio Nixalsverdrus
    2. In a battle with the very same army in the very same turn (they were besieging Dalminion and the Dalmatians were sallying), my Olympiakos (I don't remember the correct name, you know what I mean) was present at the battlefield, of course, but due to realism concerns, I didn't use his Somatophylakes, only once sending them out of the "hot" area. Then I committed my Thrakioi Prodromoi and my Mistophoroi Hippeis to attack a unit of Illyrian Thureophoroi, from front and back, and they did a good job in crushing them all to the death. But then they weren't able to move any more! Their unit card announced they were fighting, but obviously all foes were dead. I ordered the wedge for the Hippeis, and they obeyed then, and were able to move, but two horsemen were still stuck in the Prodromoi mass. And the Prodromoi couldn't do anything. And both units kept on "fighting".
    This is the "shadow boxing" bug that CA somehow added to the 1.5/1.6 patch. I've seen it many times, especially when horsement kill a group of phalanxes that are "fighting to the death". Sometimes it just gets a couple guys stuck up on some corpses they feel like poking. And sometimes it freezes a who group over some corpses.


  18. #18
    EBII Council Senior Member Kull's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by Wilke1103
    Hi all,
    it`s my first time in the forum and I think I have to say something about
    EB.81:
    First I have to say EB is not only the best TW-Mod but also the best game in the hole world. I have to speak out a big appreciation to all that great EB-modders. And now to what I want to post here:
    There is something wrong with all overhand hoplitai, thorakitai, early triarii etc. When they begin moving they turned over their spears, so that the under pike is on top and the upper one seems to stab in the battlefield. When moving in another direction some soldiers get long spears and then they go back to attack the battlefield. It is suitable to fix that problem for myself or will they be a new patch in the early future?

    Hope somebody can help me as I hope this was helpful to EB-team!!!
    Glad you are enjoying the game! That graphic bug is something we can't get rid of just yet (it's kind of complicated as to why). However, we consider it a small price to pay in order to get the "overhand-spear-attack" animation into the game. Until now, all our hoplites fought in phalanx formation, which was definitely much worse than this minor bug that only shows up when the unit moves.
    "Numidia Delenda Est!"

  19. #19
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: v 0.81 bugs

    I am playing Koinon Hellenon and having a lot of fun.

    But I do have a problem with the KH bodyguards. I expected to be able to get them out of phalanx mode by grouping them with another phalanx-capable unit as Teleklos Archelaou mentioned in an earlier post.

    It took a little while to climb the tech tree until I could build such a unit (Iphikrates Hoplitae), and when I did I was shocked to find that grouping them with my general just made the phalanx button disappear!

    This is very odd - RTR have used phalanx infantry bodyguards in RTR5, and the grouping thing worked then.

    Is this just affecting me? Has anyone else got KH bodyguards out of phalanx mode? I am wondering if this an effect of the 1.5 patch (RTR5 was a 1.2 patch mod).

    If generals really are stuck in phalanx, it may be better to not have them as a phalanx capable unit. I have already lost several family members who got left behind when the army had to manoeuvre quickly!

    PS. Please don't take this as a criticism - E.B. Rulez.

  20. #20
    Member Member Kugutsu's Avatar
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    Default Re: v 0.81 bugs

    in my build the poeni citizen militia still have peasant cards. Not a big deal, but remember reading that you thought you had got them all out of the game, so thought would flag it up in case no one has done so already.

  21. #21
    Member Member Revenant's Avatar
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    Default Re: v 0.81 bugs

    Koinon Helennon ancillary "Aristarchos of Samos" does not have any effect.

  22. #22

    Default Re: v 0.81 bugs

    Some ancillaries may increase your chances of getting other traits (good ones or bad ones) but not give you immediate bonuses in and of themselves. A number of historical ones actually do that I think.

  23. #23
    Member Member Spectral's Avatar
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    Default Re: v 0.81 bugs

    It took a little while to climb the tech tree until I could build such a unit (Iphikrates Hoplitae), and when I did I was shocked to find that grouping them with my general just made the phalanx button disappear!

    This is very odd - RTR have used phalanx infantry bodyguards in RTR5, and the grouping thing worked then.

    Is this just affecting me? Has anyone else got KH bodyguards out of phalanx mode? I am wondering if this an effect of the 1.5 patch (RTR5 was a 1.2 patch mod).
    I think pressing "F" might do the trick...

  24. #24
    Civilizator Member Barigos's Avatar
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    Default Re: v 0.81 bugs

    Trait bug:
    Pontus initial faction leader doesn't have a "faction leader" trait.However "victory conditions" trait is there.No problem with faction heir though.
    In Vino Veritas!

  25. #25
    EB annoying hornet Member bovi's Avatar
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    Default Re: v 0.81 bugs

    Perhaps he has a Basileos (sp?) trait instead? The title varies from faction to faction.

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  26. #26

    Default Re: v 0.81 bugs

    i am playing now with Epeiros and i have built the elite barracks and i cannot even now to recruit pezhetairoi even though i remember in 0.80 that with the previous barracks i could recruit them.is that a bug or i have not build a pre building??(in the description it has nort even written that i can recruti them)

  27. #27
    Questor of AI revenue. Member The Errant's Avatar
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    Question Re: v 0.81 bugs

    In none of my games as the Sabyn has the Sabata harbor has been working properly. It's not the missing tradeport bug though. The harbor simply dosen't generate the dotted line indicating a shipping route across the sea to any other port. None of the other Sabean ports have this problem. Is it a mere graphical glitch or is the port simply not working?

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  28. #28

    Default Re: v 0.81 bugs

    Do you have other ports or other trade partners within reach? If you don't trade with ptolemies, and you aren't at peace with the rebels, you might not have anyone to trade with.

  29. #29
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by The Errant
    In none of my games as the Sabyn has the Sabata harbor has been working properly. It's not the missing tradeport bug though. The harbor simply dosen't generate the dotted line indicating a shipping route across the sea to any other port. None of the other Sabean ports have this problem. Is it a mere graphical glitch or is the port simply not working?
    This was one of the harbors that wasn't working in 080 (along with Caspian, Camulosadae, % NIberian one). Did it get fixed in 081? If so, did you ("The Errant") delete your map.rwm when you first installed 081?


  30. #30
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: v 0.81 bugs

    Deleted map.rwm and started a new campaign (in which problem occurs) after deletion. Still don't know what the problem is. Kind of sucks to waste money on a trade port of any type if it dosen't even generate a traderoute between one of my other ports. There is a long sealane between the port of in Tamane and that of Ubar that goes right past the Sabata port.

    "If you listen, carefully. You can hear the Gods laughing."

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