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Thread: 1.0 fixes you should try before posting

  1. #61

    Default Re: 1.0 fixes you should try before posting

    Guys, have been trying to access the eb.ftb for 2 days now and it won't load. Is it experiencing problems or is it something firewall side on my PC?

    P.S. to whoever designed the appeleutheroi (sp)
    A 3 hour battle against rome, wiped out several thousand of the best they had. The peasant scum attacked and to drive 'em off tried used helenic heavy spearmen. Lost an entire squad in 15 seconds for no kills. Quit the battle in disgust. Either have to use some sort of cheat to kill everything i'm fighting or get those peasants off the field.
    Need to download that peasant nerf 'rather' badly i.e. can't play the game until I do.

  2. #62
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: 1.0 fixes you should try before posting

    You cannot access an FTP if you have a firewall up or are on a restricted network/LAN.

    There is a fix for those peasants, their lethality is accidentaly too high.


  3. #63

    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Labrat
    Are you talking about the trait-file nerf? That's one of the temporary fixes: you should only used them to bypass a CTD, and then remove them again.
    About the temporary trait-file nerf... I copied it before saving the original. Is there any chance you could post the normal unedited file, so after I get past my crash I could download that and re-install it? I'm sure there are others like me. And for that matter, you could upload the other unedited files for the other temp fixes too. Thanks! You guys do a great job!

    So, to sum up- how do I re-activate traits?
    Last edited by spitherd; 12-23-2007 at 22:02.

  4. #64
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Just use 7zip to extract it from your installer.
    Last edited by Admetos; 12-22-2007 at 21:50.


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  5. #65
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Alternatively, you can download the optional sally movement EDCT.

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  6. #66

    Default Re: 1.0 fixes you should try before posting

    Bovi,

    Spoiler Alert, click show to read: 
    Trigger Worshipper_of_Zeus_Ahura_Mazda_Baktria_governs_well
    WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusAhuraMazdaBaktria > 0
    and SettlementBuildingExists >= temple_of_governors_shrine
    and not SettlementBuildingExists = gov3
    and not SettlementBuildingExists = gov4

    Affects PeopleHappy 1 Chance 10

    ;------------------------------------------
    Trigger Worshipper_of_Zeus_Ahura_Mazda_Baktria_governs_poorly
    WhenToTest CharacterTurnEnd

    Condition Trait WorshipsZeusAhuraMazdaBaktria > 0
    and not SettlementBuildingExists >= temple_of_governors_shrine

    Affects PeopleUnhappy 1 Chance 10


    Spoiler Alert, click show to read: 
    Trigger Roman_Worshipping_Mars_governs_well
    WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMarsRoman > 0
    and EndedInSettlement
    and SettlementBuildingExists >= temple_of_battle_shrine
    and not SettlementBuildingExists = gov3
    and not SettlementBuildingExists = gov4

    Affects PeopleHappy 1 Chance 10

    ;------------------------------------------
    Trigger Roman_Worshipping_Mars_governs_poorly
    WhenToTest CharacterTurnEnd

    Condition Trait WorshipsMarsRoman > 0
    and EndedInSettlement
    and SettlementBuildingExists >= temple_of_battle_shrine
    and not SettlementBuildingExists = gov3
    and not SettlementBuildingExists = gov4

    Affects PeopleUnhappy 1 Chance 10


    I was wondering if you or anyone else here knew why the PeopleUnhappy trait is triggered by actually having a Mars worshipper at a settlement with a Mars temple, but the Baktrian sections use the And Not SettlementBuildingExist code. It seems it would make sense to have all the Roman and other temple codes use the Not settlement building exist code to trigger peopleunhappy.

    Btw, could someone tell me the name of the freed slaves unit so that I can search for it in the EDU? I can't localize that unit. Basically I want a string of text that will take me directly to the unit section.
    Last edited by Ymarsakar; 12-24-2007 at 00:13.

  7. #67

    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Admetos
    Just use 7zip to extract it from your installer.
    Admetos, could you explain a little bit more? None of my traits work now after copying the trait fix (all spies say "none" in traits, etc), and I forgot to save the original trait file. Is there a way to download the original file somewhere without re-installing the whole game?

  8. #68
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Just right click on your installer and select 7zip --> Open archive. That way you can choose the exact files you want to extract. So, really, you'll never need to make EB back-ups ever again! Unless, of course, you've modified the files you're copying over.

    Lol, that coming from someone who has a completly clean version of EB just as a back-up.


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  9. #69
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Ymarsakar
    Bovi,

    I was wondering if you or anyone else here knew why the PeopleUnhappy trait is triggered by actually having a Mars worshipper at a settlement with a Mars temple, but the Baktrian sections use the And Not SettlementBuildingExist code. It seems it would make sense to have all the Roman and other temple codes use the Not settlement building exist code to trigger peopleunhappy.

    Btw, could someone tell me the name of the freed slaves unit so that I can search for it in the EDU? I can't localize that unit. Basically I want a string of text that will take me directly to the unit section.
    I don't know, but it does seem odd. I'll ask about it in EBH.

    The freed slaves are generic militia in EDU.

    Quote Originally Posted by spitherd
    Admetos, could you explain a little bit more? None of my traits work now after copying the trait fix (all spies say "none" in traits, etc), and I forgot to save the original trait file. Is there a way to download the original file somewhere without re-installing the whole game?
    Changing the number of traits is savegame incompatible, so if you've added or removed stuff and now try to use the original they'll be all jumbled up. The way to restore using 7-zip is to start the program, then navigate to the EB installer and open the archive using it. Finally, navigate to EB/data and drag export_descr_character_traits.txt to EB/data in your EB installation.
    Last edited by bovi; 12-24-2007 at 10:31.

