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Thread: Watchman's take on units (and sundry) for EB with BI.exe

  1. #61
    Member Member Darth Stalin's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    @Watchman:
    Is your mod already compatible with the latest v2 Patch to the EB? Or are you waiting for Cunctator to upgrade his FC mod to this patch and only then you'll upgrade your mod?

    BTW: I'm not sure what's going on with the BI 1.6 and your mod: does it mean that I should redirect the EB shortcut to BI.exe OR does it mean that it works with RTW 1.5 but includes some changes that have been done in the BI engine?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #62
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    You'll have to use a BI.exe shortcut if you want any of the BI content (say, shieldwalls) to work, obviously. IIRC it should be "backwards compatible" with RTW 1.5, but naturally the BI stuff won't function.

    Anyway, as of the moment I'm still in the process of even aquiring the dang v2 (and BT insist on being slow to boot), so obviously the minimod has yet to be updated. I've been planning to rework it a bit for a while now anyway, so I might as well do it in one go.

    Naturally, it will be announced when it's done. What'd be the point otherwise ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  3. #63
    Member Member Darth Stalin's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    OK.
    So to both Cunctator & Watchman:
    1. after Cunctator makes the next version of his FC mod, utilizing the v2 Patch, shall the Watchman upgrade his mod after it is upgraded by Cunctator, or these two mod shall be independent?
    I’m asking due to the fact that I’m a little bit confused with the number of mods and mini-mods issued currently to EB...
    What is now (before implementation of v2 Patch) is that the Watchman’s mod is based upon Cunctator’s, and it seems – for me, maybe I’m wrong – that one have to install FIRST the Cunctator’s FC mod, THEN to upgrade it with Watchman’s one.

    After v2 Patch is implemented, what structure and relationships between these two mods shall be? Shall they be independent ? I.e., one could choose to play either Cunctator’s or Watchman’s mod?
    In fact, what is the difference between these two mods except adding some units in Watchman’s? (maybe a stupid question, but...)

    @Watchman:
    If I understand correctly, to make Your mod being playable under BI engine, should I copy the “imperial_campaign” directory and rename it to “barbarian_invasion”, and then change the shortcut path by adding “-BI” – similar to Thorloff’s RoA? Or does Your mod use the BI just as it is, with only changing the shortcut path?
    I’m asking ‘cause I’m not sure if I’m doing everything OK...

    And anyway it seems that I have to reinstall my EB again and copy this, keeping one copy of the EB 0.81a clean (with only v2 Patch and CTD fixes and elephant fix) installed, with second one as a basis for either Cunctator’s or Watchman’s mods... with yet another copy for Thorloff’s RoA... as I have non-EB RTW copies used for SPQR and Ancient Empires (with non-alread-installed “clean” RTR PE 1.8, but who knows... maybe I shall install it too...)
    I got stuck with the mods for RTW and it seems that I’ll have lot of fun playing them... only the poor M2TW lies aside bought a month ago and not installed...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  4. #64
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    @Watchman:
    If I understand correctly, to make Your mod being playable under BI engine, should I copy the “imperial_campaign” directory and rename it to “barbarian_invasion”, and then change the shortcut path by adding “-BI” – similar to Thorloff’s RoA? Or does Your mod use the BI just as it is, with only changing the shortcut path?
    I'm not frankly entirely sure what exactly your question about the shortcut path means. This is an EB minimiod, so naturally the files go into the EB folder and you play it through the BI shortcut with the appropriate command-line switches (mainly, -mod:EB) thrown in. Personally I just copy the basic EB desktop shortcut and add the "-BI". Most convenient that way.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  5. #65
    Member Member Darth Stalin's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Watchman, one question: does the *.zip file available for download on page 1 of this thread contain the newest version of Your mod? I mean, the Cunv=ctator has released his 1.3 version that is based on the latest v2 Patch. However, after I DL-ed Your mod from the Megaupload link shown on the first page, it appeared that the file is the same that I DL-ed some time ago, and it's almost sure that it is not yet upgraded to suit the latest v2 patch. Am I right?
    If so, when the latest version of Your mod (updated to v2 patch) will be availabole and where?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  6. #66
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    I figure I'll have it done sometime next week, by Wednesday probably. Depends heavily on when I'm feeling perky enough to get to work - I'm a bit lethargic at the moment, and not in the mood to wade through all that code.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  7. #67

