Hello guys,
Like most of you I've been playing EB for quite some time and have really become acquainted with it. But after buying MTW II a couple of days ago I can see there is definitely some room for improvement for EBII.
I had been looking in the text files, the EBBS and the trait files especially, they are quite easy actually and I would like to offer my help as a traiter/scripter once I get the hang of the last one.
I don't have anything the show really as there is n't anything I would like to add to MTWII itself, or RTW for that matter, as most of it has already been done. I do have a random test mod folder in which I do some fooling now and then, but that's nothing interesting.
I also have a collection of books on the antiquities with more already on the way, my "expertise" if you can call it that lies with the Celts, but my knowledge is far inferior to what has already been accomplished in EB.
I hope you would like to consider my proposal,
grwn
Well, I have havn't done anything in the last few months but I do have limited experience in modding both Rome and Med II. Mostly I have run through some of the basic modelling and skinning tutorials. I can add units to the game and such things as well as skins for small items such as anything extra you might need like sheilds, shoulder pads, Extra boots, or other such things.
"Most interesting moment while modding was when I forgot to rename a texture for my altered musketeers and they became pearly ghosts..."
I have a decent amount of free time, roughly four or so hours a night and plenty on the weekends. Oh one last thing, can't do faces for the life of me...
"The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler
"In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe.
Hi
I was interested in helping out a little. I have basic experience in most categories including some modeling in Blender (made a sword for TES4: Oblivion, which I haven't been able to find to share yet) skinning (Made my own texture for sword) and scripting (toyed around with a text based game engine). I love history and i'm hooked on EB, and can't wait for EB 2. Unfortunately the only experience I can lay claim to with RTW and MTW2 modding is modding the trait files a little. On the plus side, I understand most of the concepts of scripting and can figure it out with enough direction. I wasn't the world's best modeler, but i can do it, and from the looks of things, you guys need any one you can get right now. I don't have a ton of time on my hands between school (i go to a college prep school an hour away) and homework, but i have more free time on the weekends.
I summation, my resume
+ light, all around experience, able to learn quickly, wants to play EB2 badly
- not a whole lota time, not enough experience with modding the actual game your working with
I don't mind if you don't wanna take me on, but PM me either way.
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain
I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill
Well i'm a pretty good historian,especially when regarding eastern factions the greeks and romans.of course i could do research on any other faction but those are the ones i now most about (pahlava is my favourite) id also love to help with anything else
Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......
I´m a big EB fan for years now and i would really like to help making EBII.
What i like the most about EB is the historical content like the year in history a.s.o.. I really love the loadscreens with the coins and the artworks. Here is what i think what i can do. Two of my hobbies are photography and ancient history. I have visited many museums, excavations and sights throughout Europe to shoot photos. Thats why i have thousands of digital pictures from exhibits from the relevant era. If somebody can explain me how to include them into the loadscreens (with a description, age determination and the museum where you can see it) i would be able to create hundreds of unique screens. Don´t misunderstand. Your screens are really great work. I just want more because i love them that much ( i know that it is kind of strange to love a loadscreen ). Even if you don`t like my idea i would appreciate if someone explains me how to do it because i would do the work just to have it in my own game.
I hope i was able to make me understood although my Latin and ancient Greek is much better then my English.
Ok. Very Interested. Can you show us a sample of your work?
(Anything that has Ancient+Museum+Pics in it makes my attention hit red)
-Any kind of museum picture that depicts a weapon/cuirass/fighting scene in the time frame of EB, we are interested in.
Last edited by keravnos; 09-28-2008 at 15:43.
You like EB? Buy CA games.
First of all thank you for answering.
What do you mean with a sample of my work? Do you want to see some photos because i have no complete EB loadscreens right now? What would you like to see and why only weapons?
When i`m back home on friday i will post some of my photos (i would like to start with the reconstruction of the famous Altar of Pergamon build around 150 BC as shown in the Pergamonmuseum in Berlin).
That would be EXCELLENT!
Last edited by keravnos; 09-28-2008 at 21:57.
You like EB? Buy CA games.
Hello EB members and fans! I am one of the thousands of (previously) silent fans of this mod. Long time reader, first time register...er? Anyways...
I don't have very much free time, but most of what little free time I do have is spent enjoying EB or these forums. I'd be more than willing to pour some of that free time into actually helping create EB!
Anyways, here's what I can do:
1) Research
I was once the leader of an ill-fated Doom 3 mod called "Sapphire Scar". I started as the technical advisor for the harder sci-fi stuff. From there, I went into concept drawing for some weapons and vehicles. Then to managing a design document. Then to leadership.Spoiler Alert, click show to read:
Also, I currently live in Mainland China, so I could probably track down some uni friends who have access to primary or secondary sources on some of the eastern factions from a Chinese perspective. Although I'm not sure how much this is needed; everything in EB seems so well-researched already, and the EB II setting is the same as for EB I AFAIK.
