OK.
downloaded the fix for the patch and installed - no probs.
It doesn't work on saved games - I presume loading the saved game overwrites what the patch does? (or in other words I loaded an autosave of the game just prior to the Mongol CTD and the game still crashed at the end of the turn.)
SO I started a Danish campaign from scratch.
Oh we get Oslo and Stockholm - not sure if the human needs them (but maybe that's to force the AI to take Hamburg?)
Jack up the taxes, clump forces together and its off to Hamburg, which we besiege and wait until the AI sallies out at half strength where we defeat it.
Rinse and repeat for Stettin, Thorn, Antwerp, Bruges and Riga in that order. Preferably waiting a wee while to see if the nobles will give us some dosh for doing so. A couple of merchants north of Arhus, a couple of priests to convert the heathen. Princess goes on long trip westward to get trade, map and alliances with England, Scotland, France, Spain, Portugal, Moors, Sicily, Pope (oh yes an alliance with the Pope!), Venice. (Milan gets to me first!) Diplomat heads east to does necessary deals with Poles, Russians, Hungarians etc etc. (ends up outside jerusalem.) neat everyone onside.
Crusades. Aha the fun begins. First Crusade - build army - mix of spears, archers and mercs, head off to the balkans, get ship, board ship, sail ship to coast of Holy land, disembark. march army to Jerusalem. Damn- we're first (again!) so have to face the mighty 3 gold chevron army. Quivering in my boots I am approached by human being (3rd class) Baldrick who tells me of his CUNNING PLAN.
Next turn the AI garrison sallies forth (as expected) (pre-battle screen suggests it's 2:1 on winning). I deliberately don't build siege equipment so re-ordering the line-up is a bit easier. Infantry to front, archers to rear, cavalry to flanks, his nibs hiding behind everyone else.
The AI attacks, my infantry slug it out, the archers fire at the AI archers, my cavalry destroy the AI cavalry (crusader knights - very handy), then they take out the AI archers, apart from "Baldrick's surprise" - a complete unit of cavalry charges round the flanks of the AI army and into the undefended gateway of jerusalem and captures the central plaza unopposed. The remaining bits of cavalry run down any routing AI infantry,the Danish infantry hold firm long enough for the 3 minutes to come up.
Victory - giving the Jerusalem garrison such overpowered units has failed to stop me.
Sadly I lost Jerusalem a couple of turns later - no priests, no time to build a chapel, and the army is given The Order of the Boot. So I disband some merc units, sail back to Rhodes and capture that.
Second Crusade I use a fresh army from Denmark, recruit a priest or two on Rhodes and sail them over beforehand, and recruit another army using one of my generals on Rhodes so I end at Jerusalem with 2 full-stack crusader armies AND a full-stack Hungarian army (allies!!) Three powerful armies surround Jerusalem. The garrison is a hodge podge of mediocre units. "Nothing can stop us now!" The AI doesn't sally forth so I go on the attack. Surely three full-stack armies can take Jerusalem by assault.
Er, no. I had forgotten about the uber archer towers, manned by anachronistic machine gunners. Not to mention the daft rule whereby towers can continue firing even after you've captured the wall, if there's a defending unit somewhere in the vicinity. Net result all my infantry got mown down on the walls before causing hardly any casualties. The cavalry stood around outside waiting in vain for a gate to be opened and the Hungarians, wisely stood their ground.
So I loaded the autosave and then continued by playing the waiting game. Which netted me the city in due course. And which I duly got ejected from soon after.
I then took Acre, easily, from the rebels, and sent the remnants of the two armies to take Antioch, which fell and promptly got up again. At which point I cut my losses (the treaury was 15,000 in the red - no money made from sacking doesn't help ()) sacked all my mercs and built up Acre.
Round about 1150 I got a message saying there was trouble brewing in the east (Mongols) but even by 1170 they had yet to put in an appearance.
Game came to an unexpected halt when I was defending Thorn - pretty much untakeable by assault now, due to the overpowerful archer towers - who needs to upgrade to ballistas!!). The Russian infantry having been destroyed by the tower archers and the cavalry having turned and fled, my general saddled up and set off to run down some routers. At which point the game crashed - and it being half five in the morning I decided to call it a night.
So - archers towers need toning right down, we need more money from sacking. Alliances seem to work OK - Russians have no penalty from attacking Catholics after all (and vice versa.). Extended movement for agents is good (and ships)
I'd probably have done a lot better, not to have relied on mercs for crusading - but my castles and settlements were so slow to build decent units I had no option.
Oh and Stockholm suffered from Zagreb Syndrome. The village grew but I never had the choice of putting a pallisade round it - but it was happy if I converted it to a castle, and then it grew properly. (You can then convert it back to a town.)
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