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Thread: Kingdoms MP

  1. #1

    Default Kingdoms MP

    Anyone tried kingdoms MP yet?, if so please give your impressions here.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

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  2. #2
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Kingdoms MP

    Mixed Reactions I seen. Haven't played it yet myself, wait till it's cheaper.

  3. #3

    Default Re: Kingdoms MP

    Played a single game so I can’t say much about balance and gameplay, but one thing is already confusing. For each of four campaigns you get different shortcut and if you’re in lobby and are in Americas ‘mod’ and you want to join someone who hosted ‘crusades’ you must get out of the game and lunch crusades.
    This could be very confusing for new players and annoying for everyone else.

  4. #4
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Kingdoms MP

    Different shortcuts all for one game???? What a dumb idea.
    R.I.P Great Warrior Ja mata TosaInu


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  5. #5
    AggonyJudgee Member Judge's Avatar
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    Default Re: Kingdoms MP

    yep its tru i have just installed it and you get 4 new icons on your desktop.

    1. Crusade
    2. Teutonic
    3. Britannia
    4. Americas

    and also 5. mtw2



    AggonyJudgee


  6. #6
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Kingdoms MP

    Quote Originally Posted by Jochi Khan
    Different shortcuts all for one game???? What a dumb idea.
    Hello Jochi,

    That may seem odd at first, but there are some benefits too. One of them is the selective installer, that's neat in case you don't have a big HD and only want to try one campaign.

    The structure of M2TW is also a spacesaver for total conversions. With MTW you had to make a dedicated copy of everything, now you have only one install and plug in mods. Several games use such a structure. The game is several GB, so this really saves space.

    Hopefully the next move is two really different exes: a SP and MP one. Another step is an ingame exe/mod selector in whichever exe/shortcut you start, so you can quickly swap from mod/game/mod to mode/game/mode. Soldiers of FortuneII does that, UT has the ingame mod/mutator selector. That should save time and desktop space.
    Ja mata

    TosaInu

  7. #7
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Kingdoms MP

    Quote Originally Posted by Judge
    yep its tru i have just installed it and you get 4 new icons on your desktop.

    1. Crusade
    2. Teutonic
    3. Britannia
    4. Americas

    and also 5. mtw2



    Hello Judge,

    There are some ways to clean your desktop a bit if you want that. You could of course, move them all to the startmenu and thus delete them all from your desk. You could also simply make a M2TW folder on your desktop and move all shortcuts there.

    I guess we'll also see some exe/shortcut managers soon. That would be a program that scans a folder for exe/shortcuts and puts them all in a list. The user just has to start the manager and make a choice. The manager launches the right exe and terminates itself. A launcher so to say (would require as many clicks as an ingame choice, only 1 extra, and keeps the desktop tidy).
    Ja mata

    TosaInu

  8. #8

    Default Re: Kingdoms MP

    Greetings to All

    Can someone tell me whether hotseat multiplayer for the original grand campaign works on their machines?

    My understanding is that it should work in the same way as it does for the four new campaigns, yet when I run the original MTW2 the option isn't available.

    Then it gets complicated (to me anyway).

    I looked at the game folder and noticed a new application "kingdoms.exe". Ah! I thought, the launcher is pointing me to the wrong exe file, which is why the new hotseat mode isn't available. So, I tried launncing kingdoms, and was told I had the wrong disk. I changed discs and was still told I had the wrong disk.

    I have tried this on two PCs with the same results.

    It may be just a hangover speaking, and I'm missing the patently obvious, but can someone help please?

    Thanks

    Carl

  9. #9

    Default Re: Kingdoms MP

    Quote Originally Posted by Swoosh So
    Anyone tried kingdoms MP yet?, if so please give your impressions here.
    In reply, I've been playing the Lands to Conquer hotseat mod for some time, and we find it a lot of fun despite automatic resolution of battles. It's like the old board game diplomacy, which I played many moons ago as a student.

    The guys who produced the LTC mod are to be congratulated, because in my opinion it's a great piece of work.

    The new Kingdoms expansion hotseat is very similar to the mod, so I assume they collaborated?

  10. #10
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Kingdoms MP

    The new hotseat mode only appears in Kingdoms.

    As for the hotseat included in LTC, that is done by changing some settings in the preference file to activate the hotseat mode that is in M2TW, but hidden. I have not made the mode myself, it is CA's work.

