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Thread: 1.0 fixes you should try before posting

  1. #91
    Member Member VinDic's Avatar
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    Thumbs up Re: 1.0 fixes you should try before posting

    Nothing?...Thanks the same...and congratulations, the mod is the best I played until now.

  2. #92
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    You're quick . I put it up after posting the previous post.

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  3. #93
    Member Member VinDic's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Destiny...I know...Rapidshare works ...Thank you very much Bovi...I'm in debt with you

  4. #94

    Default Re: 1.0 fixes you should try before posting

    Howdy....

    I downloaded this fix......

    # Building fixes

    * Updated 2008-01-20
    * The Pahlava MIC5 has impossible requirements to build. This fix by JMRC will make it buildable, giving access to the grivpanvar (and possibly more).
    * The rebellion CTD that keeps haunting us may have been fixed. Makanyane came with crucial input to perhaps eliminate this bugger once and for all.
    * The fix will overwrite export_descr_buildings.txt, you may want to make a backup of this first.
    * Download this file from the EB FTP or Rapidshare.
    * Unpack into <RTW directory>/EB/data.

    After i installed it and tried to play EB the game crashed and i got this message........

    Script Error in eb/data/export_desc_buildings.txt,at line 9522,column 61.

    Unknown unit specified.roman cavalry eqvites praetoriani



    Any help on how to fix this would be much appreciated.

  5. #95
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Perhaps you have an unofficial mod installed, whose EDB you just overwrote? I know I tested to run the game, start a campaign, see that the apeleutheroi were recruitable, and quit. Also, I have made no change to any line concerning the cavalry.

    The unit is specified in EDU:

    Code:
    ;245
    type             roman cavalry eqvites praetoriani
    dictionary       roman_cavalry_eqvites_praetoriani      ; Equites Praetoriani
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          roman_cavalry_equitespraetoriani, 25, 0, 1
    officer          ebofficer_roman_standard
    mount            saddle horse light
    mount_effect     elephant +1, chariot +2
    attributes       sea_faring, hide_forest, hardy
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         5, 12, javelin, 55, 6, thrown, archery, piercing, spear, 10 ,1
    stat_pri_attr    thrown
    stat_sec         11, 12, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
    stat_sec_attr    no
    stat_pri_armour  9, 9, 3, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, -4, -2
    stat_mental      13, disciplined, highly_trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3712, 928, 100, 140, 3712
    ownership        seleucid, slave
    Last edited by bovi; 01-21-2008 at 18:39.

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  6. #96

    Default Re: 1.0 fixes you should try before posting

    Bovi....

    Yes,i had the First Cohorts mod installed.Should i download that again?Would that fix this?Or should i delete that entry you pasted?Im also using BI....could that be causing a problem?

  7. #97
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    You should put back the backup you made, and then apply the changes that this fix does to that mod's EDB. I'll put up the changes in question shortly.

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  8. #98

    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by bovi
    You should put back the backup you made, and then apply the changes that this fix does to that mod's EDB. I'll put up the changes in question shortly.

    Thanks.

  9. #99
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Code:
    4460
                 capability
                 {
                     agent diplomat  0  requires factions { all, } and hidden_resource not_here
                    recruit "generic militia" 1 requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
                 }
                 construction  1
                 cost  0
    
    
    4477
                 capability
                 {
                     agent diplomat  0  requires factions { all, } and hidden_resource not_here
                    recruit "generic militia" 1 requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
                 }
                 construction  1
                 cost  0
    
    
    4490
                 capability
                 {
                     agent diplomat  0  requires factions { all, } and hidden_resource not_here
                    recruit "generic militia" 1 requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
                 }
                 construction  1
                 cost  0
    
    
    4503
                 capability
                 {
                     agent diplomat  0  requires factions { all, } and hidden_resource not_here
                    recruit "generic militia" 1 requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
                 }
                 construction  1
                 cost  0
    
    
    4516
                 capability
                 {
                     agent diplomat  0  requires factions { all, } and hidden_resource not_here
                    recruit "generic militia" 1 requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
                 }
                 construction  1
                 cost  0
    
    
    11545
                     royal_barracks_C1
                 }
             }
            royal_barracks_C1 requires factions { parthia, } and building_present_min_level government gov1 and building_present_min_level minimumbuilding reformedpastoralism and building_present_min_level government govparthian and not hidden_resource not_here
             {
                 capability
                 {
    Add bolded lines at the indicated line (may change in your particular file as you add lines!), remove red text.

