I see what GrumpyOldMan is talking about for the bone_rightfingerbase
in the fs_horse_walk.cas anim. The z-rotation goes to -90.456 degrees
in frame 11.
Code:
8 bone_RightFingerBase quaternion data and Milkshape euler angles
-0.0779887289 -0.1073885784 -0.0089800796 +0.9911128879 -8.9917647499 +12.3726503324 +0.0616114479
-0.1303138584 -0.1061544269 -0.0108413538 +0.9857139587 -15.1015328870 +12.2455259978 -0.3690086806
-0.1829765886 -0.1076700017 -0.0122274384 +0.9771270156 -21.3116228426 +12.4090270662 -0.9097567582
-0.2359533161 -0.1057780981 -0.0129864430 +0.9659028649 -27.6099451820 +12.1499631136 -1.4554141677
-0.2890415192 -0.0952186882 -0.0120221730 +0.9524934888 -33.9398793443 +10.8559342564 -1.8755071937
-0.2587591410 +0.0429353416 +0.0138335815 +0.9648880363 -30.0125615527 -5.1644541612 -0.2574958105
-0.1024309471 +0.3177327216 +0.0515341386 +0.9412215948 -11.6392587703 -37.4934833355 -2.3055858496
+0.0586307459 +0.5197373629 +0.0761086121 +0.8489069343 +21.5291746130 -60.8670873546 -22.9924521426
+0.1693638861 +0.5997048020 +0.1321451068 +0.7708486915 +61.9752377361 -61.6185037859 -58.8641548711
+0.2640884221 +0.6532451510 +0.2382633239 +0.6684000492 +89.3914531400 -48.3667790791 -87.1526059225
+0.3193170130 +0.6120377183 +0.3588389754 +0.6282364726 +86.8065270675 -32.6728860835 -90.4568055562
+0.3707062900 +0.5287030935 +0.4013664424 +0.6495805383 +79.6113189278 -22.9104745047 -82.5924369534
+0.4278456569 +0.4554167092 +0.3857889175 +0.6787567139 +76.7742017806 -16.7453220711 -72.5269306075
+0.4465982914 +0.3973028064 +0.3353077769 +0.7281957865 +72.7096313376 -16.2084487118 -61.4154081110
+0.4254452288 +0.3505138457 +0.2590471804 +0.7931147218 +65.3912612268 -19.6074838145 -48.8343669994
+0.3305005431 +0.2934674919 +0.1529608369 +0.8838829994 +47.8876720446 -24.6878604814 -30.7369475104
+0.1914506853 +0.2179985493 +0.0388306379 +0.9561984539 +24.7309880034 -23.7052353165 -9.9196160665
+0.0118316673 +0.1142500341 -0.0464362763 +0.9922956228 +0.7573564014 -13.1698461067 +5.2711822703
-0.1296854466 +0.0035731215 -0.0947213545 +0.9870140553 -14.8754672858 +1.0035593746 +10.8324845095
-0.1261472106 -0.0616303608 -0.0685013607 +0.9877226949 -14.0704330157 +7.9917157723 +6.9467198812
-0.0779965445 -0.1073842421 -0.0089881262 +0.9911127090 -8.9925698584 +12.3722260069 +0.0624879800
I checked a couple of others, run is ok, charge is ok, but walk_to_run
has this for some frames for bone_leftfingerbase
Code:
12 bone_LeftFingerBase quaternion data and Milkshape euler angles
+0.2791219354 -0.5516200066 -0.3478319347 +0.7048540711 +73.1354799720 +35.6934347911 +79.3956625350
+0.2405540794 -0.3864003718 -0.1402595639 +0.8792927265 +42.2207323922 +37.7370137304 +33.1593424015
+0.1333078742 -0.1071173251 +0.0529504418 +0.9838450551 +14.9254796385 +12.9964762687 -4.4517298977
+0.0685006306 +0.0543033816 +0.1191555858 +0.9890201092 +8.5723279556 -5.2263057930 -14.1315580861
+0.0373531543 +0.0381663032 +0.1160615236 +0.9918053150 +4.7690997601 -3.8437943965 -13.5089709754
+0.0092582554 +0.0241425186 +0.1266942769 +0.9916047454 +1.4041113361 -2.6097932972 -14.5940976430
-0.0561790243 +0.0279765017 +0.1478152871 +0.9870217443 -5.9058993701 -4.1193942370 -16.8219226427
-0.0938906819 +0.0073265801 +0.1350163519 +0.9863576889 -10.5670778725 -2.2813651451 -15.3778396521
+0.0517886393 -0.0631816983 +0.0335273631 +0.9960933328 +5.7261629421 +7.4315941566 -3.4833770534
+0.1858716011 -0.0830081105 -0.0025413027 +0.9790582061 +21.6683158116 +9.2994784323 +2.0809300422
+0.2259613276 -0.0410515182 +0.0615762360 +0.9713210464 +25.8769025008 +6.1756073187 -5.8346775725
+0.3319174051 +0.0109278215 +0.1042293161 +0.9374687672 +38.7074743284 +2.7915271286 -11.7076784827
+0.5893595815 +0.0557385311 +0.1071844921 +0.7987865806 +72.5841197814 +2.1372863599 -13.7154475940
+0.6391445994 +0.0721835792 +0.1483650208 +0.7511801124 +80.0296065428 +4.6579858158 -18.4340914660
+0.6423300505 +0.0960661620 +0.1536665410 +0.7446945310 +80.9905048760 +3.1143777910 -20.6588360504
It starts out with a z-axis rotation of +79.39 degrees in the first frame.
I'll look at some more anims tonight but if a lot of them are like this
it would be a lot of work to redo them.
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