Hi everyone, I have just finished reading the Warhammer book Necromancer, and i have some ideas for Necromancers ingame(That arn't too far featched).
Too begin with... Necromancy is inside you from childhood if death has haunted and surronded you, you may not know it is inside you untill something triggers it at anytime.
So my theory for putting it ingame would be; if alot of a childs relative have passed away (unatural fast) e.g. Plague or lost in battle. That child could then have a hidden trait Necromancy(If possible ingame) and then could be triggered at a random time in adult hood.
As a Necromancer passes his life span he needs to steal a mind, body or soul. To alabourate on this... If you steal someones body, your body will be energiesed and you could live another life span.
If you steal someones mind, you take controll of their body, and live out their remaining life span.
The only part i didn't catch was how stealing someones soul works.
So when a Fellow Necromancer in the faction is dieing you could have the option to steal a mind, or steal a body(each varring from traits).
The necromacy trait would...
lower piety, increasing exucution chance.
lower loyalty, so the genenal can go renegade and raises undead armies. Massivly increase dread, no explanation needed.
Increase personal secruity, nothing more safe then a pair of undead body guardes.
Increase generals hitpoints, these guys are pritty tough.
Heal more battlefield casualties?
If I can remember more i'l post it.
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