Unique Kings eye-candy mod
For Kingdoms Grand Campaign (Medieval 2 Total War Kingdoms with Retrofit mod 1.0)
Download size: approx. 2.5meg
Current status
Version 0.1 available for Download
Installation instructions
The zip file includes a data folder, this folder includes all files with proper folder hierarchies needed to use the Unique Kings mod with Retrofit.
Recommended Installation
Alternative Installation (file overwrite)Use the JoneSoft Generic Mod Enabler, this allows easy installation and uninstallation of the mod. Details are here:
https://forums.totalwar.org/vb/showt...84#post1009484
Thanks go to the artists who provided the graphics used - for credits see readme.Just drag the included Data folder into your
\SEGA\Medieval II Total War\mods\retrofit\ folder
Note that this will overwrite your existing campaign_script.txt file however I have included the vanilla_campaign_script.txt file in the zip.
To uninstall, delete or rename the \mods\retrofit\data\unit_models folder and replace the campaign_script.txt file with the vanilla_campaign_script.txt file
Free use - You may alter and adapt this modification for other public modifications freely subject to the following conditions. It may not be used for any commercial purpose. The creator of the modification and any artists whose work is used must be identified within the credits included in any release.
What the mod does
One of the things that has always bugged me about the TW series is a certain lack of individual character. When I see my king on the battlefield I want to be able to stand out, not just as another general, but as an individual in his own right. This mod is a small step towards that goal.
This mod is designed to add some individuality to each faction's leaders on the battlemap, so that not only will you be able to tell your king apart from his generals, you will be able to tell each one of your kings from the other.
Unique Kings, something of a misnomer as their not entirely unique and it doesn't just apply to kings, assigns a specific battle model to each faction's leaders and heirs which they keep for the rest of their lives. When a faction leader dies and a new heir is chosen, the heir gets a different battle model from the standard faction general.
Here's the mod in action in a new Sicilian campaign:
1082: King Roger of Sicily leading the attack on Durazzo
1084: Prince Simon takes the settlement of Cagliani
1094: King Roger at the siege of Tunis
1116: Prince Simon orders the charge in the streets of Florence
1130: King Roger the Crusader captures the target: Cairo!
1142: After the death of King Roger, King Simon and the new heir Prince Gano at the relief of Florence
1150: New King Paolo and his heir Prince Azzerello on Corsica - in this instance the game has randomly assigned both characters the same heraldry
As you can see, Roger & Simon have been instantly identifiable on the battlefield throughout!
Also, here's an example of a Middle Eastern leader and heir
Here are some more examples:
These screenshots show the faction leader and heir in their heraldry with a standard Sicilian general for contrast.
First release
The first release has 19 variants (14 european, 5 middle eastern) to form a pool from which each heir's model is randomly assigned. Ideally, we would have a dozen variants specific for each faction but creating 200 new textures would take a while!
Subsequent releases
If there's interest, there's nothing to prevent more models & textures being added, general or faction-specific, aside from the getting the models & textures themselves. If anyone is interested in creating or donating either just drop me a line.
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