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Thread: Setting reforms to your preference

  1. #31
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Yeah, the 'seize power' trait is something that you never see. Mostly, due to the fact that nobody can get the 'Expert Recruiter' trait. That has been fixed and in the next release, you should be getting that trai much more often. Hopefully, with that trait implimented, there will be much more power-hungery, emperor-want-to-be Romans out there in the Marian Era.

    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?

    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.


  2. #32
    The Usual Member Ice's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by kambiz
    Thanks Ice ,but I think this command doesn't work in EB
    It works, you just have to know how to format the character's name correctly.



  3. #33
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Setting reforms to your preference

    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...

    We do not sow.

  4. #34
    Member Member kambiz's Avatar
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    Question Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus
    For the faction heir part, I'm not sure what you mean. Meaning that only the faction heir can get the 'wants to seize power' trait?
    I mean "Faction Heir" is a trait and it is unique ,That means only one character in each turn can be faction heir and it's not possible to have two or more faction heir at once. So if for example you set in the conditions the character should to be Only "Faction heir" ,then only one character can get "Highly ambitious" trait (The same so called "He wants to seize power trait")
    Quote Originally Posted by MarcusAureliusAntoninus
    Right now the system is set up so that a guy has to be very special and very dedicated to gaining power for himself in order to get the reforms. Part of the EB idea behind the Imperial Reforms are that they are not inevitable or destined. Only on the whim of one unique man will the Republic fall.
    But this is a game anyway and it's long and slow one(And EB is even more slow ) So as I said majority (If not all) of those who begin a romani campaign want the reforms to happen on time or at least not by chance (I bet on it )
    And as The Stranger mentioned
    Quote Originally Posted by The Stranger
    with EB alot of traits are gained very very slow... just look at what you have to do to gain 1 command star or good attacker trait... not to mention good siege attacker...
    That's tight mate. MarcusAureliusAntoninu believe me playing about 400 turns is not easy ,I personally never played a campaign as long as half my current romani campaign Please consider your poor players situation as well.

    BTW ,
    I used the code you gave me and also because I lost my last save game ,I did modify "EBBS_SCRIPT.txt" file and lowered the turns needed for reform from 399 to 370 (Because my last savegame was in 135BC).
    Anyway ,My character got "Highly ambitious" trait (Which I think is the same "Sieze power" trait) and I made him "Faction heir". After few turns my facion leader died (127BC) ,And My character become new factions leader. And although he got "Agustus" trait thus became an empror ,But I didn't get any new units and "Imperial refom military era" building is not in any of my settlemets (The same buildings who explain about the new military refroms like "Polybian and Marian era military ferom" buildings) !

    What happened? is somethings wrong? ... If you want ,I can upload the savegame files for you.

    Please Help me MarcusAureliusAntoninus Don't let Rome's enemies to grin on her !

    Thanks

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  5. #35
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Thanks Ice for your help ,But fortunately I don't need it anymore because MarcusAureliusAntoninus helped me to set the conditions needed for Imperial reform :)

    However a new problem raised. After the death of previous faction leader ,My character become the first emperor of my Imperial Rome and got "Agustus" trait (Which is good indeed) ,But on the other hand ,No new units ,or it's better to say ,no sign of Imperial units !!! My barracks still have old Marian units even after upgrading them (Though the higher MICs of course show the old marians units ,But still upgraded them in vain hope that it is just an error ,But to no avail) :P How can I solve this one???

    ~Help~
    Last edited by kambiz; 08-16-2007 at 23:24.

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  6. #36
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by kambiz
    Thanks Ice for your help ,But fortunately I don't need it anymore because MarcusAureliusAntoninus helped me to set the conditions needed for Imperial reform :)

    However a new problem raised. After the death of previous faction leader ,My character become the first emperor of my Imperial Rome and got "Agustus" trait (Which is good indeed) ,But on the other hand ,No new units ,or it's better to say ,no sign of Imperial units !!! My barracks still have old Marian units even after upgrading them (Though the higher MICs of course show the old marians units ,But still upgraded them in vain hope that it is just an error ,But to no avail) :P How can I solve this one???

    ~Help~
    The script is active and you haven't renamed your cities?
    Are all the other requirements met, like date and battles and such?


