This is specifically regarding how you've handled the knights :)
I suggested something vaguely similar on a mtw2 mod forum a bit back- and it got derailed by the knights cant dismount/different troop type mechanic which i consider basiaclly a huge BUG of M2tw.
Anyway; I'm referring to how armor upgrades are done.
Now; let me preface by saying i have a lot of issue with knights or samurai being trained in 1 year; lol - blame risk and axis &allies? -
and i dislike that militia and peasant levies can become a standing army...
But what i ahd asked was; that by upgrading armor - and i liked how m2tw spelled out what each armor upgrade was-
you HOWEVER were changing what the troop type really WAS.
i mean you can CALL your light militia troops light infantry; but when you have them upgraded to; i dont recall; chainmail like i did - should they still MOVE like light infantry?
Because by josh; they ARENT light infantry now...
when they weapon upgrades; are they STILL using.. spears?
As i said i mentioned this elsewhere (mod db?) and it got mired and frankly i quit playing m2tw due to the 'bug' ( the ai is already..hmmmn.. when you WIN b/c the enemy CANT dismount and take a wall of archers devastating them;; it just kills the game for me.. a player can plan around that - annoyance - but the ai?).
ANYWAY - but i see you actually took some of the same idea -
iwas just curious if you had considered extending that principle - that NOT just for knights; but for troops in general;
the light - medium - heavy requires the facilities to produce FOR THE KINGS ARMIES ( i wont get into the discussion of how its NOT feudal in these games
- hard to sell ) armor sufficient for that
weapons-making facilities appropriate to their armament...(rather than 'upgrades')
Please understand i'm NOT asking you to 'fix' your mod to how I'd do it -
i was just surprised to see someone take a similar tact (that armorers might bea UNIT TYPE requirement) - and wondered if you had considered applying that logic to other troop types?
Me; i can say i THOUGHT of it; and i admit i lost heart b/c i was told the 'bug' couldn't be fixed in m2tw - which is why next time i wanted medieval i reloaded VI and here i am :).
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