'Oh ...no .... not him again' I hear you cry...but I a in aminority of people atually doing things with the tools GOM and KE have made, so it seems.
Here is the deal:
I am making a unit which I need to have move without bobbing up and down. Now...clearly, that rules out pretty much all the stock animations, since they are geared to natural walking. This is not....
Since I do not want the unit to be able to push rams or climb ladders, I have based it on the Camel.
Easy...just make some new animation routines.
Yes...that's exactly what I did.
One problem. The animation routine was 'animerged', opened up in MS3D, had all the keyframes removed so I could re-do the animation.... and it now does not move at all. I changed the idle/walk/run anims... and the things just seem to screw up.
I have either had models that vanish when the animtions kick in, or models that just refuse to move! None of the animations I am making are actually making hte game crash..... but they just don't seem to work.
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