Some problems here with these units until we are able to vary the scale of units. Clanrats and slaves need to be smaller than human normal, whilst Rat Ogres would be larger. I am assuming we will be able to accomplish this with the work currentl ongoing on animations looking very promising.
Unit:
1) Clanrat Slaves
2) Clanrats
3) Storm Vermin
4) Night Runner
5) Poisoned Wind Globadiers
6) Gutter Runner
7) Warplock Jezzails
8) Plague Monk
9) Rat Ogre
10) Warp Lightning Cannon
These guys, as with quite afew of the Warhammer factions seem quite light in the missile weapon department. I am not sure why, but there is no mention of simple missile weapons here of the bow and arrow type! Cause of much discussion in my wargaming days.....
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