OK, I know now that the trait and anti-trait system is based on a sliding scale, where if you gain points in a trait, you could also say that you have negative points in that particular trait's anti-trait. I would like to know if it's possible to use negative values in the triggers.
For example, in the following code:
Code:
;------------------------------------------
Trigger agents27
WhenToTest DiplomacyMission
Condition MissionSucceeded
Affects GoodDiplomat 1 Chance 100
Affects GoodPrincess 1 Chance 100
;------------------------------------------
Trigger agents28
WhenToTest DiplomacyMission
Condition not MissionSucceeded
Affects GoodDiplomat -1 Chance 50
Affects GoodPrincess -1 Chance 50
Would these two triggers work properly, or am I completely missing something? I know that Orientis' VnV fix uses something similar to this, but with a more complicated logic system.
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