Results 1 to 26 of 26

Thread: Yeah! 2000 Post Landmark

  1. #1

    Default Yeah! 2000 Post Landmark

    Providing me with a flimsy excuse to post a rundown of what we have done so far, and what we have collected together.

    Factions:

    Dwarves
    Warrior
    Heavy Warrior
    Miner
    Crewmen
    Longbeards
    Slayer
    Iron Breakers
    Hammerers
    Quarrellers
    Thunderers
    Standard Bearer
    Musician

    Also made a bolt thrower and put placeholders in for the other siege weapons

    Vampire Counts
    Zombie
    Skeleton Militia
    Skeleton swordsman
    Spearmen with funky coffin lid shields
    Skeleton javelinman
    Halberdier
    Wights ( not Grave Guard ... these will be more 'special' )

    Plenty more to do, but getting there with the Vampires

    Tomb Kings
    Personal favourites.....
    Basic troops
    Spearmen
    Archers
    Swordsmen
    Light Cavalry
    Heavy Cavalry
    Tomb Guard
    Bone Giants
    Tomb Swarm
    Banners and musicians are also done.

    Chariots being attempted, and this will really make this faction special!

    Orcs
    Alletun is working on these, and we already have a basic warrior and a black orc heavier unit. More greenskins on the way, and I need to get these guys incorporated into the main mod file.

    Empire
    Halberdiers
    Spearmen
    Militia Archers
    Free Company
    Swordsmen
    KrazySigmarite has done a few more to add to this list, and I have high hopes the more Elite units will be as sound as the ones I already have incorporated in the mod!

    Chaos
    Each of the four Chaos factions has basic marauder units, horsemen marauders and a basic chaos warrior. Officer and upgraded marauders have been done for Khorne only so far.

    We have a part built map, which we will need to get finished off...and we have a basic mod setup which has had as much of the unwanted stock units pulled out to clean it up. We have Dwarf skeletons in the pack, Orc skeletons to go in, and some upscaled units for impact in several factions. Also under construction right now is a Skaven skeleton, complete with a tail.... can't wait.

    We have fully functional officer and standard bearer units for all factions, plus we have some strat map models done for ships. Also, we have reactivated the dogs/pigs which will be used for Squigs on one side, and probably giant rats for the Skaven. Tomb swarms and bat swarms will also be about and making their contributions once I clear up the issues with preventing them ending up pushing a siege ram!

    So...there we have it! Much work still to do, but much work already done.
    Careless Orc Costs Lives!

  2. #2

    Default Re: Yeah! 2000 Post Landmark

    nice to have a thread which shows what stage the mods at keep it updated

    lol i would love to see tomb swarms pulling a ram or climbing ladders. Isn't there an attribute for it as the elephants dont climb ladders
    For Middenheim & The Empire!

  3. #3

    Default Re: Yeah! 2000 Post Landmark

    isn't there just an equivalent of RTW's can_sap for you to disable?
    Mod leader of Warhammer; Total War


  4. #4

    Default Re: Yeah! 2000 Post Landmark

    Good speed to Warhammer Mod!

  5. #5

    Default Re: Yeah! 2000 Post Landmark

    A much needed uppdate to your eager fans!

    How about the high elfs? you have made the basic spearman too havent you?

  6. #6

    Default Re: Yeah! 2000 Post Landmark

    Bwian, you make me want to be with a better man. I can't wait until this is released... I just keep checking every week praying I find a demo release. Truly awesome work.

  7. #7

    Default Re: Yeah! 2000 Post Landmark

    Awesome indeed! Every screenshot and bit of progress is lifeblood. Can't wait to see Scaly Hides grace these forums... Question: What was that pig thing you said you activated again?

  8. #8

    Default Re: Yeah! 2000 Post Landmark

    In RTW, you had wardogs and incendiary pigs. These were linked to a handler model. The code is still there in M2TW, and we are going to use it for Squigs, and possibly some other unit. Sadly...as with RTW, you can only have 1 dog and 1 pig replacement.... which means only 2 types of creature can be used in this way.
    Careless Orc Costs Lives!

  9. #9
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Yeah! 2000 Post Landmark

    Are the limitations on handler to wardog ratio still there? If not I can think of some awesome ideas

  10. #10
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
    Join Date
    Apr 2007
    Posts
    225

    Default Re: Yeah! 2000 Post Landmark

    I think it's safe to say that this mod will definitely fly at one point. No matter if it's perfect or not, the doubters have all lost any bets they might have placed.

    yay :)
    Sorry you must have been boring. -Dr Zoidberg

  11. #11

    Default Re: Yeah! 2000 Post Landmark

    Myrrdraal ... I don't think they have changed the code sadly...
    Careless Orc Costs Lives!

  12. #12
    Member Member Taranaich's Avatar
    Join Date
    Dec 2005
    Location
    The bleak moors of Scotland
    Posts
    491

    Default Re: Yeah! 2000 Post Landmark

    Quote Originally Posted by Bwian
    Tomb swarms and bat swarms will also be about and making their contributions once I clear up the issues with preventing them ending up pushing a siege ram!
    Erm, forgive me for being silly, but what would stop swarms from pushing rams? I can imagine swarms of beasties pushing a ram with sufficient heft to get it to a wall. Unless it looks really ugly in game or something... :P

    "Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world, like blue mantles beneath the stars...
    Is fhearr fheuchainn na bhith san duil.