2) Concept Art
As I mentionned above, I did some concept art for Sapphire Scar. Sadly, it's all on a portable disk back in Canada but I was in a drawing mood yesterday, so I whipped up this pencil-and-marker drawing of a Gaesatae captain (or whatever the Gaesatae unit leader would be called).
Spoiler Alert, click show to read:
EDIT: Grrr... apparently I can't include a URL in my first-ever post. I'll post the image right after this.
I'm familiar with pencil, marker, acrylics, and GIMP/PhotoShop/Inkscape.
3) Modeling and Animation
Again, Sapphire Scar. I did some weapon modeling for SScar in Blender. I noticed another user here with Blender -- I'm glad I'm not the only one! I'm no expert, but given enough time I can crank out some nice, poly-efficient stuff. I'll see what I can dredge up, or perhaps model anew.
4) Proof-reading and translation
As a French-Canadian, I am fluent in both English and French, and would be willing to proof-read one and translate into the other (I'll leave you to guess which).
Let me know if any of this appeals to the EB team. As I mentionned, I don't have terribly much free time, but I'm willing to chip away at whatever I can. If not, please accept the drawing as a token of the inspiration EB has given me to revisit my appreciation of history!
-Glee
I did not forget to post the photos but i was unable to do it because of a death in the family. Please give me some time and i will show some of my work.
Hey,
The poor AI of M2:TW has always annoyed me, and R:TW EB was something I loved. Now I can do a fair bit of scripting, and I would like to have a shot at modifying the AI, both for the campaign and the battlefield abit. Now I have to admit I do not know anything about modding in M2:TW, but I am a fast learner.
If anyone could point me to some tutorials on how to pry open M2:TW, I'd greatly appriciate that. And maybe, in time I can build a decent AI for you guys to use.
I don't have any experience with games but I may be useful if you need c or c++ coders. I have experience with machine vision technologies and algorithms which may translate directly into AI. I also have vast amounts of experience with code optimization to make algorithms run as fast as possible using as few resources as possible.
Here are some samples of my work:
I designed the FPGA and embedded c-code that allows evicam to route 4 NTSC cameras and gps data through a simple MIPS2 processor and MPEG encoder without losing frames.
I designed the embedded c-code that allows ChemID to pick individual peaks from a complex hydro-carbon chromatograph and then match chemicals to a library of known chemicals.
I designed the c and c++ algorithms for ProDerm that pick features (pores, wrinkles, discoloration and texture) and then draw them on images. I also designed the FPGA for ProDerm.
The webhost will not let me post URLs.
I am pretty busy but could donate a few hours a week. I am interested in making EB run faster and more efficiently. I could also probably provide some unique and fast algorithm ideas for the AI.
Apart from C and C++ what other languages do you know/have a basic knowledge of?
Interesting, but sadly out of the scope of a mod -- since the AI routines are part of the 'core', the executable. All we can do is experiment with the parameters the people at CA have implemented by non-binary files.I am pretty busy but could donate a few hours a week. I am interested in making EB run faster and more efficiently. I could also probably provide some unique and fast algorithm ideas for the AI.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Alright, after over a year of enjoying EB I decided it's time I offered some of my services. I'll let you guys decide if you'd like to take advantage of them!
First off, I'm studying to be a full-time historian. I'm currently in my third year of my History major at Utrecht University in the Netherlands. Though I focus mainly on the Middle Ages, I have great interest in the EB period as well.
What could I do for you? As a historian in training, I've learned how to research topics and present that information in a professional manner. If you're looking for additional researchers, please do contact me, regardless of the topic or faction.
Secondly, I have some skill with drawing and I would like good excuses to work on this some more. Some of my work can be seen here, here and here. Perhaps this could be combined with the first skill on my list? Researching and drawing units?
Finally, I tend to be very meticulous when it comes to the written words. I'd love to proof read whatever you throw at me.
Alright, I hope I can help you guys out. If not, no hard feelings!
Still looking for new modelers and skinners? :)
I am an experienced wings 3d and PS user...
Actually I am a Mount&Blade modder :) As a reference:
A crowned mail coif model without texture it is an item for a M&B mod :)
I want to play this mod as quickly as possible so i want to help :)
Forza 44!
