Hi Bwian and Alpaca
Originally Posted by
alpaca
If that's indeed a sphere, most of it is below the ground
How large is the soldier? Maybe that's intended. If so, to make the sphere four times as high you should increase the radius and z value of the center by a factor of 4
Don't think of the sphere as a separate entity or you'll do your head in. Think of it as attached to the bone_pelvis, when you're working on a mesh the bone_pelvis is at 0,0,0 so the sphere is set to cover it above and below the origin. Below is a Milkshape ascii model of a unit sphere (centred 0,0,0 and 1 unit radius) copy and save as a txt file, import it into Milkshape and move and scale it appropriately and this will give you a visual clue on the position and size of the bounding sphere:-
edit - Sorry for some reason it's taking all the line breaks out of the spoiler - looked fine in the preview? I'll try again later.
edit2 - That's better.
If you're just doing the scaling changes to the anims, etc my guess is that this sphere is scaled as well.
Cheers
GrumpyOldMan
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