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Thread: [II] Feature Preview 1: View City

  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default [II] Feature Preview 1: View City

    Hello everyone,
    I'm sure you all remember the view city feature from Rome: Total War and a lot of you will have enjoyed seeing how your small capital grows to be a prospering metropolis over the course of your game just as much as I did and were sad to see it gone in M2TW.
    Well, don't fret anymore. I found a way to script something that allows you to check out your cities again, and with the new graphics it's much more impressive than in RTW. I couldn't reproduce the peasants running around, but that's a small price to pay and you'll get to see your army there instead.
    From a player perspective, the feature will look like this:


    As you can see, I made a fully built-up English city to show off my wealth. It even has a huge cathedral which really dominates the skyline as they say in the description

    The first step is to open the construction scroll for the settlement you want to view



    On that scroll, you have to click on "Locate position of settlement" which will open an advisor asking you whether you want to view the city on the battle map or not.



    If you click on "Show me how", you will immediately be taken to the battle screen. You'll have to start the battle as normal (start deployment, then start battle)



    But afterwards you will be able to roam your city freely:



    Of course you'll have to pay an obligatory visit to the Pleasure Palace:



    To remiss your sins afterwards, you should also have a little prayer in the Cathedral:




    When you're all done, you simply press Esc and the battle will end after a short while (you'll win it, but don't worry, our trait triggers won't react on that):




    Nothing changed on the campaign map, either:




    Okay, now on to the explanation:
    As most of you probably figured out by now, the script works by spawning an army on the campaign map and giving it the order to attack the settlement. Once in battle, the AI for the catapult will be disabled so it won't attack your precious city walls:



    When you hit Esc, the catapult will be killed and the battle ends. Then you go back to the campaign screen.
    The only problem is that the stats will show you won a battle more than you actually did, but if that overly annoys you, simply refrain from using the city view feature.


    Until next time

    alpaca
    Last edited by alpaca; 05-24-2007 at 12:15.

  2. #2

    Default Re: [II] Feature Preview 1: View City

    Nice feature, should be even nicer if we get the ability to edit settlements.

    Q bout your city there though, looks to be a steep drop to the west and north which doesnt seem to match up with the strat map, whats the story there?

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: [II] Feature Preview 1: View City

    It's steeper than you'd think, it has a height value of 54 grayscale with the surrounding terrain being between 30 and 110 or so
    That city is only a placeholder, and there is still a lot of work to be done with the map

  4. #4
    Member Member paullus's Avatar
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    Default Re: [II] Feature Preview 1: View City

    cool feature! nice preview, too, great to see.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  5. #5

    Default Re: [II] Feature Preview 1: View City

    Hmm, and what happens when you want to see an ungarrisoned city? Wouldn't the attacking army take it without going to the battle screen?

    Anyway, great feature :)

  6. #6
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: [II] Feature Preview 1: View City

    I was just going to ask that, Omni.

    Very impressive.

  7. #7
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: [II] Feature Preview 1: View City

    Quote Originally Posted by =Omni=
    Hmm, and what happens when you want to see an ungarrisoned city? Wouldn't the attacking army take it without going to the battle screen?

    Anyway, great feature :)
    No, if you have an ungarrisoned settlement, nothing will happen (no army will be spawned).
    Who has ungarrisoned settlements anyways?

  8. #8

    Default Re: [II] Feature Preview 1: View City

    I can't wait until the first release.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: [II] Feature Preview 1: View City

    I will definitely download it. It's a feature I really miss.


  10. #10
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: [II] Feature Preview 1: View City

    Alpaca gets my vote for the certified genius of the month award.

    Great work.

  11. #11
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: [II] Feature Preview 1: View City

    Quote Originally Posted by Daveybaby
    Alpaca gets my vote for the certified genius of the month award.

    Great work.
    This was posted last month
    Wait till you see what we still have in store for you, the view settlement feature is really underwhelming both in complexity and coolness in comparison.

  12. #12
    Member Member hoom's Avatar
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    Default Re: [II] Feature Preview 1: View City

    Army view?!
    maybe those guys should be doing something more useful...

  13. #13
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: [II] Feature Preview 1: View City

    Quote Originally Posted by hoom
    Army view?!
    Nah there's no way to implement that

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