I know you guys said the RTW script can only damage buildings and not totally destroy them (hence your problem with government type buildings), but can the M2 script now destroy buildings totally? I'm just wondering whether you'll be able to get rid of the "rebuild enemy government" cheat/problem in EB2.

Also, maybe you should only damage the government type buildings that aren't actual buildings? I.e. those that represent a state of affairs between the faction leader, and leave actual buildings (e.g. the Romani ones, if I'm not mistaken) in tact, and leave the player to destroy them. I'm saying this because if there was a large administrative building in the city you've just conquered, it wouldn't crumble to the ground the moment you set foot in the town.