Hi KE, I was playing around with the animations tonight, trying to speed up the turn animations on the campaign map (way too slow, slowing everything down). Tried to animmerge with an ms3d general's file, like you said. Here's the error message I got in the DOS box:
Here's the debug log:
Code:
MS3D000000, version number 4
Number of vertices = 2098
Number of triangle = 2128
Number of groups = 5
Number of materials = 2
fAnimationFPS = 10.0
fCurrentTime = 1.0
iTotalFrames = 1
Number of joints = 23
bone_pelvis from
bone_RThigh from bone_pelvis
bone_Rlowerleg from bone_RThigh
bone_Rfoot from bone_Rlowerleg
bone_abs from bone_pelvis
bone_torso from bone_abs
bone_head from bone_torso
bone_jaw from bone_head
bone_eyebrow from bone_head
bone_Rclavical from bone_torso
bone_Rupperarm from bone_Rclavical
bone_Relbow from bone_Rupperarm
bone_Rhand from bone_Relbow
bone_Lclavical from bone_torso
bone_Lupperarm from bone_Lclavical
bone_Lelbow from bone_Lupperarm
bone_Lhand from bone_Lelbow
bone_LThigh from bone_pelvis
bone_Llowerleg from bone_LThigh
bone_Lfoot from bone_Llowerleg
bone_weapon_weapon01 from bone_Rhand
bone_weapon02 from bone_Rhand
bone_weapon03_shield_shield01 from bone_Lhand
First subversion number = 1
Number of group comments = 5
Number of material comments = 0
Number of joint comments = 0
Number of model comments = 1
Second subversion number = 2
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