For those of you who have been wondering what I have been up to.,.... wonder no longer!
Chariots are nearly done.
So far, we have had to devise some new tools to modify animations, completely re-do every frame of the horse animations to cure the inbuilt problems of badly aligned skeletons....but now I am on the home straight. All the walk/idle animas are done, and I just have the run/charge and die anims to re-do before I can re-do the test changes that I know work to move the skeleton away from the origin to make hte skeleton pivot around the chariot....and convert the tail bones into pole and wheel bones. This is the easiest way to do it, and has worked well in tests before we uncovered the horse issue. Took a lot of man hours to get this far... but I think it will be worth it!
Bookmarks