  7. #37
    Member Member kambiz's Avatar
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    Unhappy Re: Europa Barbarorum FAQ

    Quote Originally Posted by MarcusAureliusAntoninus
    The script is active
    Yes ,I always make sure it's been activated ,So yes I did
    Quote Originally Posted by MarcusAureliusAntoninus
    you haven't renamed your cities?
    Of course not ,How can I do that?
    Quote Originally Posted by MarcusAureliusAntoninus
    Are all the other requirements met, like date and battles and such?
    Well ,As you aware ,I had to change "export_descr_character_traits.txt" ,So the character requirements for imperial refrom became :"Command > 3 & has trait of "Sharp/Charismatic/Vigorous" (And nothing more) And I changed it according to the instructions you gave me in another thread. Here is the changed code
    Code:
    ;------------------------------------------
    Trigger General_Becomes_Highly_Ambitious
        WhenToTest CharacterTurnEnd
    
        Condition FactionType seleucid
              and Trait ICERating > 7
              and Trait MarianControl > 0
              and Trait Augustus < 1
              and Trait AugustusControl < 1
              and Attribute Command > 2
    
        Affects Augustus  1  Chance  100
        
    ;------------------------------------------
    I aslo changed "EBBS_SCRIPT.txt" because I wanted to change the year from 125 to earlier than 130 ,So I changed it from 399 to 370. These two were only changes I implemented.

    But I think these are irrelevant because According to your explanation for imperial reform here in this thread
    Quote Originally Posted by Part of the Augustian reform explanations
    If these conditions are met, the general will receive a trait telling he wants to seize power. Make him the Faction Heir and as soon as he becomes the leader the reforms will happen.
    My character did get "Highly Ambitious" trait(The same so called "wants to seize power" trait) and after the faction leader died ,He became "Augustus" (He got "Agustus" trait which explains this guy has become emperor and put an end to the republic era).

    The problem is ,this part of imperial refrom which gives faction leader Augustus trait happens ,But it doesn't give me new units belong to this reform (Units are more important than just a trait)

    It's really confusing and I don't why the refrom trigger doesn't fully work
    Last edited by kambiz; 08-17-2007 at 13:40.

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  8. #38
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Maybe you are missing something like battle number (or is battle number commented out in 081av2?). Maybe if you comment out all requirements of the Imperial Reforms except the date and the Avgvstvs requirement.


  9. #39
    Member Member Darth Stalin's Avatar
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    Default Re: Setting reforms to your preference

    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  10. #40
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    I thought de console codes didn't work on my computer either
    but then i figured out that when you open the console and type a code there was a little tynie inieminie comma in front of the code ...so now when i use the console i first hit enter en then enter the code maybe that helps you

  11. #41
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Europa Barbarorum FAQ

    I'm pretty sure that BattlesFought isn't working and was commented out a long time ago.

  12. #42
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by Darth Stalin
    Well, how can a character get the "Good recruiter" trait? Does he have to be a governor of a settlement in which lots of units are recruited every turn or what?

    And I'm afraid that the cheat code of giving a character a trait from the cobsole doesn't work, at last on my PC... I've tried that several times and that cheat didn't work any time...
    You get 'Good Recruiter' by building buildings in the building tier "barracks". However, nobody can build the building tier "barracks". It has been fixed for the next release and you should be seeing more of the 'recruiter' traits.

    Cheats work fine, you just have to know the way to formulate an EB name. If a guy's name was Pvblivs Cornelivs Scipio, you would have to enter this code:
    Code:
    give_trait "Pvblivscornelivs Scipio" GoodRecruiter 2
    Notice the spacing and capitalization in the name.


  13. #43
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    I'm not aware if it's been commented out or not ,But I haven't changed it by myslef for sure. I told what exactly I've changed . . . BTW I've fought and won more than 500 battles.

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  14. #44
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    OK,I uploaded the savegames and put the links here so you can see by yourselves :

    PreAugustus : In this file the year is winter 126BC (One turn before 125BC). I saved the game before give the needed traits to one of my characters by cheat (Thanks to "MarcusAureliusAntoninus" & "Sassem" for cheat code) so if you go to next turn ,you won't give "Highly ambitious" trait for any of your characters otherwise cheating like me.

    RomaniFailed : 124BC ,During other faction's turn ,I lost my faction leader. Here my factions heir has become faction leader and has got "Augustus" trait ,But again there's no imperial units available !