  11. #11

    Default Re: Kingdoms MP

    Lusted

    Well, LTC is still a good piece of work that I've enjoyed immensely.

    Not to belabour a point to CA though, on page 4 of the Kingdoms manual it says "hotseat mode is available in the Grand Campaign and the new Kingdoms campaigns".

    But as you've confirmed, it apparently isn't. Any idea why?

  12. #12

    Default Re: Kingdoms MP

    Quote Originally Posted by TosaInu
    Hello Jochi,

    That may seem odd at first, but there are some benefits too. One of them is the selective installer, that's neat in case you don't have a big HD and only want to try one campaign.

    The structure of M2TW is also a spacesaver for total conversions. With MTW you had to make a dedicated copy of everything, now you have only one install and plug in mods. Several games use such a structure. The game is several GB, so this really saves space.

    Hopefully the next move is two really different exes: a SP and MP one. Another step is an ingame exe/mod selector in whichever exe/shortcut you start, so you can quickly swap from mod/game/mod to mode/game/mode. Soldiers of FortuneII does that, UT has the ingame mod/mutator selector. That should save time and desktop space.
    Sorry, the problem is not that you have a lot of shortcuts on screen, but that you need to exit mp lobby every single time you want to join some other game. Then, there is also a new bug with login now, you must type g.spy username, email and password each time you want to get into lobby. This logging out and in could be serious problem since there already aren’t much people playing m2tw online and further separating players could only discourage people from playing it.

    Anyway, I played a little more and I can't say I'm impressed. They didn’t fix lag, but that was expected from this game engine. For me the problem is that it all looks a lot like couple of mod’s, not a proper expansion. Crusades, for instance, have two ‘real’ new factions (Antioch, Jeruzalem), both with new units, rest is recycled (same stats, graphic) from original m2tw with couple of new units for some factions. It’s exactly the same thing for Teutonic campaign where Teutons and Latvia are new, and rest are clones. British campaign is as 'interesting' as the one in Vikings invasion was. For me the best made is the American one, but five factions with horses and rest in pajamas could be a problem. Again, those are only first impressions, I hope someone will sum it up for good, since I really don’t have time and patience with lag and logins to try it myself. That way I can know if its worth checking it in couple of weeks.
    Last edited by Lavos; 09-01-2007 at 13:14.

  13. #13
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Kingdoms MP

    Quote Originally Posted by Lavos
    Sorry, the problem is not that you have a lot of shortcuts on screen, but that you need to exit mp lobby every single time you want to join some other game. Then, there is also a new bug with login now, you must type g.spy username, email and password each time you want to get into lobby. This logging out and in could be serious problem since there already aren’t much people playing m2tw online and further separating players could only discourage people from playing it.
    Hello,

    :( I agree with that. The dynamics in MP are even higher and you should be able to quickly change any option while logged in. The last part of post #6 should be quickly patched in.

    Kingdoms doesn't remember the Gamespy details?
    Ja mata

    TosaInu

  14. #14

    Default Re: Kingdoms MP

    Yea, separate exe for mp would be great. I would be happy even with one extra mp mod for this version, even if others existing kingdoms campaigns wouldn't have mp.

  15. #15

    Default Re: Kingdoms MP

    Why hasnt the compatability patch for medi 2 players come out yet?!? I had alot of competative games planned for this weekend and now that has been scrapped. Thanks yet again for the inefficiency CA
    All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope - Sir Winston Churchill

  16. #16

    Default Re: Kingdoms MP

    Ok, so the 4 icons thing is annoying, but for the first kingdoms patch I'm not going to wish for the icons to be gone, but that there's a quicker way to exchange the game your currently on in order to join your mates game without other idiots spamming and crashing it first.

  17. #17
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Kingdoms MP

    Quote Originally Posted by [B]Lavos[/B]
    Sorry, the problem is not that you have a lot of shortcuts on screen, but that you need to exit mp lobby every single time you want to join some other game. Then, there is also a new bug with login now, you must type g.spy username, email and password each time you want to get into lobby. This logging out and in could be serious problem since there already aren’t much people playing m2tw online and further separating players could only discourage people from playing it.
    What a mess. This is putting me off buying 'Kingdoms'
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  18. #18

    Default Re: Kingdoms MP

    so are there now separate lobbies for each campaign in mp? or is it still a common lobby for the camps and the main game?

