I'm going to have to make all new castle maps because the original STW maps are designed for an attacker entering the map from the top. However, in mtw/vi the attacker enters a castle map from the bottom which puts the AI army too close to the castle and on the opposite side from the gate. I'm also going to use the medium size map for these new castle maps since small is rather cramped.
Beta 8 is missing a required castle map in each of the four castle sets: flat01, flat02, hilly01 and plains01. This can result in a castle battle taking place on the internal generic map with no castle. The level 5 castle map is needed, but I only made 4 levels. To fix this temporarily, copy the four level 4 maps and their four inf files (total of 8 files) from \Battle\Maps to the desktop, rename them to level 5 and copy them back to \Battle\Maps. For example, copy castleflat01_4_0.jjm, rename it to castleflat01_5_0.jjm, and copy it back.
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