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    I installed watchman's mod, and all of a sudden a bunch of cities that formerly could upgrade their foreign MIC can't do so. In fact, one city that was in the middle of upgrading, had the building queue frozen with 4 turns left! This happened while playing as Romans. That is, unless I'm missing something obvious such as that MIC requirements can spontaneously change.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  8. #68
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    I know I never did anything to the barracks (save for the thing with the Hai catas), so beats me. Not savegame compatible presumably - wouldn't know, I never even tried applying it to an ongoing campaign.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  9. #69

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Well, it isn't a *big* deal, it doesn't screw up major cities like Rome or Capua, just some of the outlying cities in Cisalpine Gaul and Dalmatia: many of these cities can't build ANY military units, and others just a very basic unit like lugoae! Also, I didn't install First Cohort's mod before installing your patch. The only other thing I have installed is the CTD crash fixed that was released here in the forum shortly after .81a... I put that in there almost two months ago though.

    Other than that, the shield wall works great (though the icon is funked up). The AI even uses it from time to time! Haven't run into any germans, so I haven't seen the shiltrom in action yet :)
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  10. #70
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    The MIC issue sounds like applying the mod mid-game broke something IMHO. I've had campaigns go rather spectacularly screwy just by messing around with the trait files...

    Anyway, I should probably include either the BI UI file that includes the proper shieldwall button in the next version, or instructions on how to do the job yourself (you need to put a copy in every UI folder, so including them all would sorta bloat the package...). IIRC there was a thread or two around here somewhere that explained it, which is probably why I didn't bother back in the day. Those are probably a few pages away by now though...

    Oh, and I didn't use the schiltrom at all (it always seemed very useless in BI), so the Germans won't do you any good in that regard. Well, or any other either...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  11. #71

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    When will this mini-mod be updated to V2, I'm dying to play it!

  12. #72
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Right, after getting some unrelated issues out of the way and mustering some energy I'm now working on it. There's one thing I'd like a "consumer opinion" on though; I've been thinking about giving assorted types of "irregular" light cavalry - better part of the horse-archers and "tribal" javelin cav like the Numidians and Daha - the "horde" formation, to account for these guys operating in a very "free" and loose order and not really having the drill for shock action, being primarily skirmishers. What do you think ? If need be it should be very easy to undo "after sales" by just doing a global replace in the EDU if it comes to that too, so it wouldn't be a major "matter of taste" issue if it comes to that.

    Not that I've tested it or anything, just thought it might be interesting and probably appropriate.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  13. #73

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    I'll get back to you on that one. Just keep the incredible mini-mod coming.

  14. #74
    Member Member Darth Stalin's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Well, Watchman, I think that adding the proper shield wall button already in the package would be much better - especially for those who are not too familiar with changing files in RTW/EB directory. That would eliminate possible screw-ups done by such unfamiliar players.

    Anyway, will Your mini-mod to be installed OVER First Cohort and City Mods?
    IIRC the previous version was to be installed in such a way: FC, then City and finally Watchman's mod.
    Shall it be retained in the new release or not?
    I'm asking 'cause I've already installed FC and City mods and don't know if to wait for Your mod or not? (if I should wait I'll won't start EB campaign using all these mods together).
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  15. #75

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Watchman,

    Just curious why you removed the bows from Getai general units...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  16. #76

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Well, sorry Watchman. But you took so long to release the new version that I will change to Reign of Ares. But I still appreciate your work, no offence meant.
    Cheers.

