Forgot to post this. More flexible and friendly options in game/video and when starting a new game. People have to unpack files and mod, make batch (*.bat) files and/or start Medieval2.exe with other commands. All of the above can be quite complicated for the novice computer user who is a gamer.
New options when starting a new game:
1. Unit scale: Small, Medium, Large, Huge
2. Battle length: Short, Normal, Long, Epic (All units get a morale bonus including + morale from harder difficulties by the AI. -2 for Short, +2 for Long, +4 for Epic.) Length affects unit kill speed also?
3. Brigard spawn rate: Low, Medium, High, Very high
4. Pirate spawn rate: Low, Medium, High, Very High
5. Timescale: Slow, Normal, Fast, Faster
(0.75 for slow, 1.0 for normal, 1.5 for fast, 2.0 for faster, number of years for 1 turn. Or some other game turn modifier)
New in game options:
Allow unlimited men in battle: Have a pop up saying player might experience slowdown. Not sure if this should be in the new game options as players can take advantage.
Seperate AI scipts for each faction in battle and on the campaign map. Ex. If one faction has strong cavalry their script would have different many modifiers than a faction who is strong in naval and infantry units.
New options in main menu:
"Use/load Mod"
"New Mod Game"
Say I have a RTW mod for M2 in /Games/Medieval2/RTW with all the moded files, I just select that directory and it loads the files. Pick "New Mod Game" next.
I'm sure there are many more options to put in Empires that doesn't require the user to mess around with the game files and having to reinstall.
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