    (Note: I played with "EB 0.81a V2" plus some of the fixes like "trait fix" and "settlements border fix")

    BTW ,I've left continuing this campaign ,Tired of romani ,romans or anything like this. But please tell me if it works for you.

    Thanks a lot especially to MarcusAureliusAntoninus & Sassem for helps and patience.

    -Kambiz

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  15. #45
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Maybe you should edit the requirements in the EBBS to make it really easy to get so that you know there is no problem with the code...


  16. #46
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by MarcusAureliusAntoninus
    Maybe you should edit the requirements in the EBBS to make it really easy to get so that you know there is no problem with the code...
    What's your suggestion then? What changes should I implement in EBBS?

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  17. #47
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Remove (or put the ';' at the very start of the line) all but the date and Augustus requirements for the Imperial Reform. (I'm on my laptop and don't have RTW, or I would give an example.)

    PS I think I'm going to relocate this conversation to the 'Setting reforms to you preference' thread sense it is a bit off topic for the FAQ.


  18. #48
    Member Member kambiz's Avatar
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    Default Re: Europa Barbarorum FAQ

    I think I'm going to relocate this conversation to the 'Setting reforms to you preference' thread sense it is a bit off topic for the FAQ.
    So please check my latest post there.

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  19. #49
    Member Member kambiz's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by MarcusAureliusAntoninus's post in FAQ
    Remove (or put the ';' at the very start of the line) all but the date and Augustus requirements for the Imperial Reform. (I'm on my laptop and don't have RTW, or I would give an example.)
    Mate I think at least this script belongs to before when the would get "Highly Ambitious" trait ,Not after that ,Right? I think we should locate the script which check "When this character will become faction leader" and then see if this script works well (Except you tell me that this part of the script also check event as well)

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  20. #50
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    I'm not quite sure what is going on, but the only thing I can think of is that it may be possible that you have gotten an emperor before all of the objectives for the Imperial reform were completed. Do you have 90 settlements and at least 55 have a Type2 government in them? You said you changed the date? You have reached the new date? If you have 90 settlements with 55 type2, the appropriate turn, and a guy with the trait "Augustus", then the reform buildings will be placed.

    BTW, your emporer has the trait "Augustus" now, not just "Highly Ambitious", right?


  21. #51
    Member Member kambiz's Avatar
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    Exclamation Re: Setting reforms to your preference

    @MarcusAureliusAntoninus
    I've got 97 settlements
    More than 2/3 of them were type II
    Won about 800 battles !
    your emporer has the trait "Augustus" now, not just "Highly Ambitious", right?
    Yes ,I think so ,But I will check it again.

    BTW---------------------------------------

    I had to reinstall my Windowns 2-3 days ago and thus reinstalled "EB 0.81a V2".
    I decided to give it one last chance before deleting the savegames using the way you offered by putting ";" behind each lines in "EBBS_SCRIPT.txt" and changed imperial trigger to this :
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger
    
    declare_counter Romani
    declare_counter AugustanReformatorCounter
    
    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2
    
    inc_counter Romani 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    ;and I_TurnNumber > 499
    ;and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    ;and I_CompareCounter AugustanReformatorCounter = 1
    
    	set_counter Romanii_Reform 3
    
    end_monitor
    
    monitor_event CharacterTurnStart Trait Augustus > 1
    
    	set_counter AugustanReformatorCounter 1
    
    end_monitor
    
    monitor_event FactionTurnEnd FactionType seleucid
    	set_counter Romani 0
    end_monitor
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    then Loaded my "PreAugustus" which I saved it in winter 126BC. Everything was OK except the character ,So I gave the traits using cheat (Though I knew because I've put ";" behind "and I_CompareCounter AugustanReformatorCounter = 1" ,The character would not get "High Ambitious" trait).
    Then I pressed end_trun and In the next turn I surprised when my character got "High Ambitious" trait !!! But still no new units. However I slipped the turns with little hope and just after two turns (In the turn before winter 125BC) I suddenly saw the "Augustus military era" building in all of my settlements and of course new units if I would upgrade their MICs It was such a happy moment.