  19. #19

    Default Re: Kingdoms MP

    There are essentially five incompatible games that share the same lobby.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  20. #20

    Default Re: Kingdoms MP



    and the lag is the same as the origina m2?

  21. #21

    Default Re: Kingdoms MP

    The lag is only a problem if one of the players ingame doesn't have the proper hardware to run the game.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  22. #22

    Default Re: Kingdoms MP

    Sorry, the problem is not that you have a lot of shortcuts on screen, but that you need to exit mp lobby every single time you want to join some other game. Then, there is also a new bug with login now, you must type g.spy username, email and password each time you want to get into lobby. This logging out and in could be serious problem since there already aren’t much people playing m2tw online and further separating players could only discourage people from playing it
    Don't worry. They will patch it. Before Christmas. lol

  23. #23

    Default Re: Kingdoms MP

    Too many issues with Kingdoms, I won't be touching it

    ....Orda

  24. #24

    Default Re: Kingdoms MP

    The thing is it would be a tight game online if you could use Teutonic factions vs Brittania's etc, Kingdoms doesn't have a future for MP unless they patch it, I'm disappointed...

  25. #25
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Kingdoms MP

    Quote Originally Posted by Jochi Khan
    What a mess. This is putting me off buying 'Kingdoms'

    when you can buy it for 10-15 dollars, that when I will buy it. I argee with it being a mess, and I didn't even play it.

  26. #26

    Default Re: Kingdoms MP

    Quote Originally Posted by {BHC}KingWarman888
    I argee with it being a mess, and I didn't even play it.
    lol

  27. #27

    Default Re: Kingdoms MP

    Well the SP game is fantastic! and the battles feel right even v the ai, so im looking forward to trying it mp, i dont care about the exe files or any of that the crusades campaign alone is worth £20 Single player and offers alot of different faction types to use in Multi. Most likely online players will play the most balanced era anyway.
    Last edited by Swoosh So; 09-08-2007 at 14:44.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  28. #28
    Brotherhood of Aggony Member okeenan's Avatar
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    Thumbs up Re: Kingdoms MP

    Ok in favour...

    You can play Kingdoms factions against Vanilla factions if you select all as your era.

    Balance appears to be much better and playing "all" is not as bad as it sounds.

    Plus it is not as historically inaccurate as one might think. Archers were widely used way into the gunpowder era and one could argue continued to be superior for quite some time.

    Playing in campaign mode I end up keeping and reinforcing "obselete" units way after they "should" be around. Simply cos they are better.

    I don't think it is that historically innacurate for a general/ruler to train or maintain an old style of unit that suits a particular role on the battlefield.

    It is important to note that, in Kingdoms, Gunpowder is way less overpowered as is Cav.

    I would argue that "all" actually allows a lot more factions to become worthy of online play than era play does. More choice is good. I also noticed that some tighter unit restrictions appear to be present in "all." As if to make it a looser Late era.


    Finally I may be wrong here but wasn't another Vanilla patch released at the same time as Kingdoms so we can still all play Vanilla.

  29. #29

    Default Re: Kingdoms MP

    There isnt anything what wasnt expected. Lag wasnt fixed, this was known before.


    What we shouldnt do is, to mix SP with MP aspects. In the first place im interested in MP, else i would choose another forum and post there.

    For SP its maybe very nice.


    If u look at it right now, there are like always some problems with a new "patch" addon. 2 Step forward 1 Step back.

    Anyway, as long the lag is around and doesnt get fixed, im not gonna pay this game and im not playing it.


    Mars

  30. #30
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Kingdoms MP

    Quote Originally Posted by Mars
    There isnt anything what wasnt expected. Lag wasnt fixed, this was known before.


    What we shouldnt do is, to mix SP with MP aspects. In the first place im interested in MP, else i would choose another forum and post there.

    For SP its maybe very nice.


    If u look at it right now, there are like always some problems with a new "patch" addon. 2 Step forward 1 Step back.

    Anyway, as long the lag is around and doesnt get fixed, im not gonna pay this game and im not playing it.


    Mars

    they won't patch it for awhile.

    .... So Koc, you play BF2?

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