  13. #13

    Default Re: Yeah! 2000 Post Landmark

    it would look bad as it would be like 6 swarms pushing and the rest behind would look good if they surrounded the ram and pushed
    For Middenheim & The Empire!

  14. #14

    Default Re: Yeah! 2000 Post Landmark

    Bwian, I'm interested in more of the animations magic you're doing here. If Skaven are going to have tails, how will that not force you to re-do about 30-40 animations?

  15. #15

    Default Re: Yeah! 2000 Post Landmark

    SigniferOne .... it won't

    Since I plan on re-using the animation set for multiple units....the Lizards will use the same set as a core, for example ... it is worth my while.

    In practice, as well, I don;t need to make a duplicate set of animations, since the stock units can use the same animations... just without the tail bones attached to anything!

    Also... some of the anim ation sets won't have very much movement going on. Some will have more...but not all. It's a decision made to make the mod stand out!

    Right now, though, I am struggling with the whole MS3D animation thing. I hate it...and hate the stupid 'extra frame' issue that it brings. There is a way to get anims into Max to use that, but I cannot get the resutling product to work once the thing is back in MS3D and ready for convertion to CAS. It looks fine in MS3D and plays great.... but it crashes when I convert it to CAS. If I crack this.....then I will be sorted!
    Careless Orc Costs Lives!

  16. #16

    Default Re: Yeah! 2000 Post Landmark

    Oh so you're making one big set of lizardy animations, to be used by Lizards and skaven etc?

  17. #17

    Default Re: Yeah! 2000 Post Landmark

    This mod looks absolutely fantastic, I really hope you manage to keep it going and don't run out of steam like the Rome Total War one did.
    Your models look fantastic, I just hope you can keep up the good work.

  18. #18

    Default Re: Yeah! 2000 Post Landmark

    Quote Originally Posted by messenger
    This mod looks absolutely fantastic, I really hope you manage to keep it going and don't run out of steam like the Rome Total War one did.
    Your models look fantastic, I just hope you can keep up the good work.
    Grr... Don't call my mod steamless...

    (Check the WHTW1 subforum here, we're closing in on beta status).
    Mod leader of Warhammer; Total War


  19. #19
    oh NOM NOM NOM Member Spankfurt's Avatar
    Join Date
    Jun 2007
    Location
    Nova scotia, Canada
    Posts
    159

    Default Re: Yeah! 2000 Post Landmark

    Quote Originally Posted by messenger
    This mod looks absolutely fantastic, I really hope you manage to keep it going and don't run out of steam like the Rome Total War one did.
    Your models look fantastic, I just hope you can keep up the good work.
    I think hes refering to the old warhammer one for Rome : )
    ­­well guys, im off like a lepper teste

  20. #20

    Default Re: Yeah! 2000 Post Landmark

    Yes, my mod IS the old warhammer one for Rome...

    Just with 9 factions and more underway, a beta nearly released, and a mod team which is pathetically small because nobody believes we exist...
    Mod leader of Warhammer; Total War


  21. #21

    Default Re: Yeah! 2000 Post Landmark

    Hey..Jubal... I believe you exist!

    How did you get on with the zipfile I sent? Anything of use in there?
    Careless Orc Costs Lives!

  22. #22
    oh NOM NOM NOM Member Spankfurt's Avatar
    Join Date
    Jun 2007
    Location
    Nova scotia, Canada
    Posts
    159

    Default Re: Yeah! 2000 Post Landmark

    Ask Zapp about the old Rome total war one.
    ­­well guys, im off like a lepper teste

  23. #23

    Default Re: Yeah! 2000 Post Landmark

    Quote Originally Posted by Jubal_Barca
    Grr... Don't call my mod steamless...

    (Check the WHTW1 subforum here, we're closing in on beta status).
    The one I saw had it's forum die, infact I am pretty sure the forums disappeared.
    It's nice to know that somebody took the old team's work and carried it on (or did the old team decide that Mark of Chaos wasn't threatening after all and carried on?)

    Regardless, I have best wishes for this Warhammer mod and the RTW one.

    Also long time no see spanky ;).

  24. #24

    Default Re: Yeah! 2000 Post Landmark

    Quote Originally Posted by Bwian
    Hey..Jubal... I believe you exist!

    How did you get on with the zipfile I sent? Anything of use in there?
    2 new factions, thanks...

    I didn't feel sticking the lizard in on its own would make a faction sadly, but With a couple reskins we have 6 Tk units & captain, and 3 Orc units now!

    So there. I'm alive! w00t!
    Mod leader of Warhammer; Total War


  25. #25

    Default Re: Yeah! 2000 Post Landmark

    Quote Originally Posted by Spankfurt
    Ask Zapp about the old Rome total war one.
    They got all our finished and unreleased stuff to make their own release. I wouldn't really call it "the original mod" if I were Jubal since there's no one from the old team there, but I don't really care about that.
    Last edited by Zapp; 11-07-2007 at 17:57.

  26. #26

    Default Re: Yeah! 2000 Post Landmark

    Would you rather I didn't? I've been taking the view that it's the old mod with a new team, but if you want me not to say that I'm OK with it.
    Mod leader of Warhammer; Total War


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO