The patching froze once completed for me. But other than that (just closing it) it worked fine,
The patching froze once completed for me. But other than that (just closing it) it worked fine,
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
So Bethsoft goes and makes it so you can max out a character with the DLC(Not that it was that hard to do before the new content).
Half the people playing it whined the game was too easy and the RP aspects of it didn't give you the same choice's or consequences as the first two games..the other half whined they wanted to be able to max out all stats..guess which half they listened to?
I guess they tried their best but the latest installment in the series played more like Oblivion than Fallout.
Besides that i can't complain as FallOut would be dead without them picking up the franchise.
Though maybe it still is dead as the game played like Elder Scroll VI>though there were glimpses of a good Fallout game.
Thats why i give it a 5/10.They took the worst of their last game and tried.
They get points for trying.
John the Mad, you might find your milk less curdled if you knew that the next installment, Fallout New Vegas, is being made almost entirely by Black Isle veterans. If the guys who worked on the first two can't make it Fallouty enough for you ... well ...
I hope officially, they sort of merge Fallout: Vegas with Fallout 3. Not many games doing that, which is disappointing.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Thought I'd post this here since I just got back into Fallout 3 ( yes, again. Silence!)
Bethesda apparently caved in to peer pressure as 1.7 is now up on their site for download. GFWL and Steam haters, rejoice!
As a side note I own the Steam version and we don't get updates through steam. That's right. Bethesda doesn't allow it. There's even a huge petition to bring Fallout updates to steam but so far nothing's come of it. GFWL has really done a number on us all.
Last edited by Monk; 08-02-2009 at 05:10.
I don't think Games for Windows: Live is that bad, I am just hoping it comes to the point you can play Xbox360 games on the computer using it, then it would become really good.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
The new and last (supposedly) DLC is out now -- Mothership Zeta.
I went ahead and got it, for basically two reasons. First, I like the game overall, and since I never played the original Fallout games I'm carrying less baggage into it. Also, Bethesda/Microsoft arranged it so that if you buy all the DLC's for the PC, you won't end up with any leftover points on that stupid MS Live! system. Zeta only cost my $6 USD and change, since I had to overspend on "point blocks" to buy Point Lookout. At that price, and to close out my "points" (and hope to never use Microsoft Live! again), it was a no-brainer.
Just a quick first impression here... mostly negative, but I just dipped my toe into it. Maybe it gets better.
Negatives:
This looks like just the rail-shooter I was afraid it was. No real exploration so far, just a linear corridor crawl. It has a very similar feel to the quest where you're captured by the Enclave in the original campaign, so if you enjoyed that quest I guess you'll enjoy this one. Again, this is just a very early first impression and maybe it gets better.... but I don't know how much you can do to avoid a linear DLC when you're trapped on an alien ship and are trying to escape.
There is an absolutely terrible design flaw (IMO) involving game balance and immersion. The comment below is a big spoiler (although you might be expecting it anyway if you've played The Pitt DLC). It involves something that happens in the first 20 minutes of gameplay, so if you've gotten further than that, click the tag:
Spoiler Alert, click show to read:
Positives:
The abduction scene is short, but well-done. The overall feel is a little darker and creepier than I was expecting.
Early in the game, you meet a character that's clearly modeled on a classic sci-fi movie. If there's more of that kind of pop culture sci-fi reference in this DLC, it could be fun.
The 3D interiors are very good, and it looks like almost all new, original work... not recycled from the earlier F3 environments. I still want to know why the alien ship uses rivets... but so far, I'm enjoying the scenery even if it is a bit claustrophobic. Bethesda does do scenery well.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
My milk ain't curdled i'm just suffering from lactose intolerance.
I'm actually suprised at how well they did FallOut.Its just the more you play the game the less it plays like fallout and the more you see oblivion creeping in.
I guess i'm still mad about when they gave into the Max Stats crowd.
You could complete the game several times over,easily,playing as any character type.Yet they felt the biggest problem was that.
I've got mixed feelings about MZ. The setting is great, atmosphere is awesome and the motivations of your captors is actually pretty well done (if a bit cliche). The one problem I have is once you get around 30 or so min into the game you (or at least I) ran into serious problems. The DLC tells you one thing but actually finding out how to do that is a whole 'nother adventure in of itself. There were many parts where I said allowed "What am I supposed to do!?" Say what you want about Point Lookout, at least it never confused the heck outta you.
Not only that but I encountered a bug... towards the end of the DLC (wont spoil anything) there's a door that one of your friends helps unlock. She says "Okay it's clear!" and despawns, obviously having walked through the door. The main issue comes in the fact that for you the door stays locked. I tried everything but I couldn't figure out how to get around the door. Finally I broke down and unlocked it through the console to continue my adventure.
Now for plot spoilers. Won't be anything major, but there's still some spoiltastic stuff so here we go!
Spoiler Alert, click show to read:
Last edited by Monk; 08-04-2009 at 08:08.
I played Point Look last night. I got fed up of Fallout 3 taunting me with its 'unfinished' status. After sinking over 120 hours into completing it with Broken Steel, it itches to have the game sat there whispering that there's another 5 hours left.
In short, it was the most fun I've had with Fallout 3 despite containing all but one of the things I dislike about the basic game, and having new problems related to its status as a cheap, small download. Bethesda finally gave up on trying (and failing) to tell a serious story and aimed for a freaky, crazy one instead and that worked far better because dodgy writing and voice acting plays right into this tone. That is how you do a hallucination sequence! Far, far better than the one in the basic game - I actually had quite a bit of fun following it around and seeing what the designers had come up with. The exploding mansion was a bit good too. Not many tunnel dungeons either, praise be.
I shall do Mothership Zeta tonight. And then that will be Fallout completed yet again, hopefully for the last time. Please, no more.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
If I had to describe Mothership Zeta in one word that word would would be "tedious". It's nothing but an overly-long kill-crazy corridor shooter, a tunnel dungeon with different artwork and particularly lame enemies. It had some bad performance issues too; the frame rate went right down to slide how on many occasions, and I could hear my xbox struggling to cope.
It's like Bethesda listened to what people hated about the first DLC packs and then bundled it all together to make MZ. We've got wannabe FPS gameplay, no options other than jumping through pre-defined hoops, no roleplaying, banal NPCs, linear pathways and a 'find all the junk' subquest with an annoying amount of junk to gather some of which is in areas you cannot return to. Rubbish - the worst of the 5.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
I thought it was abit boring too but I have to say getting some more alien blaster ammo and those Gels that could repair all your weapons to full without paying a NPC or sacrificing another weapon was a somewhat decent reward.Spoiler Alert, click show to read:
Last edited by Greyblades; 08-06-2009 at 02:23.
I was so excited about this last one. But once I saw that the only characters from Earth's past would beI knew that this would suck. Broken Steel should have been the only expansion I bought.Spoiler Alert, click show to read:
Last edited by Monk; 08-06-2009 at 08:04.
The character named in ACIN's spoiler as annoying is voiced by the same person who did Moira, aka the Fallout 3 Queen of Annoying. Certain vowels and words gave it right away, times where the actress couldn't hold the new voice and lapsed into pure insane shopkeeper.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
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