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  10. #100
    Member Member Calypze's Avatar
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    Default Re: 1.0 fixes you should try before posting

    This may be a stupid question, but are the permanent fixes for the game in general, and not only for those who have experienced special problems?

  11. #101
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Yes.

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  12. #102
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Bovi, how can I find the specified lines of code in .txt file?
    And to what building do they refer to?

    I can find "royal_barracks_C1", but I can't find anything that has no name but some "capabilities", which are some hundreds of in EDB file...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  13. #103
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    The line number is listed right above each entry...? Any decent text editor has a function for going to a given line, most by pressing Ctrl-G. Also you can diff the file against a clean 1.0 one (I did so to create this overview), or search for the diplomat capability. Many roads leading to Rome .

    Additions concern the government precursor complex.

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  14. #104
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    The problem is that the Notepad has NOT the option of "Ctrl+G", and when using MS Office 2007 I can't open the EDB file - it just hungs up and seems to have crashed...

    EDIT:
    deleted the part of this post that could be found as offensive by other Forum-users. Sorry about that, but struggling against MS-products at midnight after some 6 hours of sleep during past 48 hours is not the best way to get things around

    @Mouzaphaerre:
    Thanks! Just forgot about that option in Notepad... :(

    @bovi:
    Sorry.
    Sometimes the simplest solutions are those hardest to find.
    My problem is fixed - and now I can mod on :)

    BTW: I know that EB team does NOT support any unofficial mods - and no problem abbout that; I can import appropriate code in modded file, I only need to know what does the change/bugfix refer to. So far all my changed files worked quite nice, as I always tried to be careful (and backupped) in making changes.
    Anyway, thanks for fixing bugs - I'll try to implement them as only they're released.

    BTW2: why there are NO in EB higher levels of blacksmiths (Armourer and Foundry) and Epic Stone Walls?
    I know how to make them appear and made them available in my version of modded EB, I'm just curious why there's no such buildings in EB.

    Sorry for being not too polite last night, guys.
    Last edited by Darth Stalin; 01-24-2008 at 16:13.
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  15. #105
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Get Notepad++. It's free. Or try Textpad or UltraEdit, the latter is my favourite text editor.

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  16. #106
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: 1.0 fixes you should try before posting

    .
    The problem is that the Notepad has NOT the option of "Ctrl+G"
    It does. Uncheck Format > Word Wrap and enable View > Status Bar. Then you have your line and coloumn numbers at the status bar and can use Ctrl + G or Edit > Go To...
    .
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    .

  17. #107
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Microsoft software works in mysterious ways. Try some of my suggestions. If you don't care to apply the fix, when I have given you many different ways to find the lines in question, and in addition use profanity, I don't care to help anymore. We don't support unofficial mods anyway.

    Having problems getting EB2 to run? Try these solutions.
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  18. #108
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    @bovi:
    Once again my apologies.
    Just was too mindstuck to try the solution Mouzaphaerre gave me "on the silver plate".
    I'll try not to be so profanous anymore - if I'll be, just hit my head with something hard like Monty Pythons famous "12 tons".

    And yes, MS products sometimes (and IMHO all too often) work in VERY mysterious ways...

    And, as I found, the added lines that allow to recruit "generic militia" [Apeleutheroi, I suppose?] refer to "building hinterland_precursor" and its levels - "levels precursor_feeder outlying expansion homeland hinterland_victory"

    I only wonder, what CTD and when was caused due to lack of these lines? I've never had anything like that... but - maybe someone had?
    Last edited by Darth Stalin; 01-24-2008 at 16:44.
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  19. #109
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    It concerns rebellions. If there are no units available to recruit for the faction a settlement rebels to, the game will crash. These additions are because in some rare cases the core building (governor palace) is damaged from a disaster or in the revolt itself, precluding the apeleutheroi that usually will fill a blank. The precursors are hinterland, meaning indestructible, so this will hopefully end our problems with rebellions.

    Having problems getting EB2 to run? Try these solutions.
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  20. #110
    Member Member Darth Stalin's Avatar
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    Default Re: 1.0 fixes you should try before posting

    OK, now I see.
    I've seen at least 2 times in my current Romani campaign that governor palace has been damaged due to various reasons - and yes, that may be the problem.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  21. #111

    Default Re: 1.0 fixes you should try before posting

    AGGH! Are all these hotfixes packaged in one somewhere?
    Eras Total Conquest, your Eras TW for Kingdoms.

  22. #112
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Wladyslaw IV
    AGGH! Are all these hotfixes packaged in one somewhere?
    Unfortunately not.
    Looking for a good read? Visit the Library!

  23. #113

    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Ludens
    Unfortunately not.
    Are there any plans to do so, perhaps a 1.05 before 1.1 comes out?

  24. #114
    EB annoying hornet Member bovi's Avatar
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    Default Re: 1.0 fixes you should try before posting

    No. It's a hassle to update when new fixes are discovered.

    Having problems getting EB2 to run? Try these solutions.
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  25. #115

    Default Re: 1.0 fixes you should try before posting

    Sorry to ask what may be a stupid question, but how to I open the .rar file extension? I can't find anything on my computer that can help. I've downloaded the rest of the perm. fixes and they work great, but I just can't get the last two. Thanks ahead of time for any help.
    “He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32


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  26. #116
    Member Member Lysandros's Avatar
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    Default AW: 1.0 fixes you should try before posting

    Try Winrar http://www.rarlab.com/
    or bovi's favourite: 7zip http://www.7-zip.org/
    Last edited by Lysandros; 02-19-2008 at 22:24.
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  27. #117

    Question Re: 1.0 fixes you should try before posting

    Quote Originally Posted by bovi
    1.0 fixes - Updated regularly. Latest news item (2008-01-20) is a possible solution to the rebellion CTD...
    Sorry, maybe I have been starring at the screen too long editing a chapter today, and though now I'm "taking a break," I'm still starring at the screen! Howsoever, I can not find the "rebellion" fix mentioned. Would some kind soul take pity please & point the way... please??

    \Signed\ "Bleary Eyed!"

  28. #118
    Sassem Member Sassem's Avatar
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    Default Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Come in Nighthawk
    Sorry, maybe I have been starring at the screen too long editing a chapter today, and though now I'm "taking a break," I'm still starring at the screen! Howsoever, I can not find the "rebellion" fix mentioned. Would some kind soul take pity please & point the way... please??

    \Signed\ "Bleary Eyed!"
    try to use 7 zip!!!!
    it's in the first post of this thread

    Building fixes
    • Updated 2008-01-20
    • The Pahlava MIC5 has impossible requirements to build. This fix by JMRC will make it buildable, giving access to the grivpanvar (and possibly more).
    • The rebellion CTD that keeps haunting us may have been fixed. Makanyane came with crucial input to perhaps eliminate this bugger once and for all.
    • The fix will overwrite export_descr_buildings.txt, you may want to make a backup of this first.
    • Download this file from the EB FTP or Rapidshare.
    • Unpack into <RTW directory>/EB/data.
    ~


    My advice have some rest before you install these and read everything very very very carefully

  29. #119

    Wink Re: 1.0 fixes you should try before posting

    Quote Originally Posted by Sassem
    try to use 7 zip!!!!
    it's in the first post of this thread

    ~

    My advice have some rest before you install these and read everything very very very carefully
    Ahhh, well "rest" is of course a tempting thing -- when the chapter is revised and emailed off to my professor!

    As to the "fixes," I guess the problem is, "I" was looking for something clearly labeled as "Rebellion Fix," not least as somewhere else in this lengthy thread its referred to (if I was seeing the right reference) to "rebellion.ftp."

    Something "buried" under "Building fixes" that starts out talking about "The Pahlava MIC5..." went completely under my radar, as it were.

    I am indebted to you, and I shall take steps to install this fix asap.

    Cheers!

  30. #120

    Default Re: 1.0 fixes you should try before posting

    Dear all,

    First let me say 3 things:
    - I am having (or rather, was) having great fun playing as Baktria (I just love the units of Baktria, strong archers cav with Hellenes inf and Persians archers!) with EB. I discovered EB (well, started to play it rather) a month ago, and it is just GREAT.
    - I may well be one of the persons least able to use a computer I know!
    - I am not an English speaker.

    This said, I would really appreciate if somebody could hlp me. I am having a CTD (during the Roman AI turn, or at least during the AI turn, when I see the shield) and I ould like to use the fixes.

    But I can't seem to connect to the EB ftp indicated (at least it says each time "Internet Explorer ne peut pas afficher cette page Web") whilst the RapidFrire adress works. And anyway, I don't understand whether I should install permanent or all fixes.

    Thank you,

    FFJean

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