Good point. Well, if they stick with the current format where all ships are basically combat-oriented (no unarmed merchant ships), then no pirate in that period would mess with an actual government fleet unless they were a sanctioned raider; effectively another government-backed fleet. So there shouldn't be the kind of random small-time pirate hassles we have in RTW and M2TW. There need to be a few single ship pirates in the Caribbean or it won't have the right flavor, but I hope they don't overdo that.Originally Posted by Alexander the Pretty Good
I'd like to see a focus on larger fleet battles, so let's hope they've figured out a way to reduce the frequency of naval combat to the point where each battle is more "epic" and worth the time to play it out. Maybe a requirement for certain ship types, or numbers of ships in a fleet before 3D tactical battles can be fought?
And also a more fine-grained and reliable auto-calc when you want to bypass them. I'm hoping the tactical elements are realistic enough (weather and points of sail) that a lot of people would want to bypass them. If the naval combat is quick and easy, then it can't possibly be realistic enough for us salty dogs who actually know a thing or two about sailing. If the sea battles don't match the realism (such as it is) of the 3D land battles, CA will never hear the end of it.
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