Casting aside modestly, I can write very well. Therefore, I could go over unit and building descriptions, or any such items, in order to correct the minor spelling errors that were noticeable in EB 1 in an effort to further glorify this mod. As for my own description, I'm in my first year at the University of Regina. I'm majoring in business administration, although there lies the possibility of achieving a major in history, as well. Currently, I'm aiming for a minor in history, but I continue to dwell on this thought.
EDIT: Heh heh, I see the Intrepid Adventurer has already offered his services. If you need an extra (albeit minor) hand, I'm here. If not, I'll still be an EB fan no matter what may occur.
Last edited by Megas Methuselah; 12-02-2008 at 22:17.
I know there have already been a number of offers of proofreading help, but just in case you could still use more, I'm ready, willing and able. I'm also happy to help out with fact-checking and the like. Let me know if I can be of any assistance.
I would like to volunteer to write descriptions for EB II. Here is an excerpt from my research paper I did for my high school English class so you can get an idea of what my writing is like.
Spoiler Alert, click show to read:
If I am accepted for the job I will need to be provided with the necessary information from the EB historians. Because of my location and the fact that I am still in high school I don't have access to very much research material.
EDIT:I would like to add that I am not limited to just building and unit descriptions, I can write whatever the team needs me to. I love EB and I have been playing since 0.74. History is one of my passions and that is what drew me to this mod. I think it would be great if i got the chance to contribute my writing skills to this awesome work.
Last edited by Tuuvi; 01-05-2009 at 23:24.
I will also volunteer... Though not much of a specialized historian I have a rough knowledge of the period, plus a good domain of the English language. I can help spot inconsistencies and spelling errors and write descriptions according to the wishes of the EB team.
Edit - I can also do voice acting whenever it is needed for WIP voicemods, and maybe beta-testing.
Last edited by A Terribly Harmful Name; 01-02-2009 at 23:59.
I register my interest as a model rigger and ideas man.
Here is an example rigging of a Spartan warrior (in M2TW animated pose),
Last edited by Banzai!; 01-06-2009 at 07:11.
OMG I haz a balloon,
-awarded by chairman
I am an armature historian, I have a whole heap of books on Roman military history, Greek, Celtic and Scythian. I'd even love to do some illustrating for you. However I have no idea how to model figure and I only have an inkling on how M2TW's programming works.
Was that your brother I killed, you all look alike to me.
My Saka's shall run over you until our arrows are in your back, not even the great Selukid king could stand against us and now our great empire stretches from The great homelands to their precious Selukia.
Ok time i volunteer. I'm a full-time Dutch History scholar (2nd year) focused on the Greco-Roman Times.If you need someone for discriptions or research for new or already in EB 1.2 existing factions I'd love to do it.
-Skullheadhq
Last edited by Skullheadhq; 01-28-2009 at 16:02.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
Hi all!!
First of all, i really thank you for EB1, this is a very good mod.
I really want to help ypou by making some 3D models. I am sur that a lot of people want to make units, so i will happy to make some buldings.
I work as a Technical drawer, so i can make a lot of differents shapes. Unfortunatly, i have to learn more about skinnig and effects, but i'm on it! so if you are interested, say me! (if you want, you can tell me what bulding you want and i make it for you!)
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes.
I'd love to help in any way possible, EB is by far my favorite mod and I would try my best to get a release out faster, with EB quality... I don't have any particular talents, but I have PLENTY of time on my hands and am willing to learn whatever task you may need me for. I just downloaded PS today, maybe milkshapes soon?. Any use for a modding newbie like me?
I have some experience modding the EDU and EDB for M2TW... mostly just moving units to be more available in different buildings and tweaking some things i felt were imbalanced, but Im willing to help and learn.
Ps: I'm currently going through all the guides and tutorials, both for basic PS skill, and for modding units... I currently use the 30 day trial of CS4... Is GIMP a possibility to use for skinning?
Last edited by mikil100; 02-05-2009 at 17:24.
I'm a beginner modeler/skinner, but still pretty good, am working currently on a progect to depict a spartan hoplite,i'll post a screen shot when it's done. Tell me if i may be in any way useful, i'm also available for depiction of ancylliaries and traits.
Last edited by Cyrus; 02-09-2009 at 22:27.
Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......
Last edited by Cyrus; 02-09-2009 at 23:48.
Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......
Well we are not doing that kind of stuff, you must show abilities in modeling/texturing soldiers, helmets, swords and so on but until you don't do and show something like that we can't say anything about you or consider joining us.
Also this is for all, if you haven't been given an answer here or by PM this, well... means no. However for some subjects, that we choose from here, we do discuss internaly for a couple of days(sometimes even weeks) if we should accept them so don't worry that your applications are ignored, they aren't, but do show example of your work if you wan't to join the graphic departement.
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