  17. #77

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Quote Originally Posted by MindLich
    Well, sorry Watchman. But you took so long to release the new version that I will change to Reign of Ares. But I still appreciate your work, no offence meant.
    Cheers.
    But is it not the version in first post for V2 and First cohor mod 1.3?

  18. #78

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Good ideas all around. Is there any chance of you merging the City mod in?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  19. #79
    Member Member Intranetusa's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    is there anyway to nit pick this mod? I don't like the name changing (different triaris have the same name for example) and the 1st cohort units have peasant unit cards.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  20. #80

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    perhaps a silly question, but will this work over vanilla EB rather than cunctator's First Cohorts mod, which i dont have (not a big fun of Romani)?

  21. #81
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Ahh, sorry 'bout the lenghty absence folks. A while ago I had a total hard drive failure which wiped not only the WIP next version, but also all the little stuff I had gathered for private use (nevermind now each and every other game I had, since that HD was used for them). The acute frustration sort of put me off RTW in general for a while. Been thinking of getting back into the groove now though.

    As it went before the drive died, I was building the whole thing directly based on Cunc's mod (might as well for convenience) and was going to include the BI interface files and the First Cohorts' UI pics (which are just a rename of the appropriate Cohort cards anyway - IIRC Cunc's mod already includes them - similarly included for convenience). Mind you, I was also messing around with the availabílity of some regional and shared-model units for different factions (since some of the solutions the EB team had used seemed a bit odd to me, and needlessly left some specific regional-types unavailable for some factions), which involved tinkering with the endless EDB recruitement entries - probably the single most important factor in my severe frustration was actually the hours spent with those coming to naught...

    As for the Citymod, I'm not personally fond of the basic idea therein and have thus never tried it so I don't really know how it works (although I assume it mostly involves the EDB and descr_strat files). Integrating the two should as such be viable enough, as the modifications are not directly contradictory, but I suspect it would involve a lot of very tedious copy-pasting. Might look into it one day, but I don't recommend holding your breath.

    Quote Originally Posted by mcantu
    Just curious why you removed the bows from Getai general units...
    *shrug* Mostly it just seemed to me the modified Tarabostes base was better suited to the general bloody-minded attitude of the Getai, and I assume their warlords were expected (in common with most warlike "barbarians") to lead heroically from the front ranks. The Ktistai aren't terribly well suited for the purpose IMO, and since the current unit's a placeholder anyway I figured it wouldn't matter much if I changed it.
    Plus I imagine the Getai could do with decently tough "household cavalry" for early-game shock action purposes as much as anyone.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  22. #82

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Watchman--

    When you update your mod, could you leave the english translations of the unit names in? Even though they are not all technically correct, they do help a lot...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  23. #83
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    I guess, although it's going to take some fairly tedious extra work. Then again, sort of my mistake for wiping the English unit names first from the thus far modified export_units...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  24. #84

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Is there anyway to get an earlier version of this mod?

  25. #85
    Member Member Praetor Diego's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Where is this mod available for download?
    Completed campaigns:
    1.1 Quarthadastim
    1.1 Arverni

    Actually playing:
    1.2 Koinon Hellenon

  26. #86
    Member Member Havok.'s Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    People like to ask things a lot it seems
    Ser mineiro é, antes de tudo, um estado de espírito.

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  27. #87
    Member Member Praetor Diego's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    There is no link available
    Completed campaigns:
    1.1 Quarthadastim
    1.1 Arverni

    Actually playing:
    1.2 Koinon Hellenon

  28. #88
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    This minimod is more than a year old for an outdated version of EB. Watchman has since joined the EB team and helped rework unit stats.


  29. #89
    Member Member Praetor Diego's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Oh, I see. I though that was like a spin-off
    Completed campaigns:
    1.1 Quarthadastim
    1.1 Arverni

    Actually playing:
    1.2 Koinon Hellenon

  30. #90
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    *blinkety blink*
    Oh yeah, this thread's still around. Huh.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

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