Still life in the barbarian, but there isn't much visual/text stuff to show, most of the recent stuff has been bugfixing and coding, trying to get the blasted custom battles working again. One of these days I'll get that bally Argos preview up...
And, under the suggestion/enthusiasm of my go-to scholar, I've decided to combine two factions (which were unplayable, so very little is lost) in order to include another playable faction, simply because they're too much fun to exclude, plus the area of the map they're in was just awfully empty without them. Their identity shall remain nameless (though you chaps'll probably guess easy enough!)
Probably the most irritating thing, though, is the "Multiple Atlanteans" conundrum: a bunch of recently unearthed/noticed facts have thrown some of the history I made up into complete disarray (specifically the Negari/Malayu material). It doesn't cause things to be ruled out, it just means a lot of amendments.
I'm very intrigued by this Cthulhu mod you speak of, and appreciate the offer for material: I'd be happy to return the favour.
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