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  1. #1

    Default Faction list discussion

    Opening this thread for those who wish to discuss the faction list. I don't want the main thread to get cluttered with proposed unofficial lists and people get confused.
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  2. #2
    Significante Member Antagonist's Avatar
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    Default Re: MTR Faction List for 1.0

    I take it some degree of jest is intended in that rather controversial classification of national religion?

    EDIT: Also, as discussion of the sticky thread, I'd just like to compliment MTR on at least recognising that there are a lot more then 31 "factions" in Europe at this time, even if they game engine and development constraits prevent them from depicting all of them as such.

    Antagonist
    Last edited by Antagonist; 04-15-2007 at 16:36.
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  3. #3

    Default Re: Faction List Discussion

    Since I can't seem to edit posts and only can post once every 300 seconds or something, I had to split that other list off. Also closed it to prevent any confusion with the official list.
    Medieval 2: Total Realism Development Team
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  4. #4

    Default Re: Faction List Discussion

    I think the Livonian order and the Teutonic order will be redundant unless you do a regional baltic mod. How about Christian Nubia/Makuria? This Christian African nation influenced by Byzantium in the early middle ages but isolated would make things interesting for the egyptian player. A maritime power that could be considered is the Knights of St-John. After the fall of outremer this organization performed acts of piracy on muslim shipping, anmd held strongholds on rhodes, cyprus, malta against the mamlukes, ottomans and timurids.
    Last edited by Cousin Zoidfarb; 04-19-2007 at 17:27.

  5. #5
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: Faction List Discussion

    I'd rename Transoxania to Khwarizmids since they owned the region at that time and were an important vassal to the Seljuqs(Like Parthia in RTR/EB to the Seleukids)A simple name-change is all that I ask for.

    PS:Yay Ireland!!
    Last edited by The Celt; 04-20-2007 at 22:36.
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  6. #6

    Default Re: Faction List Discussion

    How is it possible that you can exceed the 31 faction limit?

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  7. #7
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Cool Re: Faction List Discussion

    Quote Originally Posted by CaesarAugustus
    How is it possible that you can exceed the 31 faction limit?
    Que? Nobody said anything about the 31 faction limit. Check the faction list sticky and you'll see they only go up to 26.(26 is less than 31, thus, no one broke the limit.)
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  8. #8

    Default Re: Faction List Discussion

    Quote Originally Posted by CaesarAugustus
    How is it possible that you can exceed the 31 faction limit?
    It requires alot of work, a large map, and reducing the number of playable factions...

    As we get things coded and into a playable beta state we will release more details on how the extra factions work.
    Medieval 2: Total Realism Development Team
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  9. #9

    Default Re: Faction List Discussion

    Quote Originally Posted by The Celt
    I'd rename Transoxania to Khwarizmids since they owned the region at that time and were an important vassal to the Seljuqs(Like Parthia in RTR/EB to the Seleukids)A simple name-change is all that I ask for.

    PS:Yay Ireland!!

    The names on the list are not necessarily the names that will appear in game. They are just for lack of a better term, common names and likely close to what I am using in the coding. Don't want to be messing with unicode characters and such in the data files.
    Medieval 2: Total Realism Development Team
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  10. #10

    Default Re: Faction List Discussion

    Could the total realism map expand to china and therefore have more cultures like chinese, mongols (starting from Mongolia), Thibet, etc?

  11. #11

    Default Re: Faction List Discussion

    Does Someone know what the hell are the AI factions? are these rebels? are these non playable factions? are these playable factions? what are these things?!!!

  12. #12

    Default Re: Faction List Discussion

    Quote Originally Posted by King Orko
    Does Someone know what the hell are the AI factions? are these rebels? are these non playable factions? are these playable factions? what are these things?!!!

    Dude, every faction, other than the one you're playing with, is controlled by the AI. What the faction list reffers to as 'AI factions' are the ones you can't play with, so they're AI in every game you play. Like the hordes, Aztecs and the Papacy in vanilla.
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  13. #13

    Default Re: Faction List Discussion

    This new playable roster has lost the east/west appeal of the original ideas. I see nothing exceptional anymore, it looks like a slightly expanded vanilla. What a shame

    ....Orda

  14. #14

    Default Re: Faction List Discussion

    Quote Originally Posted by Orda Khan
    This new playable roster has lost the east/west appeal of the original ideas. I see nothing exceptional anymore, it looks like a slightly expanded vanilla. What a shame

    ....Orda
    Totally. The roster is the best only because it's got the most popular factions. I tried kissing up to them in my post, but there's no response yet, so I give up...
    I need scissors! 61!!

  15. #15

    Default Re: Faction List Discussion

    the new list is up for discussion. if you think it needs changing state your case. i like it, in any case the new administrators of the mod are inviting opinions, unlike the previous group

  16. #16

    Default Re: Faction List Discussion

    Quote Originally Posted by Cousin Zoidfarb
    the new list is up for discussion.
    It is?

    Well, there's really ONE big flaw there: There are three factions in the British Isles, two are playable. There are two factions in Scandinavia, both playable. There are three factions in the Balkans and NONE are playable. That's just unfair, I mean they're minor factions with only one region each, they'll be cannon fodder for the Hungarians and the Rhomaioi. Personally, I'd rather see ANY of the three Balkan states playable instead of Scotland. I got nothing against them and I understand why people have sympathies for them, it's just that they spent all their years fighting the English and their border only slightly changed during that time, while Serbia, Bulgaria and Croatia fought amongst themselves as well against other kingdoms and empires. At least one should be playable.

    Oh, yeah, the Iberian peninsula. There are undoubtedly many arguments for the inclusion of Aragon as playable, but Portugal, which later became a major colonial power, is AI. I can't shake the feeling that Aragon was made playable at the expense of Portugal, but I'm probably wrong.
    I need scissors! 61!!

  17. #17

    Default Re: Faction List Discussion

    To heck with this Junior Member status.

    Minor error in my post. Three factions in Scandinavia, two playable. Didn't see Sweden there.
    I need scissors! 61!!

  18. #18
    Member Member Pablo Sanchez's Avatar
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    Default Re: Faction List Discussion

    Quote Originally Posted by WarHeart88
    Oh, yeah, the Iberian peninsula. There are undoubtedly many arguments for the inclusion of Aragon as playable, but Portugal, which later became a major colonial power, is AI. I can't shake the feeling that Aragon was made playable at the expense of Portugal, but I'm probably wrong.
    If that was the case I would have to agree with that decision. Throughout the majority of the medieval, Portugal mostly pushed south to Algarve and defended its borders against the Castillians, only becoming a seriously expansionist power in the 15th century, and even then doing it mostly overseas. Aragon was more aggressive in the reconquista and participated in a lot of Mediterranean adventurism. Portugal was indeed very important, but I think Aragon was a more dynamic state at the time being modeled.
    "You may not be interested in war, but war is interested in you."
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