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Thread: Grumpies .mesh

  1. #31

    Default Re: Grumpies .mesh

    when u add two units together, why does the boundy sphere get 2 entries.
    and by adding a kite shield to a unit, it doesnt show up in the attachments .dds

    is there a way to get the new attachments to show up in the texture coordinater ??

  2. #32

    Default Re: Grumpies .mesh

    well some possible conclusions i have made from playing around with milkshape are
    1. the 2 bounding sphere entries are because grumpy's tool is taking to models and adding them together ?? so this is 1 part we have to edit? i did this fairly simply but doing what grumpy said and finding a simular unit and using their B.S.

    2. if you hide the model parts and select ALL the "attachments" then assign the .dds you can easily map the textures. then unhide save and repeat for the models.


    3. just by merging the units and changing the B.S. i got this in game

    https://img237.imageshack.us/img237/5598/0001wq4.jpg

    4. by editing that same model (all the lods in milkshape) by the steps above i got this. Finaly my simple unit is created !! WOOT

    https://img237.imageshack.us/img237/9089/0002nv0.jpg

  3. #33

    Default Re: Grumpies .mesh

    Hi Dietre

    Quote Originally Posted by dietre
    well some possible conclusions i have made from playing around with milkshape are
    1. the 2 bounding sphere entries are because grumpy's tool is taking to models and adding them together ?? so this is 1 part we have to edit? i did this fairly simply but doing what grumpy said and finding a simular unit and using their B.S.

    2. if you hide the model parts and select ALL the "attachments" then assign the .dds you can easily map the textures. then unhide save and repeat for the models.


    3. just by merging the units and changing the B.S. i got this in game

    https://img237.imageshack.us/img237/5598/0001wq4.jpg

    4. by editing that same model (all the lods in milkshape) by the steps above i got this. Finaly my simple unit is created !! WOOT

    https://img237.imageshack.us/img237/9089/0002nv0.jpg
    Well done, we finally got there.

    1. When I merge ms3d's I'm not aware of which values people think are the significant bounding sphere values so I just collected them both and let people decide and edit. If it's not edited only the first sphere values are used.

    2. To show up in the TCW, groups must be selected in the main Milkshape window and chosen from the drop down in the TCW.

    Now you've done it once it'll get easier.

    Cheers

    GrumpyOldMan

  4. #34

    Default Re: Grumpies .mesh

    NORMAN ARCHERS !!!!!!!!!!!!

    i have taken my progress 1 step further. And its all thanks to grumpy's tool, his tips and info and my hard work.

    Here are the new Norman Archers in action !!
    https://img404.imageshack.us/img404/4402/0001wi1.jpg

    and here are the norman archers with the 2ndary swords out and working.
    https://img404.imageshack.us/img404/9127/0002qp9.jpg

  5. #35

    Default Re: Grumpies .mesh

    well ive been very busy busting out new units.

    IF ANYONE HAS A REQUEST FOR A UNIT. PM ME AND ILL MAKE IT.


    https://img153.imageshack.us/img153/4729/dmadx9.jpg
    here is my dismounted mamluk archers. nice pic of their 2ndary weapon laying the smackest down.

    i also have started on Dismounted royal mamluks and Quapukula (with maces) dismounted mamluk archers_ug1 and ug2 (heavymail and splint) and i have also started to remap texures of jessanary archers and am making their _ug2 (splint) I have made turkish jav _ug2 (made them like the me_leather like the spear militia. just my personal preference) Sergeant militia for european and Saracen infantry (swords) for turks and egypt. also u can see my norman archers on a previous post. So if anyone would like these units. please feel free to pm me and we can make arrangements to get em to you.

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