    On the other hand ,I was confuse and I had with two questions in my mind :
    1st While I put ";" behind every lines which one of them was "and I_TurnNumber > 499" line (As you can see in the code) ,Then Why the reform or better to say "Getting imperial units trigger" does not happen immediately after 'winter 126BC" ???

    And

    2nd While again I put ";" behind "and I_CompareCounter AugustanReformatorCounter = 1" line ,Why my character still got "High Ambitious" trait and unlike new units ,He got it first and two turns earlier before I get new units???

    --------------------------------------------

    I don't know ,Maybe it is just me who had such a strange experience with this reform ,But still I think it is better that you take care of this "Imperial Reform".

    Anyhow ,I'm just looking forward to see what will happen if my facion leader dies and will my faction heir with his "High Ambitious" trait get again "Avgvstvs" trait or not and would it be continue for other facion leaders? I will report you if anything strange happened again.

    Thanks for everything MarcusAureliusAntoninus
    -Kambiz

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  22. #52
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Even if you disable the Augustus requirement in the EBBS, the EDCT will still give out the Highly Ambitious trait. It just won't be need for the Reform.

    I would have advised to not comment out (place the ;) for the Augustus part, so that you don't have a lack of emperor. But if you have a highly ambitious guy, he should become Augustus when he becomes faction leader. From then on, the faction heirs will get the Caesar title, even if you commented out the requirement for the reform and you will have a working dynasty, I think.


  23. #53
    Member Member goose134's Avatar
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    Default Re: Setting reforms to your preference

    hi all im really confused i have spent hours reading both posts, the first link and still am lost. i have dl the role playing mod to cut bk the ai ie grey death and thus i have another ebbs in my show me folder. this is the one i am using for editing the reforms.

    i dont know how to get the augustan reforms this post has just confused me even more!

    sry for dummy post but i am really lost!

    any help would be massively appreciated!!
    regards Goose

  24. #54
    Sassem Member Sassem's Avatar
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    Default Re: Setting reforms to your preference

    Quote Originally Posted by goose134

    i dont know how to get the augustan reforms this post has just confused me even more!

    How do you want to get the reforms by using the traits solution or by chancing the script?

    Traits is not my thing i can't help you with that but with chancing the script i can (see post #25)

  25. #55
    Member Member helenos aiakides's Avatar
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    Default Re: Setting reforms to your preference

    I once got the trait reformator way before the marian or even the scipio reforms were due. Can more than one general have it

  26. #56
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Setting reforms to your preference

    Quote Originally Posted by helenos aiakides
    I once got the trait reformator way before the marian or even the scipio reforms were due. Can more than one general have it
    The reformator trait is not bound to a certain time. It can appear at any moment in the game, as long as you have a general who meets the prerequisites. More than one general can have it, too. You only need it for the Marian reforms.
    Last edited by Ludens; 08-30-2007 at 17:42.
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  27. #57

    Default Re: Setting reforms to your preference

    I would have advised to not comment out (place the ;) for the Augustus part, so that you don't have a lack of emperor. But if you have a highly ambitious guy, he should become Augustus when he becomes faction leader. From then on, the faction heirs will get the Caesar title, even if you commented out the requirement for the reform and you will have a working dynasty, I think.
    hello guys, i am a member of twcenter and when i couldn&#180;t reach the imperial reform i begin to read the foruns and then i read a post thats was a quote from this foruns, i try your foruns, it help me alot with this problem and with the help of MarcusAureliusAntoninus i have now the reform and imperor.
    But now my first augustos died and my cesar (heir) is the new faction leader,but he don&#180;t have the augustos trait and the new heir has no cesar trait,is this normal or lineage is broken is.

    thanks for all the help

  28. #58
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Setting reforms to your preference

    Only the first emporer will be 'Augustus'. All emporers from then on will just have the title of 'Caesar', as it was historically.

    IIRC, the whole emporer name change thing will be dropped in the next release. This is because Gaivs Julivs Caesar an Gaivs Octavianvs Caesar Avgvstvs, which the names come from, won't be your destroyer of the Republic and first Emporer. The names don't make sense in your own version of an alternate history.


  29. #59

    Default Re: Setting reforms to your preference

    thanks for the reply, MarcusAureliusAntoninus.

    is good to now that all are ok.

  30. #60

    Default Re: Setting reforms to your preference

    is it possible to rewrite the script for the roman reform to unconditional and only be trigger by year or turn ?

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