Trying to make working chariots has raised many qiestions, most of which KE has managed to answer...or GOM has popped in and magic'ed up a solution...so I am hoping the animation gods will grant me another boon.
( at this point, I believe it is customary to sacrifice a chicken or a small goat without blemish or some such )
Right...that's done. Now for the question
Centres. Origins... call them what you will, but I was wondering what actually is defined as the point at which the object moves. I am assuming it is linked or driven by the root bone ... which I am also assuming is the bone with order 0.
So...for my chariot, I am effectively taking my chariot and making it from a horse. But...the horse animations will need to be changed some. The centre, for starters, needs to move back to make the chariot the centre, and the horse bits at the front. This is only really an issue when the chariot turns....to avoid the chariot 'sliding' it's wheels. Now...I suppoes I can do this easily enough by changing the rotation of the thing in the turning and making the horse section translate more than rotate... but it would be a LOT easier if I could just play the shuffle animation on the horsesw, and rotate the charior round.
If hte thing automatically revolves around the 'root' then I should make the chariot the 'root' and move all the horse bones down the hierarchy.
Am I thinking this through correctly...or is this just a waste of effort, and not needed?
Please, oh animation gods, enlighten your humble servant
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