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  10. #70

    Default Re: 1.0 fixes you should try before posting

    Thanks.

  11. #71

    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by bovi
    I don't know, but it does seem odd. I'll ask about it in EBH.

    The freed slaves are generic militia in EDU.


    Changing the number of traits is savegame incompatible, so if you've added or removed stuff and now try to use the original they'll be all jumbled up. The way to restore using 7-zip is to start the program, then navigate to the EB installer and open the archive using it. Finally, navigate to EB/data and drag export_descr_character_traits.txt to EB/data in your EB installation.
    I followed Admetos' description, and it didn't really work- all my spies and new family members still all have "none" for traits.

    Wait- so do I start up the game, load up my saved game, and then copy the original trait file over the other one? Is that how to make it work? Or are you saying once you save the game with the trait fix, you can never again have traits?

  12. #72

    Default Re: 1.0 fixes you should try before posting

    Is the original trait file you are copying over really the original? Any changes to the trait file must be made before you start up the game. Even if you save the game with a nerfed save file, it shouldn't prevent you from exiting out the game and replacing the trait file with the original multiple meg version.

  13. #73
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Fixed the (many!) unhappiness triggers concerning temples. Thank you for reporting, Ymarsakar .

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  14. #74

    Default Re: 1.0 fixes you should try before posting

    Where....where?

  15. #75
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    What is the code for Pahlava MIC 5 building in EDB file?
    I've installed the TWFanatic's First Cohort mod with some other minor changes and I'm pretty sure that overwriting it with the corrected EDB would not be save-game compatible at all... yet I'd like to have Pahlava able to recruit their best troops.
    What should I look for in EDB file to be replaced with appropriate corrected part of the EDB file?
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  16. #76

    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Darth Stalin
    What is the code for Pahlava MIC 5 building in EDB file?
    I've installed the TWFanatic's First Cohort mod with some other minor changes and I'm pretty sure that overwriting it with the corrected EDB would not be save-game compatible at all... yet I'd like to have Pahlava able to recruit their best troops.
    What should I look for in EDB file to be replaced with appropriate corrected part of the EDB file?
    Darth Stalin, are you playing Pahlava? I have not been able to build the settled aristrocracy building, which allows building the main pahlava city building, which allows building further troops. Have you been able to build settled aristrocracy? If so, how? Thanks.

  17. #77
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    No. I'm playing Romani.
    I'm just trying to have my current and future enemies as strong as they're intended to be, as conquering them would be a real challenge...
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  18. #78
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Can't remember. Just diff the fixed file with the original one.

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  19. #79
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 1.0 fixes you should try before posting

    Quote Originally Posted by bovi
    Fixed the (many!) unhappiness triggers concerning temples. Thank you for reporting, Ymarsakar .
    Could you upload the fix?
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  20. #80
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    That's hardly a critical fix, I don't care to port it to 1.0. It will come in the next release.

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  21. #81
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    The problem is that I've installed TWFanatic's "First Cohort Mod"... and then some other mini-mod adding something to EDB... when I compared Parthian MIC 5s - I believe Parthia (Pahlava) has royal_barracks_C1 (for native troops) and royal_barracks_W1 (for regional troops) in the file I use and the corrected EB 1.0 file - they looked the same for me (in terms of being the top level of MICs and requirements) and contain the following code:

    royal_barracks_C1 requires factions { parthia, } and building_present_min_level minimumbuilding reformedpastoralism and building_present_min_level government govparthian and not hidden_resource not_here
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  22. #82
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    EDB Line 11548:
    royal_barracks_C1 requires factions { parthia, } and building_present_min_level government gov1 and building_present_min_level minimumbuilding reformedpastoralism and building_present_min_level government govparthian and not hidden_resource not_here
    Changed to
    royal_barracks_C1 requires factions { parthia, } and building_present_min_level minimumbuilding reformedpastoralism and building_present_min_level government govparthian and not hidden_resource not_here
    Seems you already have it
    Last edited by bovi; 01-13-2008 at 04:58.

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  23. #83
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    OK. Thanks, bovi!
    Seems that someone - one of the mod authors - has already included that fix to his mod (suppose that was MiniMe), which I also have present... :D

    EDIT:
    questions asked here moved to my post in "nuisances"
    Last edited by Darth Stalin; 01-13-2008 at 17:56.
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  24. #84
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Perhaps you would like to post these questions somewhere else.

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  25. #85
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: 1.0 fixes you should try before posting

    dumb question- are all the permanent fixes save-game compatible?
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  26. #86
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Yes they are. But some are not retroactive, IE if you're a victim of the disaster bug your campaign is still screwed.

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  27. #87
    Member Member VinDic's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Help!!!!! The Building fix' (rebellion.zip) link doesn't work!!!!

  28. #88
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    It does for me. I remember at some point europabarbarorum was blacklisted by some program as a P2P poisoner or something ridiculous like that, perhaps you have blocked communication with it?

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  29. #89
    Member Member VinDic's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Don't think 'cause I downloaded the others one months ago...
    Can you send me the file.zip if I leave you my e-mail address?

  30. #90
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Try the Rapidshare link.

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